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Potential and Salary

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117670.53 in reply to 117670.52
Date: 11/6/2009 10:10:07 PM
Overall Posts Rated:
6161
so youre saying that as you get into higher level, the training slow automatically. example: training from strong -> prolific is slower than mediorce -> average?

This Post:
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117670.56 in reply to 117670.55
Date: 11/7/2009 8:42:41 AM
Overall Posts Rated:
227227
Hi,

I have a SG capped at around 43k of salary, which is consistent with the data Leyendinha had provided.

My guess about potential caps its not about the salary but about a combination of primary skill level for every position.

My SG is lvl1 in rebounding, and thats is the reason, or my guess, why he is in the bottom of the interval. But most important he get capped, when the summ of his 3 primary skills for SG reach 40. I assume that primary skills for SG are JS, JR and OD.

Maybe the SF get capped at low salaries because the formula takes into account more primary skills than for a SG or a C.

Also in the case of PG, many of them or at least many that i have seen(before last changes), haven't a really high level of passing, making it possible to reach their cap with a higher salary than SF. Assuming that passing is a primary skill for PG.

Best regards,

This Post:
00
117670.58 in reply to 117670.57
Date: 11/7/2009 9:57:40 AM
Overall Posts Rated:
227227
Exactly,

But that's the point about Leyendinha table.
The different cap salary between positions are due to the different combination of primary skills and secondary skills, and maybe that causes this major salary cap differences for SF related to other positions.

But what I was trying to say is that the sof-cap is something like that:

Allstars: 40 in the summ of primary skills.
Perenniall Allstars: 45
Super Star: 50
MVP: 55
Hall of famer: 60
Legend: +60.

That's my guess.

Last edited by findreasons at 11/7/2009 9:59:24 AM

This Post:
00
117670.59 in reply to 117670.58
Date: 11/7/2009 10:33:45 AM
Overall Posts Rated:
409409
I believe it works similarly but includes virtually all skills and is not position-dependent.

In my view it works as sum of skills with different weights for every skill. The thing about the SF is that for a player to be considered as SF he needs primarly jump shot and rebounds, skills that happens to be useful for virtually all positions. So, in the potential sum is very likely that RB and JS are two skills considered as primary(relative high weight), this would lead us to an scenario where players listed as SFs (because high JS and decent RB) reach the potential cap at lower salaries than others positions because some key skills happens to be also important for potential sum.

Last edited by Zero, the Magi. at 11/9/2009 9:32:47 PM

This Post:
00
117670.61 in reply to 117670.60
Date: 11/7/2009 12:41:11 PM
Overall Posts Rated:
959959
for my example sf this isn't the reason, because he is nearly on one level with the most skilsl.

This Post:
00
117670.62 in reply to 117670.61
Date: 11/9/2009 1:05:48 AM
Overall Posts Rated:
196196
IF salaries come down with the next wage update (and thats a big IF).... does that mean that you could theoretically train each respective potential level a bit more?

ie. Allstar maxes out at 50k.. revised salary 40k.. would I be able to train more efficiently than before?

This Post:
00
117670.63 in reply to 117670.62
Date: 11/9/2009 2:02:47 AM
Aussie Pride
ABBL
Overall Posts Rated:
545545
I would say the cap would just come down if wages went down. Total guess mind u .

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