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Tanking

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This Post:
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218937.558 in reply to 218937.552
Date: 8/17/2012 3:42:15 AM
Overall Posts Rated:
105105
what do they accomplish by that, if they don't desire to compete in a higher division, then why are they participating in BuzzerBeater, My goal in this game is to compete in the highest level and to grow to be the no.1 team, if anyone has the same goal he would not be able to that by tanking.
First, it is not a Q of what if. This is what happens, as each user has its own understanding of how to play the game, and that is their perspective.

What is surely true is that users who played longer on this game, and longer on higher division have longer time to pile high volume amount of money.
With current rules (no salary-cap), new users at those division just has no chance.

It is also not letting them develop their team as much as they want, hence it is reasonable for them to stay in a lower division where they can pile more money until ready (money-wise) to compete at the next division.
AKA - Playoff-tanking, which is much worse than current tanking (which is bad as it is...)

This Post:
22
218937.559 in reply to 218937.558
Date: 8/17/2012 3:48:16 AM
Overall Posts Rated:
3232

With current rules (no salary-cap), new users at those division just has no chance.


there is actually a salary cap here. not really that obvious but, there is a cap for arena seats, so technically, a 'soft cap' is produced due to that. i take it as a salary cap because who would want to have a higher salary than their arena income, provided that the merch an tv contract is not enough to cover the costs. it would be a loss every week.

This Post:
11
218937.560 in reply to 218937.559
Date: 8/17/2012 5:10:57 AM
Overall Posts Rated:
105105

With current rules (no salary-cap), new users at those division just has no chance.


there is actually a salary cap here. not really that obvious but, there is a cap for arena seats, so technically, a 'soft cap' is produced due to that. i take it as a salary cap because who would want to have a higher salary than their arena income, provided that the merch an tv contract is not enough to cover the costs. it would be a loss every week.

This is as much cap as saying that all the money in the world is limited by 10....0 and more, but limited so we have a soft cap there...

This is not a cap.
In case it is, there is no reason for you not to support dropping it to a meaningfull value

From: Axis123

This Post:
11
218937.561 in reply to 218937.559
Date: 8/17/2012 5:12:23 AM
Overall Posts Rated:
299299

With current rules (no salary-cap), new users at those division just has no chance.


there is actually a salary cap here. not really that obvious but, there is a cap for arena seats, so technically, a 'soft cap' is produced due to that. i take it as a salary cap because who would want to have a higher salary than their arena income, provided that the merch an tv contract is not enough to cover the costs. it would be a loss every week.

Therein lies the trick of tanking, though. Save up loads and loads, then go over the "salary cap" (what you can afford temporarily), so make a weekly loss but be able to sustain it because you have money stored, and do all that to out-compete other teams.

From: GM-hrudey

This Post:
00
218937.562 in reply to 218937.553
Date: 8/17/2012 9:30:16 AM
Overall Posts Rated:
32293229
Now they need to get rid of walkovers. I kinda like your idea of just plugging in lucky fans. There are other more complicated ideas out there, but simple is more likely to be actually DONE.


The one thing I don't like about that is that lucky fans with their hyper-aggressiveness cause all sorts of fouling issues and likely would be prone to cause injuries at a higher pace than normal. It could be a late-season strategy to go ahead and field a walkover to get the chance of lucky fans injuring a potential playoff opponent's best players. (I'm not sure that would actually be a good strategy but it's one that I can see some teams adopting).

I think if lucky fans were changed to have the midpoint of aggression, that would allow the "all lucky fan" fix to go in place.

This Post:
00
218937.564 in reply to 218937.21
Date: 8/17/2012 9:21:20 PM
Overall Posts Rated:
455455
I am not in favour of moving trade deadline.

At the end of the season it is nice to see the matchups and have some margin to tweek your team to adapt for your matchups. Taking away that option just because some people overuse it seems unfair.


So if you tweak your team at the deadling for an advantage but the guy you're playing simply adds a couple of studs and then blows you off the floor, would you still feel that way?

From: tough
This Post:
00
218937.565 in reply to 218937.564
Date: 10/14/2012 4:01:49 PM
Mountain Eagles
III.1
Overall Posts Rated:
867867
Second Team:
Ric Flair Drippers
so guys.......................a couple months later and here we are.


they raised the salary cap for divisions and now............is tanking solved?

Or is tanking still an easy task?

Did it work?

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
This Post:
11
218937.568 in reply to 218937.567
Date: 10/15/2012 1:06:57 PM
Overall Posts Rated:
13691369
Step into the right direction for sure. Walkovers and Audience Income still needs to be targeted though.

Zwei Dinge sind unendlich, die Dummheit und das All...
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