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Enthusiasm

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52561.56 in reply to 52561.55
Date: 10/11/2008 10:24:57 AM
Overall Posts Rated:
8080
Yeah, but like one GM said, In BB you have a chance to beat every team. By your recommendation I believe this could be much more harder to succeed.

Due to the "randomness" in the game engine you will always have this chane, it is "only" a question about how big his chance should be and by which means you should be able to increase your chances for an upset.

Thus, the question one should begin by asking is if it to which extent a inferior team should be able to increase the likelihood of surprising the superior squad and by which means should this be possible to acomplish?

If we think that an inferior team should always have a good chanse to beat a superior team, then we might as well eliminate or at least decrease the differences between teams. For instance by introducing a salary cap. This would have the benefit of being more logical, but would have the deficit of making t more booring to build your team on the long run.

Another solution is "enthusiasm" which to me has the clear deficit of being illogical and clumpsy, while it has the benefit that it is deaply rooted in the Hattrick hart of many users.

A functionality that allows for building up motivation, by e.g. minutes played (taking into account if it is competition game, starting minutes, crunch minutes, "right position minutes", "getting training minutes" etc) and making it harder to get into top shape (perhaps you need to train game shape for a week or two, to get in best form) is much more logical, while it requires more coaching skill to master at the same time. Th deficit is that it is a little bit harder to implement, but hey, I'm not implementing.

This Post:
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52561.58 in reply to 52561.57
Date: 10/11/2008 6:15:01 PM
Overall Posts Rated:
8080
No , beause it is still completely ilogical and has nothing to do with reality. Changing name does not change that unfortunately; it still has nothing to do with reality (well, if it isn't Hattrick that you consider beeing "reality")

Last edited by chespirito at 10/11/2008 6:16:16 PM

This Post:
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52561.60 in reply to 52561.59
Date: 10/12/2008 2:37:31 AM
Overall Posts Rated:
8080
Trying to describe a player with 8 or 10 skills has about as much to do with reality as the enthusiasm system. It's not perfect, but it's obviously necessary.
No, that's not right. The skills atually tries to sumarize how good a player is by stating skills that do exist for real. Of course it is no a perfect description, but it is a good and logic way to do it. The enthusiasm system is just an invented system that has nothing to do with reality.

As an exercise: Try to explain why a team that looses would gain "enthusiasm" just because they didn't really try to win and try to relate that to reality? Why should the team that puts less effort be improving? Then try to explain why a player that has better rebounding skills is more likely to rebound and try to relate this to reality. Why should a better rebounder be more likely to get a rebound?

The latter was a lot easier wasn't it?

This Post:
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52561.61 in reply to 52561.60
Date: 10/12/2008 2:55:03 AM
Overall Posts Rated:
9292
The first isn't as difficult as well: my players are hard pro's: the less they have to do for their money the happier they become...

If I lose a game because I told my players to TIE, my fans will hate me. But my players couldn't care less...

This Post:
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52561.62 in reply to 52561.61
Date: 10/12/2008 3:26:22 AM
Overall Posts Rated:
8080
Hahaha, exatly as in reality. Or then again, perhaps not..., even though this part could be true: But my players couldn't care less....

That is, either they care, and then they will most liekly loose performance after a TIE-loss, or they are just lazy bastards that don't care, i.e. their "enthusiasm" want change idnependatly of the result, thus it would not increase as it does in BB.

Last edited by chespirito at 10/12/2008 3:27:00 AM

This Post:
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52561.63 in reply to 52561.60
Date: 10/14/2008 7:00:41 AM
Overall Posts Rated:
387387
RE: As an exercise: Try to explain why a team that looses would gain "enthusiasm" just because they didn't really try to win and try to relate that to reality?

OK, I can explain that for you. I play for a team, we have two games coming up. One, we know we are going to get beat no matter how hard we try, the second is against our local rivals and we feel we must win. But we know that our fans want us to win both games. This worries us - because we don't want to get booed or spend a week being told how unlucky we were after trying our hardest and still losing. That's soul destroying. Instead, our clever coach manages our expectations, and the crowd's via the local media by saying, we are big underdogs for the game ahead but next week we play Local Rival. Next week, I want you all to leave it all out there on the court. Next week, is a war. This week, do your best but they are big favourites, so don't risk injury.

In football, for instance, we see English Premier League managers all the time saying that the other team are big favourites etc. and that it's "important that we win the games against the teams around us in the table".

I think you are all missing the point in relating to TIE - if you TIE at home and lose to a team you are expected to beat, you should pay in decreased home attendence for the next game. If you CT at home and win a close game then it should boost your attendence for the next home game. Anyway, that's another discussion.



This Post:
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52561.64 in reply to 52561.63
Date: 10/14/2008 7:55:55 AM
Overall Posts Rated:
8080
Thanks, thaat's perfect explanation for the motovation behind my proposal earlier in this therad.

I.e. if you TIE and loose by a lot, you would not have won anyway, thus you do not loose enthusiasm. On the other hand if you TIE but just loos by a small margin you would probably be quite upset because you should have won the match.

Big loss using TIE is better than big loss using CT, but it is never positive. While amall win using CT is probably better than small win using normal because you cared more about the result.

Thanks for an wxcellent description of how it works in RL (but not in BB).

From: kaprons
This Post:
00
52561.65 in reply to 52561.64
Date: 10/18/2008 4:54:03 AM
Overall Posts Rated:
1616
maybe there should put limit how much TIE games can be played in season, for exapmle 7 games can be played in season as TIE. or maybe should allow to play no more than 3 games in a row as TIE. something needs to be changed, because it is not normal that almoust all season team plays TIE or even the half season.

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