Take that incentive out of the game with tanking teams getting big money and you would have teams fighting for the MONEY
Do you know what happens to teams that tank? They relegate and get a lot less income. I played in Estonian top league last season (just promoted). I tryed to win games, managed to win 5 games. Yes the money was good in the early stages, but I had to lower prices every price change oportunity. I had highest income of 555k and that had dropped to 472k in my last home game + I had dropped prices twise that season, to get more growd to show up. My first income in divII was 256k. That's a big drop, don't you think? Getting back up is really hard. You can see demotion and promotion history of Estonia. A lot of the teams think the challenge is too hard and they quit.
You guys are in Japan with 41 users. Guys botting in top league and you complain about income fluctuation? Really??? Half of the league has crappy players, that's why your income suffers more when you have just lost and divIII team comes to play against you in your home (as a top league game).
If i know playing the top team to within 10 point is considered more than a 50 point loss, im going to try.
Do you know what the difference is? If you lose your games by 50 points instead of someone who loses by 10 points. When the season ends and you have the exactly same win loss record. The guy who has lost by 10 points will get that 7-th spot and has a chance to stay in the league, while you get relegated.
About the cup. Like in real life. Noone remembers who you lost against (after a week or two), what they remember is that you lost in that round. If you keep winning against weaker opponents, your survey stays around 3-3,5. If you reach the round you are expected to reach the survey goes up. Nobody cares who you are playing, they expect you to win.
Like I said the more you win in a row the better your attendance is the same with losing (you will lose more near the seasons end if you have a losing record).
We should be able to predict these gate receipts within 25k + or -. when its more than that, that make it hard to "manage" a team.
You can predict the difference with a win or a loss previous you last home game. Like I said before if you want solid income (it does not matter win or loss before your home game), lower your arena prices. This way the fluctuation is not that big (you can even set them so low, that you make the same money every game). If you want to maximize the arena income, you need to evaluate your schedule and set the right prices. There is no doubt even with a fluctuation of + - 75k, you make more money than with prices that fill your arena every time.
Seriously guys L2P...