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Cross Training (thread closed)

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181778.55 in reply to 181778.53
Date: 4/24/2011 4:56:43 AM
Overall Posts Rated:
4040
Sorry, I thought he would like to continue on this. There is no harm in few words if I have english issues I think.

But its not very important, so just ignore my thoughts about it, I obviously need more informations.

This Post:
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181778.56 in reply to 181778.54
Date: 4/24/2011 6:57:37 AM
Overall Posts Rated:
154154
You are missing my point a bit. There are players (not many but not rare) close to cap, which are training non-primary skills (at some position there are even skills that don't count against salary/cap at all) knowing if they would be trained in primary(read expensive) skill they would cap soon and then all trainings (except team ones) would be slow for them. I am not talking about monoskilled monsters but more about already all-around players who didn't won that much in a potential lottery. By cereful training they could get pretty handy pops in non-main or better non-expensive skills making them even more effective. They can do that as long as it makes sense for them or till they have nowhere to go but cross the cap line eventually.

Random pops would be "self-balancing" for new players the way it would be more easier to make balnced a kind of all-around players but the ceiling would be a bit lower because they wouldn't be able to micromanage the non-crossing of the cap line by focus on cheap skills with non-expensive secondaries as all skills would be secondaries now and sooner or later they would cross that line by "tertiary" pops a bit prematurely. And if they go that extreme they would go ahead with non-primary skills (and by that I mean higher level at secondary than on primary ones) that training may eventually become too slow becauswe of elasticity. Or may not, we don't know how harsh it is going to be. No problem with that, you can consider it in training plans, my point was about players already dealing with cap being close (and yes many of them surely have room to go and won't cap before season 17.

What that would bring is devaluation of already trained of allaround players abit of a bailout of monster players making it easier to become all-around for them now, favoring easier and not that sane training habits. No big deal. After all that all is probably done by Charles to force us having big men more suitable for current 2-3 zone defense.

This Post:
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181778.57 in reply to 181778.56
Date: 4/24/2011 1:31:47 PM
Overall Posts Rated:
8989
If a team is training someone so close to the cap that they're purposefully avoiding one random "tertiary" skill pop so that the player doesn't cap, they've got MUCH better understanding of how training works than nearly, if not everyone, else in the game. As far as I've been able to tell, no-one knows exactly the salary/total skills that any given level player can have before capping. You can see this by all the vague answers to the salary cap / potential questions. People say "It was around X 2 seasons ago, so expect around 15% less. Then you get people coming in saying "Mine actually popped at Y, which is way lower/higher than listed." It's all educated guesswork.

So, if in the new system more skills can pop due to cross training, all that will happen is that managers close to this cap will start training their secondaries earlier. You'll see a 14/14/14/10 big man train secondaries instead of that same manager training secondaries at 16/15/14/10. That way these "extra" pops won't hurt their cap and training regimen but instead help out.

That's assuming of course that this Cross Training update means slower extra pops in some skills while training others. It could also be as others said, more of an elastic effect on tertiary skills to slow or speed up training further on skills to balance them out. That's really my only issue with this feature, we don't know what it is exactly. It's hard to plan out long term training when you don't know how it's going to be effected, only that it will be.

This Post:
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181778.58 in reply to 181778.57
Date: 4/24/2011 2:22:44 PM
Overall Posts Rated:
154154
If a team is training someone so close to the cap that they're purposefully avoiding one random "tertiary" skill pop so that the player doesn't cap, they've got MUCH better understanding of how training works than nearly, if not everyone, else in the game. As far as I've been able to tell, no-one knows exactly the salary/total skills that any given level player can have before capping. You can see this by all the vague answers to the salary cap / potential questions. People say "It was around X 2 seasons ago, so expect around 15% less. Then you get people coming in saying "Mine actually popped at Y, which is way lower/higher than listed." It's all educated guesswork.

So, if in the new system more skills can pop due to cross training, all that will happen is that managers close to this cap will start training their secondaries earlier. You'll see a 14/14/14/10 big man train secondaries instead of that same manager training secondaries at 16/15/14/10. That way these "extra" pops won't hurt their cap and training regimen but instead help out.

That's assuming of course that this Cross Training update means slower extra pops in some skills while training others. It could also be as others said, more of an elastic effect on tertiary skills to slow or speed up training further on skills to balance them out. That's really my only issue with this feature, we don't know what it is exactly. It's hard to plan out long term training when you don't know how it's going to be effected, only that it will be.

No they are avoiding cost heavy secondary pops, you can't avoid randomness. Tertiary pos are not (yet?) in the game. I don't train such a player but such managers exist. You don't know where exactly the cap of particular player is because of sublevels of everything but youk now when you are close enough to be careful. Well, they may know more I am not them nor I interrogated them about that.

I don't disagree. But some managers train that way already, sometimes because of a close cap of one of their trainees. I don't object the change (elasticity not at all, tertiary pops i could live without) but I would prefer those with long planned careful approach towards the cap wouldn't be screwed by random pop(s) in unwanted skill (which actually would rather slow and steady increase of sublevel than random pop - same consequences). Not juast on a club level, probably most important is for really small countries where they can get unlucky with their pool and have to go with a suboptimal potential player till there is someone else to surpass him. They should try to make him as good as they can before he capps. Middle sized and large countries would probably have other viable options soone enough but still it can't hurt to make a player better than he should be conservative way of training. I think there should be an option to avoid training a skill if someone thinks is needed.

Agree, I think BB should clarify that as soon as possible to ler people prepare for the change and to make life of LAs easier as a side effec - if people (and surprisingly LAs are people too) intepret the fancy styled cryptic language of the news different ways, imagine how different could be interpretation based on other alnguage version. If "do not train this skill" tick box would be introduced, some issues of tertiary pops would be gone.

From: HAHA
This Post:
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181778.59 in reply to 181778.58
Date: 9/16/2017 3:58:35 AM
HAHA001
IBL
Overall Posts Rated:
454454
My team had team-training, and the greek big men got a pop for OD.

That's nice and sweet.

This Post:
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181778.61 in reply to 181778.59
Date: 8/2/2018 11:16:58 AM
Overall Posts Rated:
883883
The master resurrector is back at it again huh.