If a team is training someone so close to the cap that they're purposefully avoiding one random "tertiary" skill pop so that the player doesn't cap, they've got MUCH better understanding of how training works than nearly, if not everyone, else in the game. As far as I've been able to tell, no-one knows exactly the salary/total skills that any given level player can have before capping. You can see this by all the vague answers to the salary cap / potential questions. People say "It was around X 2 seasons ago, so expect around 15% less. Then you get people coming in saying "Mine actually popped at Y, which is way lower/higher than listed." It's all educated guesswork.
So, if in the new system more skills can pop due to cross training, all that will happen is that managers close to this cap will start training their secondaries earlier. You'll see a 14/14/14/10 big man train secondaries instead of that same manager training secondaries at 16/15/14/10. That way these "extra" pops won't hurt their cap and training regimen but instead help out.
That's assuming of course that this Cross Training update means slower extra pops in some skills while training others. It could also be as others said, more of an elastic effect on tertiary skills to slow or speed up training further on skills to balance them out. That's really my only issue with this feature, we don't know what it is exactly. It's hard to plan out long term training when you don't know how it's going to be effected, only that it will be.
No they are avoiding cost heavy secondary pops, you can't avoid randomness. Tertiary pos are not (yet?) in the game. I don't train such a player but such managers exist. You don't know where exactly the cap of particular player is because of sublevels of everything but youk now when you are close enough to be careful. Well, they may know more I am not them nor I interrogated them about that.
I don't disagree. But some managers train that way already, sometimes because of a close cap of one of their trainees. I don't object the change (elasticity not at all, tertiary pops i could live without) but I would prefer those with long planned careful approach towards the cap wouldn't be screwed by random pop(s) in unwanted skill (which actually would rather slow and steady increase of sublevel than random pop - same consequences). Not juast on a club level, probably most important is for really small countries where they can get unlucky with their pool and have to go with a suboptimal potential player till there is someone else to surpass him. They should try to make him as good as they can before he capps. Middle sized and large countries would probably have other viable options soone enough but still it can't hurt to make a player better than he should be conservative way of training. I think there should be an option to avoid training a skill if someone thinks is needed.
Agree, I think BB should clarify that as soon as possible to ler people prepare for the change and to make life of LAs easier as a side effec - if people (and surprisingly LAs are people too) intepret the fancy styled cryptic language of the news different ways, imagine how different could be interpretation based on other alnguage version. If "do not train this skill" tick box would be introduced, some issues of tertiary pops would be gone.