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Tanking

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From: Axis123

To: Ehud
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218937.536 in reply to 218937.533
Date: 8/16/2012 4:20:04 AM
Overall Posts Rated:
299299
I'll stay positive, I don't mind.

From: Axis123

This Post:
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218937.537 in reply to 218937.534
Date: 8/16/2012 4:21:47 AM
Overall Posts Rated:
299299
I like the removal of TV contract idea. That seems like a good start. Ultimately, the fan survey should reflect walkovers, but I do understand that it's not necessarily so easy for BBs to change that without extended testing. Maybe it is; I don't know.

This is probably heading into another topic, though.... Another thread?

From: ig
This Post:
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218937.539 in reply to 218937.537
Date: 8/16/2012 12:48:35 PM
Jerusalem TET
Ligat Ha'al
Overall Posts Rated:
207207
Second Team:
Jerusalem TET Utopia
As I see things, the main point of this change is kind of missed. The aim was not to make tanking disappear, but to convert it from the optimal strategy (in terms of revenue per effort) into one of the possible strategies, not necessarily the best one in all cases. Tanking itself is not a problem. The problem is how much you tank, and can't you find a way to get similar economical boost without tanking?

Before this change I the answer was a big NO. Even the most successful teams could not compete with the economic gain of tankers. After the change I truly doubt it. I think that for some teams tanking will still be the best way to progress, but for the others it can be training youth, buying/training/selling, buying cheap old players with experience and quality, winning away/TV/rival games or just winning everything and getting the revenue for it.

Once tanking becomes from the most preferable to just one of possible strategies, there will no longer remain complaints on it :

From: GM-hrudey

To: ig
This Post:
00
218937.540 in reply to 218937.539
Date: 8/16/2012 12:49:59 PM
Overall Posts Rated:
32293229
Once tanking becomes from the most preferable to just one of possible strategies, there will no longer remain complaints on it :


Welcome to the Internet! As you'll learn, no matter how logical your statement is, that's just now how things work around here. ;)

This Post:
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218937.541 in reply to 218937.535
Date: 8/16/2012 12:53:04 PM
Overall Posts Rated:
459459
I completely agree that teams should have to field a team of at least three guys and that in the case of a three man team 2 lucky fans should be used and in the case of 0 players suited up, 5 lucky fans.

Once I scored a basket that still makes me laugh.
This Post:
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218937.542 in reply to 218937.537
Date: 8/16/2012 12:58:15 PM
Overall Posts Rated:
219219
for me the update seems as bbs just shoted 2 rabbits in one shot. Since they made nearly as twice as hard to tank at higher level and only minor changes at league 3. This makes weaker teams in lower leagues able to earn cash nearly as fast as league 1 tankers does. So they can compete in shorter time.

This Post:
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218937.543 in reply to 218937.542
Date: 8/16/2012 2:24:30 PM
Overall Posts Rated:
105105
for me the update seems as bbs just shoted 2 rabbits in one shot. Since they made nearly as twice as hard to tank at higher level and only minor changes at league 3. This makes weaker teams in lower leagues able to earn cash nearly as fast as league 1 tankers does. So they can compete in shorter time.

What you said may be compared to tankers, but not compared to the others that does not need to tank, as their semi-constant income (Arena) is just that. Semi-constant (AKA - no more building can be performed).

But the main thing you said is that they will get more in a lower division.
That by definition will lead to something worst - playoff tanking!
Teams will prrefer not getting to higher division, and if can they will even shoot to their own rim.
They will be invinsible until the finals and then do a walkover...

This raises a Q... What happens in case that both teams "take" the walkover option?

This Post:
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218937.544 in reply to 218937.543
Date: 8/16/2012 2:35:28 PM
Overall Posts Rated:
219219
This raises a Q... What happens in case that both teams "take" the walkover option?


home team wins:D

From: shm
This Post:
11
218937.545 in reply to 218937.40
Date: 8/16/2012 4:45:51 PM
Overall Posts Rated:
33
can someone explain to me in details what is tanking? how could someone gain money from losing?

This Post:
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218937.546 in reply to 218937.545
Date: 8/16/2012 5:13:38 PM
Overall Posts Rated:
105105
can someone explain to me in details what is tanking? how could someone gain money from losing?

The tanking idea is to have a "light army" meaning players that cost as lttle as possible, and the net profit comes from the low expenses rather than the hige income.

It is genreally used by teams that don't see hope in competiing with current team's value against a division which is much richer (mainly due to longer time in the game).
Hence, they are actually throwing games that theu will probably lose anyhow, so the low income is inevidable no matter how...

Making it impossible to grow in that division will lead into two things:
1) Tanking in the playoff of the lower division in order not to get to this higher division where they will only lose...
2) Making the journey longer. To long. which I believe will lead to a faster dissertion of the game.

I hope it will be understood and fixed quick...

Last edited by Pini פיני at 8/16/2012 5:20:08 PM

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