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GE JS tweaks this season???

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This Post:
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269954.56 in reply to 269954.50
Date: 5/14/2015 2:53:54 PM
Overall Posts Rated:
137137
I don't agree with trainer man post. I agree with his principal though.. If your tweeking something that goes to the skill of the players on the game. Minor or major it changes the players you have and game outcomes. BB has the right to say nothing, my feeling is this.

We don't know, if it up or down this minor tweek.

Imo jr/js and od should be hardest thing to get on the game. But os tactical players are to damn expensive to keep long term. Any person who is worth their salt in knowing basketball know getting a decent jumpshot is hard, and also outside defense is hardest aspect in basketball to attain and to able to defend the js/ 3pt line. This is why having a driver style player is important in real life.. But in BB he useless. pump up Id /od he does nothing. forcing you to play 1 way with your team and that inside . Golden state warriors are jump shot shooting team very expensive in the guard area just like BB, Memphis Grizzles hav a hard , very good defense Maybe best in the nba , they just getting destroyed from the 3pt line and in jumpshot.

They should make Od harder and more expensive to get, just like they do with os guards and tactics.



Last edited by Mr. Glass at 5/14/2015 2:57:16 PM

This Post:
00
269954.57 in reply to 269954.56
Date: 5/14/2015 5:03:01 PM
Overall Posts Rated:
32293229
We don't know, if it up or down this minor tweek.


We also don't know if it's a balance tweak or a bug fix. For example, if I wanted to hazard a completely unsubstantiated guess, based on the differences in shooting percentages for many of my players from Season 28 to Season 29, I wouldn't at all disbelieve that it could have been a bug fix, which changed "open" shots from being more difficult based on the OD of the man defending the player to a flatter difficulty level, maybe based on the team OD. OF course, that would be a wild guess, but I saw guards and even backup guards shoot a lot better for me from three last season, while my big men shot a lot worse, and a lot of that seemed anecdotally to be a shift in how they hit "open" shots. Or it could have been a change in the weight of SB vs. OD in defending threes, or a tiny shift in a factor that determines how quickly a shot's difficulty increases from range.

But in BB he useless. pump up Id /od he does nothing. forcing you to play 1 way with your team and that inside .

I wouldn't say you're forced to play inside. It's certainly the easier path in the current environment, but it's not like the game implemented mandatory google autocorrect when setting a lineup, where I would choose Motion and the page would spit back "Did you mean Low Post?" and refuse to save.

This Post:
00
269954.59 in reply to 269954.57
Date: 5/14/2015 10:36:44 PM
Overall Posts Rated:
137137
A driver is very important to breaking OD. If he has high is and driving, He should be able to break the od defender on a whim. Its very, very important to have a driver on the team.

Now put this in perspective jr 14, js 14, driving 13, is 13, a player with that should dominate any OD defender in motion , Princeton setting, . but that is not the case. Since some pump inside defense to insane levels along with od.. a driver become useless he is made with passing with, to expensive to afford let alone create.. That I feel defense in general should be harder to get.

I haven't seen any change in player shooting. I always shoot pretty well in my games. I was just saying if Marin did, I think it would best to say once he is done because even the smallest changes help or hinder your players. It changes tactics dynamics as well. If that what he is doing he doesn't have to speak on it now as he works.

But he should say something when he is about done. Which I think is a fair.

This Post:
00
269954.60 in reply to 269954.44
Date: 5/16/2015 4:48:09 PM
Overall Posts Rated:
370370
Never expect an honest answer again, since ...
... the sky is falling.

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