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Another training idea
31
New salary formula idea
1
Clubs on map
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Transfer filter
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Micro (mergers) - game restart
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Bot teams contributing to the ...
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Firing the NT-coach
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Game shape training
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Player Abilities / Specialties...
12
Decrease the price of JR!
22
Improve Staff System
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lower staff salaries, raise pl...
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Minor suggestion 2
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More balanced schedule?
24
get rid of estimated timeframe...
3
Training=current speed/2
13
Salaries stats by season
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Kill Utopian Players
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Position training
9
Team Training All Skills
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Minor suggestion 2
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Search this Thread (Supporter Feature)
From:
locopaps
To:
Manon
This Post:
0
202503.530
in reply to
202503.529
Date: 2/6/2013 9:26:18 PM
Overall Posts Rated:
33
Hi, I'm just wondering if the creators of this game actually see this forum. I don't want to sound rude but if I'm going to give suggestions I don't want it to be just so I can discuss it with other fellow buzzerbeater users
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From:
______ (NZ National Team)
This Post:
0
202503.532
in reply to
202503.531
Date: 2/6/2013 11:16:30 PM
Overall Posts Rated:
329
I think it would be cool if not just leagues, but tournaments had MVPs. Or even every single round had its own MVP.
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From:
Kumiko (CAN U21)
To:
______ (NZ National Team)
This Post:
0
202503.533
in reply to
202503.532
Date: 2/7/2013 12:20:08 AM
Overall Posts Rated:
774
Or every game, or every quarter... I think we're stretching out useless awards just a bit here.
If you remember me, then I don't care if everyone else forgets.
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From:
locopaps
To:
Manon
This Post:
0
202503.534
in reply to
202503.531
Date: 2/7/2013 2:44:50 PM
Overall Posts Rated:
33
Ok thanks, I'll contribute an idea then.
This might not be minor in some eyes but what if they implement some sort of chemistry factor during games. I don't know how they would do it but they could come up with some sort of algorithm. For example maybe if the same 5 players have been playing together for a while now their chemistry will be high and play better but if you buy 5 random players their chemistry will be low and will not play to their potential for the first few games or maybe even weeks until they get used to each other. This happens in real life often in many sports and I believe it would make buzzerbeater more realistic. What do you guys think?
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From:
Kumiko (CAN U21)
To:
locopaps
This Post:
0
202503.535
in reply to
202503.534
Date: 2/7/2013 4:26:32 PM
Overall Posts Rated:
774
This has been discussed at length already. It is a good idea but would require a lot of work to implement. Don't see major changes in the works for the GE for awhile...
If you remember me, then I don't care if everyone else forgets.
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From:
BobUP
To:
Kumiko (CAN U21)
This Post:
0
202503.536
in reply to
202503.535
Date: 2/7/2013 4:54:08 PM
Overall Posts Rated:
50
Wouldn't it be simple to use the "I'm familiar with the players and not afraid they'll be traded" from the fan survey as team chemistry? I think it's practically the same thing. You could use the amount of stars for the % of increased stats. All, or just some that make sense with chemistry (like passing).
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From:
locopaps
To:
Kumiko (CAN U21)
This Post:
0
202503.537
in reply to
202503.535
Date: 2/7/2013 9:30:45 PM
Overall Posts Rated:
33
I understand it could take a while but I don't think the creators should be put off by the idea just because it would take a long time. I first started playing this game at around season 6 but then stopped at around season 10 and have started again just 2 weeks ago as you can see. Anyways the point is although there have been some minor changes (good ones may I add) there hasn't been any drastic changes that make me go wow. In such a long time span I believe there should have been at least one.
On a side note, another idea I have is to create a mobile app for the transfer list.
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From:
SonnyVaccaro
This Post:
1
202503.538
in reply to
202503.537
Date: 2/11/2013 3:10:27 AM
Overall Posts Rated:
11
Adjust home attendance based on previous home games.
If a team plays 3 players and loses by 90 points every home game, the team shouldn't be averaging 10000+ attendance.
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From:
SonnyVaccaro
This Post:
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202503.539
in reply to
202503.538
Date: 2/11/2013 3:19:44 AM
Overall Posts Rated:
11
Adjust training effectiveness based on minutes played.
48 minutes = 100%
36 minutes = 75%
24 minutes = 50%
47 minutes = 97.9%
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