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Training minutes in walkover

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From: Stauder

This Post:
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141058.57 in reply to 141058.56
Date: 4/30/2010 5:52:34 PM
Overall Posts Rated:
246246
I have read your arguments thoroughly and they all contradict what you argued earlier in the thread about realism.

No played minutes is a forfeit.
Forfeits don't happen in real life.
Training is not done during games in real life. GET THAT THROUGH YOUR THICK SKULL.

My suggestion was not to employ more realism, but to make a more fair system. You added the realism portion to your argument earlier before I even posted.

Now as to the 300-14 comment...that is easily fixed by a maximum Point Differential earned for ANY league game, which I think should be employed anyway as it is in many leagues. Cap it at 30 or so and that's an easy fix. So you win by 276, but you get the max PD of 30 and still your guys get trained as they should have been.

Like I said though, advancement in the game is resisted and therefore the game will not grow or improve very quickly. I am content in playing it how it is and I still have fun, but do not hold out any hope whatsoever of it getting better. I have other friends that have been playing far longer than I that feel the same way.

Last edited by Stauder at 4/30/2010 5:54:28 PM

From: Kukoc

This Post:
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141058.58 in reply to 141058.57
Date: 4/30/2010 6:08:54 PM
Overall Posts Rated:
13361336
Forfeits don't happen in real life.

How can you still claim that when I gave you an example from real life? Are you saying there are no forfeits in USA? Because there are forfeits in basketball. Training system suits the game.
maximum Point Differential.Cap it at 30 or so and that's an easy fix.

So you want to cap any higher win at 30? You are not making any sence. If I win someone with a 45 point margin why should it be taken away from me? There are no minute penaltys for the losing team? This bit showed exactly you have no idea how things work.
Like I said though, advancement in the game is resisted

Have you been playing last 3 seasons? The game has evolved considerably. With a lot of new additions. This is the best game online and it's constantly getting better. I also do not believe you have friends:)

From: Stauder

This Post:
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141058.59 in reply to 141058.58
Date: 4/30/2010 7:33:44 PM
Overall Posts Rated:
246246
I said the cap could be around 30, not 30, BUT this is a common thing done in many leagues here in the US both at the college and high school levels.I'm not sure if they have it in the professional ranks here. Capping the PD is not uncommon, mainly because of sportsmanship and fairness of play. It would not penalize you as everyone would abide by this rule.

There are no forfeits at the professional or even the collegiate level. I have only been a part of one forfeit at the high school level (which is what i coach) and that was because of gang related shootings that our opponent was tied to and they were afraid to travel to our field. Forfeits at higher ranks do not happen....and if you can find isolated incidents they would not add up to what BB would add up to.

Now, you are correct that the training suits the game, and that's precisely why it needs to be tweaked to make it suit the game better and not penalize teams that are trying to achieve specific training minutes.

What baffles me is that you care more about capping the PD than you care about your weekly training being screwed up. You claim that it penalizes a team for running up a score to cap the PD. Really you could cap the PD at 50 for all I care, just as long as it would prevent the unfair advantage of your example of a 300-14 match.

From: Kukoc

This Post:
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141058.60 in reply to 141058.59
Date: 4/30/2010 8:28:20 PM
Overall Posts Rated:
13361336
But how do you decide the records issue? Any games capped will be uneligible for records? So that is another loophole. I have never heard about capping PD in europe on any league level.
You could type forfeit into google and find some college level forfeits in US.
My weekly training is fine, why? because I can adapt and one week in training actually means nothing in the long run. I rarely have more than one WO in a season. I have tested walkover minutes in the past, so I kind of have the idea how to max out needed minutes.
I still think WO is a better solution than capping the winning margin and creating atrocious skilled players for the losing team. With walkover you know what minutes you will be getting. With scrub game you will have problems keeping your players on the floor -> eventually losing more minutes. You and me both do not know how easy/hard it would be to tweak lucky fans or the game engine.

From: Stauder

This Post:
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141058.61 in reply to 141058.60
Date: 4/30/2010 11:19:04 PM
Overall Posts Rated:
246246
You could still win by plenty of points, but only get credit in the PD column for a capped limit.

Now you could stricken all games against "bot" teams from the records which would only be fair.

This Post:
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141058.62 in reply to 141058.61
Date: 5/1/2010 9:31:35 AM
Overall Posts Rated:
112112
Aside from the arguing above.

My question is what impact does a walkover have on the Fan Survey? Is there a negative impact from a walkover especially on the Previous League Game Section?


From: Rycka

This Post:
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141058.63 in reply to 141058.62
Date: 5/2/2010 4:11:06 AM
Overall Posts Rated:
272272
i've got 5 balls at last league game after walkover.

also this walkover actually helped me in training. i was able to lineup weaker players at position they do not belong and i knew they were getting minutes without injuries and foul outs. jumpshot is 2 position training, so i can easily get 5 players 48+ minutes with one game as a walkover.

Last edited by Rycka at 5/2/2010 4:14:03 AM