BuzzerBeater Forums

BB Global (English) > Game engine and bugs

Game engine and bugs (thread closed)

Set priority
Show messages by
From: ned
This Post:
00
66639.53 in reply to 66639.52
Date: 1/2/2009 12:26:41 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Great discussion, thanks to all of you ;)

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: ned

To: ned
This Post:
00
66639.54 in reply to 66639.53
Date: 1/2/2009 12:48:20 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Ah I forgot...

I think you can see also the tactics choosen by the teams, there are some tactics that aren't used like: base offense, push the ball, patient, low post and above all princeton.
I've seen a lot of matches and the tactics choosen more or less are always the same, look inside or motion/run&gun. Could be done something to have more winning tactics choice? As written in another post, an extreme defense tactic against inside attack (like 1-3-1 against outside) could be introduced?

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
66639.60 in reply to 66639.59
Date: 1/2/2009 5:39:24 PM
1986 Celtics
IV.21
Overall Posts Rated:
88

1. the OD bug users have been screaming about forever has finally been confirmed and now fixed in the code

this is true


I'm very surprised, since this is not what my regression analyses show: according to them, several other skills of different positions are used for the OD team rating as well.


I think you are seeing the folly of regression analysis. there are correlations in the data you can't normalize out, or at least that is my best guess.


3. team ratings don't matter for the game engine, in contradiction of the Rules, section Nomenclature


i didnt realize that the rules were stated that way... this isnt entirely true though... what everyones OD ratings are should have been strongly correlated to what the OD team rating was.. and so team ratings should are in some sense used in calculating.. but not directly. i mean, it is simpler to explain it in the way the rules says.. and the substantive difference is really only apparent when you have this bug.


4. rebounding is determined between all 10 players

i mean did someone think something different

5. rebounding is determined straight on the relative difference of the rebound ratings of each player


you are over reaching here, the actual calculation has a number of subtleties I did not speak about. and I think the way you phrased this actually mischaracterizes what i said before. In fact I said it exactly was not the "difference" between rebounding ratings and that was the source of the problem i want to change.

somehow I feel that as the BB's have now decided to disclose this information-package, the format of doing so deserves some additional polishing.


this is really me.. maybe charles would be upset at what i've said here. maybe i shouldnt have, but if i am going to address people "bugs" i have to address the problems directly.

EDIT: SOME OF THESE STATEMENTS MIGHT BE MISLEADING.. PLEASE READ (66639.86)

Last edited by BB-Forrest at 1/7/2009 9:52:02 PM

This Post:
00
66639.63 in reply to 66639.40
Date: 1/2/2009 6:37:43 PM
Overall Posts Rated:
329329
If you are going to make the game engine as easy/logical/mathematically correct/formula wise understandable like some people want, because they are moaning and whining, simply because hattrick is a game where the game engine is as easy/logical/mathematically correct/formula wise understandable, and people always want everything as easy as it can be, than I will not renew my supporter.

I love buzzerbeater because it is not as predictable as it is (but this is only when you look at the team ratings and player ratings, if you look at the real stats, you can easily figure out where you lost the game). Hattrick is too easy and therefore to boring...

I cant believe simply because the team ratings dont perfectly show or perhaps dont prefectly calculate the OD team ratings, and people whine about it, you are considering to make a complete overhaul off the game engine.


My best contribution to this topic is to strongly agree with Astragoth's post. I like the game as it is and the minor changes to improve the game should not be a democratic debate (the earth is flat otherwise). The same brains that "invented" this game should be good enoguh to tune it when necessary.

Big changes could lead to disaster, and it will be always easier to just remove the ratings from the boxscore and thus make people focus on the really important thing of this game: the match itself.

My personal view of the OD bug: I have never noticed it because I don´t look to the rating to understand my matches. If I have a player with great OD and his opponent makes 16/17, then I would complaint. If my player completely stops the opponent but my OD rating is lower, I don´t care. That's my point of view.




¡Me aburro! (Homer Simpson)
Advertisement