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Team Chemistry/Familiarity (thread closed)

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199501.55 in reply to 199501.54
Date: 11/5/2011 2:43:05 PM
Overall Posts Rated:
105105
Newer team need to make changes more often than established teams when catching up with them. You are either switching from obsolete players while getting up or you are makign changes because of better knowledge of the game while you inevitably made some substandard decision based on first impressuions of the game and initial lack of info. Anything prohibiting making changes to some extent would harm them majorily.
1) Before season starts, both new and old teams have the means to acquire whoever they want.
2) The older team will probably have more knowledge of the game and hence will make better accuistions, but this is fair and game related.

Any lind of pre-camp would suck as it would only mean logner offseason and waiting for the real games.
No it will not.
Users will have the same offseason period to complete their accuisitions.
Ofcourse that players that had been bought in previous season will have full chemistry with the team in that new season to come.

And new teams join every week, missing start of season would with pre-camp which you suggest would create some chemistry benefits would only make things harder for them.
First, you could offer new users to neutralize the chemistry issue for a defined period of time.

Secondly, in the long run, the first season goes for tuition, so no harm for them to learn this system also.
You can argue against any other thing already part of the game as "to big" tuition for newbies.

for clubs that almost all teams buy and sell draftees and/or change one or two players (better fit for training, filling a hole at one position, upgrading to level tougher opposition after promotion, cutting slalaries after demotions), so start of the season is not a good date to rely on (plus the amount of processing and occasional unavailability of BB).
I'm not sure what you've meant, but in case you are saying that the day when the season starts is already has high processing to do, I'll argue that this feature could just have an offset of a day or two.

there is a biggest fluctuatinos of players in NT/u21 at the start of the season for a good reason - if you don't know what I'm taling about, ask yout NT stuff what are they doing at the start of the season. And evn after that smart NT managers left some spots open and fill them only in case of a need or game shape commands that. Forcing NT managers to start with 18 players on roster is stupid. Really stupid.
Again, event if I'll leave this as NP-complete problem, I can still have a workaround by giving the NT an offset of few days before chemistry will affect their NT.

This Post:
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199501.56 in reply to 199501.55
Date: 11/5/2011 3:25:51 PM
Overall Posts Rated:
154154
Ok, you have no idea of some game mechanism so I rest my cause. Call me coward if you like.

This Post:
00
199501.57 in reply to 199501.56
Date: 11/5/2011 4:02:54 PM
Overall Posts Rated:
105105
Ok, you have no idea of some game mechanism so I rest my cause. Call me coward if you like.
And this is why you are not giving any argument agaist those that I gave. Interesting...

I kept this discussion civil, like I'm doing on every discussion I'm part of until being "attacked".
You are the one who decided to close the discussion after each point you gave had been answered.

In the end, I'm looking at this forum as a place where one suggests feature/s and by discussing about it, every cons and pros is being brought up.
Neither me nor you will decide whether this (nor any other suggestion) is a good one or not. It is the BB job.