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From: Viper

This Post:
11
306633.544 in reply to 306633.541
Date: 10/20/2021 9:35:36 AM
Overall Posts Rated:
66
Training in this game is VERY different than most games
True. Player development as a whole is far from realism (even the best draftees are actually terrible players and need a lot of dedication to reach the top level) but for me at least (and many others on the forums) it is actually the best part of the game, once you wrap your head around it, that is.


I am not convinced with your "It will cost you a lot more to sign a cheap salary staff member" statement, however. I saw a 15k salary trainer go for 60k
Yeah... I may be wrong but I'm guessing that was a level 4 trainer. Up to lvl 3-4 the difference is negligible and it is easy to grab a low salary coach. If you go for a trainer lvl 5 or higher the difference is quite evident. A ~20k salary lvl 6 coach usually goes for ~1.5 million.


Follow-up question: What does the "Secondary Staff" do?
Youth trainer - increases speed of training for players aged 18 & 19. Speculations are that it is a percentage equal to the respective staff level.

Sports Psychologist - improves game shape

Nutritionist - decreases stamina drops


You can find more about staff here: https://www.buzzerbeater.com/community/rules.aspx?nav=Staf...

That was very helpful. Thank you.

From: Viper
This Post:
00
306633.545 in reply to 306633.544
Date: 10/20/2021 10:32:39 AM
Overall Posts Rated:
66
Is there a guide about training explaining or estimating the benefit? For example when I train "ONE ON ONE" I see these secondary options:

Guards
Wingmen (90%)
Forwards
C/PF (90%)
Team

1. Assuming 90% inside the parenthesis indicate the efficiency, why would I want to select these, Guards or Forwards while there is a Team option with seemingly no efficiency downside?

2. What will they train? I've read from some guides and forum answers that they will train Passing, Driving and Shooting (JS or IS depending on position) but why do I need to look for that information online? Shouldn't that be in the official guides?

Bonus question: Is there a setting to make the fonts in this game bigger? It overrides browser options.

ALSO: I couldn't up-vote some answers because "You cannot rate posts by the same person more than once every 12 hours."

From: Viper

This Post:
11
306633.548 in reply to 306633.546
Date: 10/20/2021 3:21:32 PM
Overall Posts Rated:
66
Thanks Perpete and Big Njord. I've read everything in the link Njord gave me and I believe I have a fairly good understanding of the situation now. And from what I understand, I've come to this conclusion:

The best strategy for training is to pick a position, find 3 young prospects, train them, sell them for huge profit to buy trained players for the team.

1. For example, I think I have 1 player that have good potential as a PF. I should buy 2 more.
2. I should only focus on training these 3 players. The rest of the team won't have any training except stamina and Free Throw training.
3. Sell all other players that won't make it to the team and I can't train.
4. Seasons later, when those 3 are ready, sell them and use the profit to repeat the process and buy good team players.

How does that sound?

I don't want to buy players at the moment except for positions to train.



From: pepek

This Post:
22
306633.549 in reply to 306633.548
Date: 10/20/2021 6:01:59 PM
Overall Posts Rated:
218218
hey there,

people in BB love training players. I mean LOVE. So, unfortunately good (trainable) youngsters are worth a lot more than players who are ready to carry the team to the next level. Thus, making a lot of money from training and selling players may not be as quick as it sounds.

An MVP potential 18yo guard is worth about 300-400k on average at the beginning of the season. After 4 seasons of training (1 year in real life), he is worth around 1 to 1.5m if you're lucky. Because of that, people tend to keep some trainees for themselves.

The most steady way of making money in the game is through the arena income. That's why most people first invest in the extension of the arena.

This Post:
11
306633.550 in reply to 306633.548
Date: 10/21/2021 1:19:10 AM
Aussie Pride
ABBL
Overall Posts Rated:
545545
The other option is keeping the players and make them you team stars. Or a mixture. If you are training 3 Guards you might keep 2 as starters and sell the other one to buy a Big Man.

This Post:
11
306633.551 in reply to 306633.550
Date: 10/21/2021 7:57:36 AM
Zero Gravity
II.3
Overall Posts Rated:
185185
Second Team:
Ground Zero
There is a huge difference between ad hoc training and coordinated like our U21 program or other serious training programs.
A well trained 21years old player (end of 21y season) could be somewhere around 115-120 TSP with good distribution of logical and necessary skills.
These players (if you want to sell them) easily go around 2.5-3 millions.

Obviously if you keep them for your club team, they can be a fantastic boost.
Anyone with at least a solid understanding / interest of the 4 seasons cycle that you can maintain with the U21 approach have a clear understanding in which league, which level of competition you can still maintain this level of dedication in terms of training and your club teams` results to make solid profit by winning games.

It is a good approach to build your own team for long term while still maintaining solid profit from your tickets (of course you need your infrastructure get ready first)
For brand new teams my recommendation is always the same, utilize the first season to build your arena, get familiar with the ticket management, minute management and start training in the 2nd year.

It is absolutely manageable and you can start with:
- level 5 trainer
- level 5 youth trainer
- level 3 gym
- arena around 10k

And in the upcoming 4 seasons you while you are making solid and coordinated training you focus on finishing the arena to 21k and purchase 1-2 better player to maintain some winnings to maximize profit from tickets.

Sz.



From: Viper
This Post:
00
306633.552 in reply to 306633.550
Date: 10/21/2021 10:58:23 AM
Overall Posts Rated:
66
Speaking about Arena, I meant to ask about it but kept forgetting because of my obsession with training. So, how should I expand my stadium? I noticed that there is no option to demolish seats so I assume there's no such thing as "your stadium is too big".

Expending the stadium was the 1st thing I did when I started. It has 1 day left. Final will be like this:

Bleachers 5600
Lower Tier 550
Courtside 70
Luxury Box 4

I also checked the world average page and I intend to make it like this eventually

World Average
7651
995
175
8
Does this sound good?

I've also read about GYM, Training court , etc but I couldn't really find any meaningful explanation in the manual or the help pages. For example, I read that GYM gives more slots but I have no idea what that is. Having a Training court for extra FT training sounds delightful and definitely something I intend to. 5k maintenance doesn't sound so bad for free extra training. Would that be a good idea?

BTW, thanks everyone for detailed answers. Every idea helps shape my idea about the game and how I'd like to play it.

From: mink0ff

This Post:
11
306633.553 in reply to 306633.552
Date: 10/21/2021 11:28:02 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
875875
Second Team:
Sofia Alpha Dogz
My view regarding arena expansion in the beginning is - build (and decrease seat prices ofc) until I start having empty seats for that particular tier even at the lowest price possible. Than I know I'm done for the time being.

Eventually the consensus is that you should max out the most expensive tiers and find what works for you regarding the ratio between bleachers and lower tier seats. Bleachers are cheaper to build but lower tier may give you some additional profit in the long run. That's debatable after a certain point though.

Arenas very rarely fill more than 20 500 for club games, so imo the total capacity at the end of all expansions should be 21-22 000. It is deemed to be optimal to fill each tier @ 92-95% in order to have room for mistake in case you make the tickets price too low when changing it. And you do need to change it often because fans take lots of aspects in consideration when deciding whether to visit the game or not.

Training court used to be very OP up until this very season. There have been changes however to the free throw formulas, so its effects have been nerfed somewhat. Still a good building to have tough imo if the additional cost doesn't bother you.

Gym - you might want to restrain from it for now until you get a good idea what cross-training is and what those slots mean and how it all works. There are those managers who believe that actually it has adverse effects on player development. Reasonably so, I must add.

Anyways, not everyone has the same idea about it or at least the perceived numbers and effects differ from one person's opinion to the other. I'll not bother you with my own opinion on this topic for that very reason. Much better to form your own point of view, based on solid facts.

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