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Utopia Announcement

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From: Faultier

This Post:
00
255435.52 in reply to 255435.51
Date: 3/4/2014 2:45:39 PM
Overall Posts Rated:
470470
As i mentioned already, even with arguments going further than "fun"...sometimes it´s great to read what´s already posted, to avoid redundancy *-:)
No offense, just some impressions from some of ur last posts :)

From: lawrenman

This Post:
00
255435.54 in reply to 255435.51
Date: 3/4/2014 3:17:29 PM
Overall Posts Rated:
129129
I'm not sure I agree with limiting player transactions to only those in Utopia.

First of all that makes the game come down to who has the best training method. It will be very one-dimensional.

Being able to buy/sell valuable players is a huge part of this game.

I don't think up to 1,000 players will have that much affect on the market. Especially if they are cash strapped. The first season may come down to who sells their high potential players for cash and who decides to keep to train.

With 4+ of 16 teams advancing in each league I don't think the first season is going to push the limit on the transfer wire that much. I mean we aren't talking about Div II/III type incomes.

From: Elmacca
This Post:
44
255435.55 in reply to 255435.54
Date: 3/4/2014 3:36:12 PM
Overall Posts Rated:
387387
I hate the name Utopia, not the concept, just the name. It implies it is better than the other countries.
suggested alternatives:
Atlantis
Artica
Buzztopia
Gattica
Zooland





This Post:
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255435.56 in reply to 255435.54
Date: 3/4/2014 3:37:26 PM
Overall Posts Rated:
116116
Agreed. It'll just be as if 1000 new users signed up. And per the Community page, 729 new teams signed up in just the last 7 days. So 1000 new teams doesn't seem that unusual.

Also, there are currently over 5000 players on the TL right now. New Utopian teams will not have that big of an effect on player prices over a season IMHO.

That said, if the BBs want to make a rule to limit the amount of acquisitions a Utopian team can make in its first season or two, that's fine with me. Maybe a limit of 3-4 acquisitions per Utopian team per year. That'd certainly create even more strategy to the already numerous strategic considerations with a new Utopian team.

From: Timbo4
This Post:
00
255435.57 in reply to 255435.56
Date: 3/4/2014 3:40:37 PM
Overall Posts Rated:
116116
My bold prediction: Utopia will eventually have more than 1000 users. Maybe I'm just optimistic though.

From: Benovic
This Post:
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255435.58 in reply to 255435.57
Date: 3/4/2014 3:55:32 PM
Overall Posts Rated:
149149
What nationality for Utopia players? Utopia nationality without NT?

From: Shiffd

This Post:
22
255435.61 in reply to 255435.51
Date: 3/4/2014 6:40:41 PM
Overall Posts Rated:
88
I think it would be somewhat more fun if buying players the first say three seasons in Utopia would not be allowed. At least not players from outside of Utopia.
How that would be done with starting rosters is somewhat harder to say, but i think it would be more fun and it would not influence the "real" BB-economy either as much as it will do at the start of next season when all Utopia teams are looking for players.


Giving it some thought, I think the first season, atleast, of Utopia would be madness on the low-end market.

For this time I think they should consider FAing all fires in the lower salary range that currently are not being FAd, just for that season.

normally I am against FAs and still think FAs beyond, say, 20k salary mark should not exist. Further I think FAs with salary over 100k should be listed for 10x salary, not 1million. If they have 300k salary, then 3million should be the buy price IMO. BUT for one season, the first of Utopia, they should FA all players under 20k salary.

When 100~1000 (or how many ever) veteran, motivated players sign up for new teams with minimum budgets...it will become a feeding frenzy for quality low salary players. This is fine for the actual Utopia teams, but what about any new users/lower division teams in regular countries? To avoid an unruly price inflation at that level I think something should be done.

From: Shiffd

This Post:
00
255435.62 in reply to 255435.32
Date: 3/4/2014 6:52:08 PM
Overall Posts Rated:
88
Idea=
For the name of the new 'country' = BB International (or something along those lines)

No need for creating some fictional country, already some people are complaining. Who cares what it is called for the most part, but you can satisfy those who say it is unrealistic by simply not calling it a 'country'.

It is a country on the programming end obvoiusly since you make it just like any other country but the idea could be that it is simply an organization/worldwide sports league. For the flag: you could make one up or just use the BB flag that already exists.

For the players, if you want to give them the same flag as league/teams...then they would be BB international players. The idea could be they represent a dude from a country (with nationlity) of a real world nation currently non-existant in BB. So they are just represented as an international player.

Or you could have drafts be a random selection of players from all over the world...the way most real sports leagues work anyway. Real world NBA etc. drafts people from all over the world. Nobody in the real world is guaranteed to start pro-ball in their actual nation of birth. Top-end European ballers often play Highschool and college ball outside of their home state, or in the US...so its realistic to draft outside of your home nation. Programming wise this might be hard though. that's up to you obvoiusly.

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