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Analyzing pops in Cross-training!

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192339.524 in reply to 192339.522
Date: 12/14/2011 3:58:08 PM
Overall Posts Rated:
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Perhaps what he meant is that if you don't get any elastic efect, trainning is lower, because it will take more time to improve other skills. So, from my point of view, it's slower. ;)


You might be right. My interpretation was different from the post.....
I tried to re-read that post:

Two weeks in a row isn't a big deal, where you get into problems is when you train the same skill for many weeks and the trained skill becomes much, much higher than the others and starts to slow down.


But lets see if someone has examples where training of highest skills starts to slow down....

This Post:
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192339.525 in reply to 192339.524
Date: 12/14/2011 5:20:05 PM
Overall Posts Rated:
246246
ahhhhhhhhhhhh, now I get your point.

I can't tell you that. What I do know is that monoskilled players raise salary very quickly. ;)

This Post:
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192339.526 in reply to 192339.524
Date: 12/15/2011 7:18:53 PM
Overall Posts Rated:
744744
There have been some slowdown issues reported on young NT hopefuls, and elsewhere in the forums. Here's a fine example from Astragoth: (199625.32)

So by "much, much higher," I meant a lot bigger difference than 6-7 levels. For instance, the player linked above has OD skill 11 levels higher than his passing skill, and 16 levels higher than his SB skill.

Going back to the season 17 news post:
With cross-training, these new techniques emphasize each skill as part of becoming a more complete basketball player, and make reference to every skill. Thus, improvement in driving is related not just to related skills (like handling), but also more weakly to unrelated skills (like shot blocking). For the average player in the game, this will result in approximately 10% slower training in their primary skill than before, and additional training in other skills approximately corresponding to that 10% loss. A particularly well-rounded player will continue to receive cross-training but will see a much lower reduction in primary skill training, while a particularly one-dimensional player will see a larger loss. Although players will always receive a set amount of cross-training, it is difficult to predict which unrelated skills will improve on a weekly basis.

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This Post:
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192339.527 in reply to 192339.526
Date: 12/16/2011 1:03:36 AM
Overall Posts Rated:
986986
Thanks. That is good example and player is not even monoskilled! Other skills at level 11 (JS, JR) and handling even higher. OD was 17 and training that skill seems to take much longer than expected. I hate CT, even though I think all skills are important for all players.....

This Post:
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192339.528 in reply to 192339.526
Date: 12/16/2011 5:41:49 AM
Overall Posts Rated:
952952
There have been some slowdown issues reported on young NT hopefuls, and elsewhere in the forums. Here's a fine example from Astragoth: (199625.32)


Elastic effect. My then 22y old was popping just fine from 13 to 14 and from 14 to 15 in OD; pop every two weeks. However, he had DR 14 and HA 13.

Then again, for the first time in his "career", my U21 player needed 3 weeks for OD to pop (14 to 15). His DR and HA are both 13. But except for ID, he has low inside skills so maybe CT was bringing that down a bit. If CT had such a great effect like you are claiming to have from this example, my player should employ at least 4 weeks to pop in OD - and that's not the case.

Last edited by Koperboy at 12/16/2011 5:45:19 AM

This Post:
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192339.529 in reply to 192339.528
Date: 12/16/2011 7:07:20 AM
Overall Posts Rated:
744744
There have been some slowdown issues reported on young NT hopefuls, and elsewhere in the forums. Here's a fine example from Astragoth: (199625.32)


Elastic effect. My then 22y old was popping just fine from 13 to 14 and from 14 to 15 in OD; pop every two weeks. However, he had DR 14 and HA 13.

Then again, for the first time in his "career", my U21 player needed 3 weeks for OD to pop (14 to 15). His DR and HA are both 13. But except for ID, he has low inside skills so maybe CT was bringing that down a bit. If CT had such a great effect like you are claiming to have from this example, my player should employ at least 4 weeks to pop in OD - and that's not the case.

I fail to see how you player is like the example Astragoth posted. His player didn't have a single skill within five levels of the one he was training, whereas yours had/has two skills within two levels of the skill in question, and both of those skills are secondary to the trained skill. I think you're comparing oranges and tangerines.

I don't claim to know anything about CT for certain, as I don't believe we've had enough time to experiment with it to have enough data to draw too many conclusions. But there have been posts like Astragoth's that suggest that, at very high levels, it makes sense to stop training something for a while until the player's other skills catch up.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
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192339.530 in reply to 192339.529
Date: 12/16/2011 7:40:13 AM
Overall Posts Rated:
952952
I don't claim to know anything about CT for certain, as I don't believe we've had enough time to experiment with it to have enough data to draw too many conclusions. But there have been posts like Astragoth's that suggest that, at very high levels, it makes sense to stop training something for a while until the player's other skills catch up.


Exactly. But not only beacause of CT...also because of elastic effect.

I don't know how I am comparing oranges and tangerines... My player has 3 skills that are 12 or more levels below his OD and his OD wasn't affected so much as Astragoth's was. I believe that's what you were trying to say. And I say Astragoth's player's OD is so slow because of elastic effect and not because of CT.

This Post:
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192339.531 in reply to 192339.530
Date: 12/16/2011 7:25:25 PM
Overall Posts Rated:
744744
I don't claim to know anything about CT for certain, as I don't believe we've had enough time to experiment with it to have enough data to draw too many conclusions. But there have been posts like Astragoth's that suggest that, at very high levels, it makes sense to stop training something for a while until the player's other skills catch up.


Exactly. But not only beacause of CT...also because of elastic effect.

I don't know how I am comparing oranges and tangerines... My player has 3 skills that are 12 or more levels below his OD and his OD wasn't affected so much as Astragoth's was. I believe that's what you were trying to say. And I say Astragoth's player's OD is so slow because of elastic effect and not because of CT.

OK, and I'll be more than happy to agree with you if you can point to me one instance similar to Astragoth's example that happened before CT was implemented.

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From: mikpj
This Post:
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192339.532 in reply to 192339.531
Date: 12/17/2011 9:04:47 PM
Overall Posts Rated:
33
I am not impressed. I got 2 young PG to train. I am only training these 2 guys and the lest to weeks I have been training PRESSURE.

Last week:
Player A trained Outside Defense
Player B trained Inside defense

This week:
Player A trained Inside Defense and Driving
Player B trained Outside defense.

Why would I want these guys training Intside defense???

Last edited by mikpj at 12/22/2011 10:13:38 PM

From: MPL

This Post:
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192339.533 in reply to 192339.532
Date: 12/17/2011 9:44:35 PM
Overall Posts Rated:
4545
What?

Pressure trains mainly OD but improves ID, HN and DV.

This Post:
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192339.534 in reply to 192339.532
Date: 12/17/2011 10:21:22 PM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
708708
Second Team:
Canada Purple Haze BC
To perfectly honest
If I was training pressure
and both guys got pops in ID & OD in 2 weeks
I would be thrilled

And I'm confused
why wouldn't you want OD from a PG?

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