BuzzerBeater Forums

BB Global (English) > The Bad Effects of Game Day Preparation Feature

The Bad Effects of Game Day Preparation Feature

Set priority
Show messages by
From: yodabig

This Post:
11
254335.56 in reply to 254335.55
Date: 1/25/2014 6:55:11 PM
Overall Posts Rated:
14651465
The last several seasons in the ABBL 95% of games that didn't involve tanking were LI/M2M v LI/M2M. Something needed to change. This gives you something to think about. I spent many many seasons trainng and buying the perfect LI/M2M team but even I think it is great that this change forces you to think a little.

People that think the GDP gives you a massive 20+ point shift are dreaming though. But it is important enough that if you just go LI/M2M every game you will lose those single digit games that you would have won in previous seasons. So now it is more of a game of deciding when you can play LI/M2M safely and when not.

For the OP who had a LI team and complained that his PF and C had no JS he can just mix up some LP or INS-ISO from time to time and his opponents will at least get the pace wrong or stop predicting pace making the effect half as negative.

This Post:
11
254335.58 in reply to 254335.55
Date: 1/26/2014 12:33:52 PM
Overall Posts Rated:
621621
Look, you are talking about this game, which you clearly don't know how to play.

First of all, you ain't beating anyone with inept gameshape players. Think of it like this: your players get tired if they play too much minutes over the week. They need 48-66 minutes. That means roughly, you can play them two games as starters, or one game starter, two games backup. For trainees one game 48 min, second game backup.

Managing minutes is actually one of the fun parts of this game. After each training update at Friday, I take a look at my three upcoming games, and set lineups so my players play reasonable minutes. I scout my opponents, and decide which players will play in which match. For stronger opponent, I put my best lineup, for weaker opponents, I put weaker lineups.

It's fun, and resembles real life basketball coach decisions.

After that basic concept, you'll need to figure out how the economy works. You'll need to build a financially strong team, which will enable you to bring better players, which will bring you more money, then more better players and so on.

GDP? It's the least of your worries currently. Yes, it's probably not the most ideal solution, but it's good enough. Let's say they managed to fix zones somehow, and that GDP wasn't implemented. If you don't have a versatile team, and you keep playing let's say motion and RnG, your opponents will play 3-2 zone. The effect is same as with the GDP.

Anyway, my point is, when you learn to play this game, GDP won't pose you much of a problem.

This Post:
00
254335.59 in reply to 254335.58
Date: 1/28/2014 2:32:09 AM
Overall Posts Rated:
88
Look I already know what your saying about managing line-ups and game shape. But GDP, is a problem to me in a sense that i will suffer penalty for playing always normal focus. That is what I dont like with GDP. I like to play a balance offense, outside shots are also important, as well as inside shots. but with gdp, I cant play anymore like before. by only prediction, i will suffer penalty only because I love to play normal focus. that's unfair, always playing at a disadvantage because of GDP.

I know for you that your enjoying the benefits of GDP so have fun.


This Post:
00
254335.62 in reply to 254335.61
Date: 1/28/2014 8:52:18 PM
Petrosian Club Montevideo
III.1
Overall Posts Rated:
133133
i agree on all those statements. cheers!

Message deleted
Message deleted
This Post:
00
254335.66 in reply to 254335.61
Date: 1/29/2014 8:08:12 AM
Overall Posts Rated:
88
That is why I said earlier that you guys "have fun with GDP," Anyway it's your game. But it's not mine anymore.

Advertisement