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48 vs 48+

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From: Axis123
This Post:
00
124192.56 in reply to 124192.55
Date: 4/7/2012 2:41:44 PM
Overall Posts Rated:
299299
Seriously......

What a ridiculous thing to have in this game... One minute less and your player doesn't train properly? Game time should only count in a major way towards one thing, and that is experience. To a lesser extent stamina and other skills to an even lesser extent.

From: Big Dogs

This Post:
00
124192.58 in reply to 124192.57
Date: 4/7/2012 3:14:46 PM
Overall Posts Rated:
432432
2 position train that skill you were going to 1 position train, or train something that would is automatically 2 position.

This Post:
11
124192.59 in reply to 124192.57
Date: 4/7/2012 6:34:50 PM
Prairie Dogs
III.4
Overall Posts Rated:
3434
I actually think he's right. Training should be you dedicate a certain percentage of your coaching staff's time to certain players. There could be a multiplier for playing time, but the current system suggests young players will never get any better if they don't (a) get playing time in the right position and (b) get the attention from the "trainer." So practice time and experience of being in the league don't matter at all.

I realize this would change the game management system, but it would still be better.

Anyways, I just wish BB would call "trainers" assistant coaches instead. A "trainer" in basketball is about physical condition, not basketball skills.

From: Axis123

This Post:
00
124192.60 in reply to 124192.57
Date: 4/7/2012 10:52:21 PM
Overall Posts Rated:
299299
How would you go about training then?

Rugbymania (www.rugbymania.net) has an excellent system, whereby there is team training and individual training. You choose a skill for the team to train and you can set a certain number of individuals in the team to have extra training. The individual training is a lot more effective than team training. You can train more younger players (17-20) than you can older players (21-29). Players 30+ don't get training, except for experience.

This makes sense. It doesn't make any sense whatsoever for a player who plays PG or C to not be able to go down to the court and shoot 500 shots and improve his outside shooting. It's simply ridiculous.

This Post:
00
124192.61 in reply to 124192.59
Date: 4/7/2012 10:53:58 PM
Overall Posts Rated:
299299
I actually think he's right. Training should be you dedicate a certain percentage of your coaching staff's time to certain players. There could be a multiplier for playing time, but the current system suggests young players will never get any better if they don't (a) get playing time in the right position and (b) get the attention from the "trainer." So practice time and experience of being in the league don't matter at all.

Yup, makes perfect sense.

From: Axis123

This Post:
11
124192.63 in reply to 124192.62
Date: 4/8/2012 4:37:25 AM
Overall Posts Rated:
299299
It allows you to focus more on strategy of basketball management, not something that is completely unrelated to basketball or basketball tactics.

I love the bits of this game that are close to simulation but there are other bits I think are really disappointing.

This Post:
11
124192.64 in reply to 124192.62
Date: 4/8/2012 8:18:19 AM
Prairie Dogs
III.4
Overall Posts Rated:
3434
There could be plenty of challenges, just not in playing him in certain positions. The system now says that in order for a guard to work on his rebounding, he has to play center. Then when his rebounding improves, he'll be a better rebounding guard.

Coaching could be vastly improved. Want a look inside team? Hire a coach who specializes in it for a performance boost. Would you hire a coach who emphasizes perimeter defense or three-point shots? How much would you pay for both? Want to improve your team's rebounding? Hire an assistant coach who trains players in rebounding.

This Post:
00
124192.65 in reply to 124192.64
Date: 4/8/2012 11:35:08 AM
Overall Posts Rated:
299299
Awesome!

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