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Better training?

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This Post:
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264403.52 in reply to 264403.50
Date: 11/21/2014 7:53:58 AM
Overall Posts Rated:
925925
I think by allowing to train all skills at any position you made a big step forward.

but I think that the training as it is, is too complicated for new managers and the new feature makes it even harder to understand what training is best suited. it is a trap for new managers, because for them training at the natural position with a very harsh decrease in effectiveness is not a good option at all. to the contrary playing your talented centers at C position and train them at the same time would be much more attractive.

the new feature also doesn't adress the fact, that training in combination with tanking is most effective, at all.

first i want to adress some statements

BB-Marin:
In basketball terms, think of it as a mindset issue; centers just aren't as adept at training playmaking routines as playmakers. It doesn't come naturally to them as it does to the point guards. And now I'm sorry we didn't include a similar explanation in the news post


BB-Marin i understand what you are trying to say, but this is already addressed with the heighteffect on training. if you want to increase the effect, don't do it with decreased training by position, but with increasing the negative effect caused by the height of a player.

a center who plays PG won't train passing faster than a center who trains passing in his possition (outlet passes, passes from the low/highpost to open shooters or cutters)

GM-perpete:
That would [be]like saying that Inside Defense should train as fast for C when doing PF/C two positions training than when training only C in one position training. That's how Buzzerbeater has always worked.


I think what you said would not be a negative thing. if you could use two positions as legit training positions, you could play your trainees like a normal starter in league games. you don't have the problem of fouling out and nonreasonable substitutions. and you increase the fun to play your young talents, because they could already be useful.
i don't believe that playing a player 48min/per is something that the programmers wanted.

instead you should think about this:

suggestion:
1) choose 3 players you want to train OR 6 players you want to train a 60-70%

2)they have to play 48+min per week.

3) two options:
a) it doesn't matter where they play these minutes, but you increase the height effect on players
b) the players are trained according to the position they played at (similar to now)
insideskills are trained 100% at C/PF and 90% at other positions
outsideskills are trained 100% a PG/SG and 90% at other positions
1on1 (and Jumpshot?) is trained 100% at SG/SF/PF and 90% at other positions

4) caps, trainer effect, etc. stay the same

so you have 3 aspects who would improve the training experience.
1) young players can be useful in lower league games while training
2) no frustration because of silly substitution patterns and fouling out
3) both options (normal training and offpositions training) would be used. the latter for U21 and NT players

Last edited by jonte at 11/21/2014 8:10:17 AM

This Post:
00
264403.53 in reply to 264403.52
Date: 11/21/2014 4:02:55 PM
Overall Posts Rated:
370370
i don't believe that playing a player 48min/per is something that the programmers wanted...

instead you should think about this:

suggestion:
1) choose 3 players you want to train OR 6 players you want to train a 60-70%

2)they have to play 48+min per week.


Making them play 48+ minutes still carries forward one of the illogical aspects of training as it is currently constituted. You are also training positions instead of people, still the most illogical aspect of all.

This Post:
11
264403.54 in reply to 264403.53
Date: 11/22/2014 6:16:42 AM
Overall Posts Rated:
925925
sry i missed a word there. i don't want them to play 48min/per game anymore.
instead they can play like a normal starter (at C and PF for example)

but not all players who played are getting trained. you have the possibility to select 3 players (at the trainings site). those 3 players train if they get enough minutes.

i don't want to give the possibility to train players that don't play in games at all. thats why i kept the 48+ min. but it doesn't matter (in version a) ) at what position they play those minutes. -> you train people not positions.

then i made a weaker version of my suggestion with version b). in this scenario you are right in a way. you still select three trainees like in version a), BUT these trainees have to spent there 48+ minutes either at a bigmen position or at a guard position to get 100% training. but because there a two positions, you can play them as a normal starter. it is a combination between positionbased and playerbased training.
(however the penality for osition training is much smaller)




Last edited by jonte at 11/22/2014 6:18:05 AM

From: Phyr
This Post:
33
264403.55 in reply to 264403.54
Date: 11/23/2014 5:43:20 PM
Overall Posts Rated:
654654
I think that it is very important for BB to increase the incentives of training. IMHO, managers who invest heavily in training are more attached to their teams and more likely to stay longterm users (and view ads, buy supporter and Utopia teams, etc.). I think that it would also decrease the number of players who do things like daytrade, increase the number of players on the TL, and you will probably also see a greater variety of builds available on the TL and make it easier to play non-inside tactics.

My suggestion would be to decrease the number of minutes needed for optimal training. If you want to single position train you have play guys for the entire game in order to get 48 minutes. Why not decrease to something like 30-32 minutes. This would allow players to train 4 players a week. You could start 3 different players at one position and them up with a 4th player.

This would give more incentive for players to set more realistic lineups and allow players who train good players have a little easier time competing. It would also make it easier to give players out of position training as you could play a trainee out of position for one start and at their best position for second game and still be in good GS.

The new additions don't really change the fact that if you want to create the best possible players you need to play them out of position to get the quickest training so that you can put the most possible skill points on them.

From: jonte

This Post:
00
264403.59 in reply to 264403.58
Date: 11/24/2014 4:16:30 AM
Overall Posts Rated:
925925
@westri:

I think players should still have to start or at least play in games to get training. in real life players who are super talented but don't get minutes as rookies, don't develop well (like darko milicic).
your system makes training a minor matter. not from the financial site, because of course everybody would train. but from the management site. you don't have to spent any thought on how you want to have your training schemes for the next few seasons and how you could combine forward training with a guard you draw a year later or something.
and i think seeing your trainees play is important to get attached to them.

but as i suggested before, there is no need for them to play 48+ minutes/game.

the way to solve this would be that you select three players instead of a position to train. but they only get training if they get 48+ minutes/ week on two specific positions (guard/bigmen/forwards/wings). why two?

because you would have different strategies to use training.

play one trainee 48+min in a league game and two trainees 48+min in a friendly if you are in a high league.
OR train only two trainees and only use your friendly in a uebercompetitive league
OR play two trainees as normal starters in lower leagues and save the salary on other players for this position..

alternativ we could keep the positionbased training like it is but we would again have only 3 players who train and they only get training if the START at least in one game at their position. that way they can start one game at their training position and another on any other position without getting bad game shape.

as much as i like the idea of developing trainees without offpositiontraining, that little change that i described above would make the training experience so much more enjoyable that it has to be seen seperat from the other (good) suggestions in this thread.


Last edited by jonte at 11/24/2014 4:50:59 AM

This Post:
00
264403.60 in reply to 264403.59
Date: 11/24/2014 5:07:28 AM
Overall Posts Rated:
536536

I think that buzzerbeater has training "practices" and training incentives about right.

I believe that the training exemption benefit against the overextension tax, that training provides teams is a huge advantage.

I do however believe that the suggestion put forward (264484.87) about increasing training speed is worth further debate.

That said I have a couple of trainees who are nearing the pinnacle of their potential so Im not sure that increasing training speed will directly benefit myself, but I dod concede it is definitely worth further discussion

This Post:
11
264403.61 in reply to 264403.59
Date: 11/24/2014 5:10:31 AM
Overall Posts Rated:
14901490
Just reducing from 48 to 36 the minute requirement without changing anything else would probably be a good idea. Technically you could train 4 players instead of 3, but that would be unlikely unless the planets align. So you can have 3 trainees and 1 quasi-trainee to mop up the remaining minutes.

The huge plus is that you can be a lot more competitive, if the minute requirement is lowered and you're guaranteed to reach the minimum minutes for full training much more easily.

Players would not train faster but you can train an extra player with relative ease. We would also put an end to all the whining about the coach stupidly subbing out a trainee in the last 2-3 minutes of a game for no apparent reason and help the managers with very foul prone trainees (who are even more difficult to manage and train)

Last edited by Lemonshine at 11/24/2014 6:58:13 AM

This Post:
00
264403.62 in reply to 264403.60
Date: 11/24/2014 5:25:24 AM
Overall Posts Rated:
14901490
I do however believe that the suggestion put forward (264484.87) about increasing training speed is worth further debate.
I've always contended that for new managers the time investment is too high. It does not necessarily mean that you need to increase the training speed (say a 10% increase or so), you can also change training in other ways to make it more appealing or engaging.

I train big men. I had the best record in my league last season, despite training OD/PA 5 weeks. Training OD/PA for big men (or IS/ID/SB for guards) means running a very high risk of losing one or both weekly games, because you have to field a very subpar lineup. It's not as bad if you train SF, as they should be more balanced players. It takes a lot of commitment (and also some knowledge of the game) to train players out of position and truthfully it makes the game more challenging.

The way I see it you can either simplify the training system to make it easier to achieve full training as some are advocating (train players irrespective of the position the play at is the most common proposal) or increase the rewards (increase speed, allow training of more players). As things are, it's just really hard and not rewarding enough compared to buying fully trained players.

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