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S30 changes

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This Post:
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266967.56 in reply to 266967.55
Date: 1/29/2015 9:06:10 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
I agree. But we are still open for ideas. Removing the enthusiasm options for the finals is one of them, even though I'm not sure who would profit more from this, the HCA holder or the opponent.

This Post:
00
266967.57 in reply to 266967.56
Date: 1/29/2015 12:22:53 PM
Overall Posts Rated:
14901490
Where is the thread to discuss the HCA option? I looked but I could not find it. I want to vote to keep HCA throughout the finals.

If the problem is Enth why not change the way it's accrued over time? Right know, if you TIE or PON, it goes up immediately after a game and then declines towards the equilibrium level (5). Can you make it so that we have no spike after a game, but the value of GS increases gradually in the following days if you TIE? This would soften the problem of the games which are played the day after another game where Enth can be manipulated (tiebreaker in the finals and also B3 games)

Last edited by Lemonshine at 1/29/2015 12:23:47 PM

From: Yuck

This Post:
1111
266967.58 in reply to 266967.56
Date: 1/29/2015 11:36:56 PM
Cassville Yuck
II.3
Overall Posts Rated:
553553
Second Team:
Yuckville Cass
Enthusiasm and GDP are the biggest weapons an underdog has in the finals. Without these the underdog may only win with a crippling injury to the favorite. I don't think we want a finals where the favorite advances 99% of the time. As the underdog you have to figure out which road game you can steal. Whether it is CT game one thinking home team normals, etc.

I don't see anything wrong with current format. If skill level is fairly even, the road team has a chance because of enthusiasm but you have to reward the best team over the course of the season with the path of least resistance otherwise you diminish the meaning of the entire regular season.

This Post:
00
266967.59 in reply to 266967.58
Date: 1/30/2015 2:13:18 AM
Overall Posts Rated:
370370
Yuck, that's well put.

From: reps

This Post:
00
266967.60 in reply to 266967.1
Date: 1/30/2015 3:15:29 AM
BC LionSnake
III.5
Overall Posts Rated:
128128
Its weird that there is no PG/SF training combo, really those positions are so different?

I`m the nicest person you will know:)
From: Spnkix
This Post:
00
266967.61 in reply to 266967.60
Date: 1/30/2015 11:02:46 AM
Overall Posts Rated:
11
Well, I didn't see any specific mention of helping out the game shape for high stamina guys. Looks like from this weeks results that I can only start my high stamina guys 1 time a week now. That's disappointing.

From: LJno2

This Post:
00
266967.63 in reply to 266967.62
Date: 2/1/2015 5:00:49 AM
Overall Posts Rated:
265265
Thank you for all the changes, but for God sake do not touch HCA.

Please approach the way how ent has been gained during PO but neutral G3 has nothing to do with real life simulation.

From: Yuck

This Post:
00
266967.64 in reply to 266967.62
Date: 2/1/2015 11:48:30 PM
Cassville Yuck
II.3
Overall Posts Rated:
553553
Second Team:
Yuckville Cass
Yes it was and from my experience it is prevalent. As a tracker of DMI and minutes weekly I can say high stamina players can play more than the previous threshold commonly assumed as an optimum number.

This Post:
00
266967.65 in reply to 266967.61
Date: 2/2/2015 5:23:41 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Well, I didn't see any specific mention of helping out the game shape for high stamina guys. Looks like from this weeks results that I can only start my high stamina guys 1 time a week now. That's disappointing.


Maybe you've been playing bl/lcd before?

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