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Inflation

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268316.57 in reply to 268316.53
Date: 3/23/2015 12:56:09 PM
Overall Posts Rated:
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For the teams that go bot without logging in, of course, the players lost are offset by an equal number of newly-created players of about the same aggregate skill.
This is so wrong, that can actually be easily proved by analysing if new teams actually tap the market or not.


Show me a team that makes a purchase without ever logging into their team, and...

Player prices being high as an adverse effect on mid-and-low level teams. Prices being low has an adverse effect on mid-and-low level teams. Two years ago, prices being low was killing the game. Now, prices being high is killing the game.
Yes and failing to understand and acknowledge the structural differences of the game back then and now will not do anybody any good. There is more than one manager who was in favour of changes to the FA market back then and is in favour of new changes to the market now. You're presenting it as a dichotomy, but it isn't so. The situation is different, it's understandable that the problems and the solutions are also different.


It's more that two entirely contradictory conditions can both be causing the game to be harder for newer/lower level teams that I disagree with. But yet without fail, whatever issue plagues the game, it's always that it disproportionately affects the lower levels, and so BB wants it that way.

On this specific issue, I tend to think that deflation leads to people valuing money over training, and so many "rational" actors to decide to tank and build up money. It also makes the non-market affected dollars more burdensome, so it costs more in terms of actual value to buy scouting points, build arena seats, pay trainer wages, higher player wages, etc. Of course, higher level teams often won't be building arena seats, training, or scouting. The gap in revenue from one level to the next is therefore much greater.

In an inflationary market, the revenue gap between divisions is lower in real terms, while training (which is much easier to do profitably at lower levels) can be much more profitable. The incentive to tank/ demote / buy a new promotion and repeat is much lower, since the cost of acquiring the replacements is higher.

But the long and short of it is that the reason inflation is better than deflation by a wide margin for newer teams is precisely that it helps erode the advantage older and higher level teams have. As long as player prices are low, replacing one set of aging veterans with another, slightly less aging set costs less in terms of a percentage of revenue - so it is easier for teams to keep on top and continue to build that economic lead. When player prices rise, it costs more to bring in the next set of players, which means that more money is flowing out of higher level teams down to the middle and lower tier teams that are building those players (though, of course, keeping some of those players for themselves too I presume). That depletes warchests build up by tanking teams, and causes other teams to start having to sacrifice the quality of their team because instead of carrying another 30k/week in wages, they may need the 500k extra to bring in their next player.

Personally, though it'll be harder for my club in the short term, I love that inflation is eroding my ability to buy a replacement player for the cost of two home games' revenue. I love seeing guys that get the game that I may play in the Cup who are in IV one season end up quickly dominating their III not because they saved up money by tanking or by daytrading, but instead by purchasing smart, training smart and improving their club as they go. I certainly prefer an environment where people can generate value by training players to one where a new team starts training and in three seasons, sells the players for almost nothing.


This Post:
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268316.58 in reply to 268316.55
Date: 3/23/2015 1:00:53 PM
Overall Posts Rated:
14901490
Well, that's all I needed to read. The taxes were *always* dependent on the number of previous sales (at least, as far back as season 15, when I joined). What has changed is that for teams with a high number of sales, that tax has increased further.
I dont think this information was in the Game Manual before the changes, but perhaps Perpete can confirm if the so-called daytrading tax was not really something new, but the change of rules which were already present. I tend to doubt the information you're giving out here, hrudey, since nobody, as far as I know, has come out showing values even remotely close to 80% after the change even with very few sales in the previous 14 weeks.

In any case, we're derailing the thread here and there is no meaningful impact to my point even if I can change my statement into: "when the revenues from a sale were not as massively dependant on the number of previous sales."

I also found another manager who openly said he was going to fire to avoid the new tax (or the "extra" new tax if what you say is true) (264414.116)

Last edited by Lemonshine at 3/23/2015 1:02:41 PM

This Post:
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268316.59 in reply to 268316.56
Date: 3/23/2015 1:12:31 PM
Overall Posts Rated:
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I don't know that specific player's build, but he specifically seems to be sold consistently low, so perhaps he's a throwback to the old donkeys who had huge salaries and skillsets not commensurate with that, and simply isn't worth having to most teams but can't be fired because the NT saves him.
His build was like this: 8/5/2 4/10/5 19/19/17/8.

So how do you explain that a player who isn't worth his cost, did sell 4 times (one retained) within one season with 5 to 10 bids each time? Past 110k the market has not seen the same inflation, as perfectly shown by american starting NT guards failing to sell at high inital price (but in line with the guidance...


Sure, like Mark Horner, who sold twice for less than 100k in season 28 and went for 600k in season 29? Or Tobe McCullough, who went for 25k in season 27, and last sold for 838k in January? Or maybe Britton, though I don't know if he's been listed or not but also sold for 111k and 255k in season 28.

I mean, those are all the American NT guards that have been transferred relatively recently.

But of course the inflation isn't the same. The number of teams that can afford 110k+ salary players is flat. There has always been an oversupply of those because of the NT and because people are told not to waste time with lower potential, so the supply and demand curve is going to be different. I kind of wish I didn't know that you already knew that, so I felt like explaining that was actually useful.

This Post:
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268316.60 in reply to 268316.58
Date: 3/23/2015 1:26:20 PM
Overall Posts Rated:
32293229
Well, that's all I needed to read. The taxes were *always* dependent on the number of previous sales (at least, as far back as season 15, when I joined). What has changed is that for teams with a high number of sales, that tax has increased further.
I dont think this information was in the Game Manual before the changes, but perhaps Perpete can confirm if the so-called daytrading tax was not really something new, but the change of rules which were already present. I tend to doubt the information you're giving out here, hrudey, since nobody, as far as I know, has come out showing values even remotely close to 80% after the change even with very few sales in the previous 14 weeks.

In any case, we're derailing the thread here and there is no meaningful impact to my point even if I can change my statement into: "when the revenues from a sale were not as massively dependant on the number of previous sales."

I also found another manager who openly said he was going to fire to avoid the new tax (or the "extra" new tax if what you say is true) (264414.116)


You may be right. I seem to think the "you have sold x players in the past 14 weeks" was always there and calculated in the cost, but I'm less sure of that now than I was when I typed that earlier. I'm going to just presume you're right since I so rarely sell players anyhow.

This Post:
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268316.61 in reply to 268316.59
Date: 3/23/2015 2:17:02 PM
Overall Posts Rated:
14901490
Sure, like Mark Horner, who sold twice for less than 100k in season 28 and went for 600k in season 29?
Horner is in the hands of an English manager and since I regularly check who is listing what in all D1 and D2s I know how much he's been listed for (more than twice as much that 838k). His current owner might have overpaid, but at the price he listed him for, which was within the estimated price guideline, there was absolutely no interest.

But of course the inflation isn't the same. The number of teams that can afford 110k+ salary players is flat...so the supply and demand curve is going to be different.
We finally agree on something ;). I would equally state the obvious when I say that when this discussion started several people made it very clear that they feel the problems are at the mid-low end and not at D1/NT level...

This Post:
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268316.62 in reply to 268316.59
Date: 3/23/2015 3:18:09 PM
Overall Posts Rated:
137137


^^ your just spouting a lot something to say. I'm sorry I going to call you on it.

The reason why its flat is because there a restriction on mid~lower level team on buying those kind of player it has nothing to do with nt. You know this as factual .

This Post:
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268316.63 in reply to 268316.49
Date: 3/23/2015 4:06:20 PM
Overall Posts Rated:
370370
Player prices being high as an adverse effect on mid-and-low level teams. Prices being low has an adverse effect on mid-and-low level teams. Two years ago, prices being low was killing the game. Now, prices being high is killing the game.
A. Low prices don't affect lower and mid-level teams adversely -- quit blowing smoke.

B. Your quote makes it sound like you are advocating doing nothing to correct the problem, merely letting the pendulum swing wildly back and forth, alternately hurting the game one way and then another way. Swell.

It also makes it sound like if someone were to kick the butts of the people in a position to fix this, someone would be breaking a few thumbs. Swell.

This Post:
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268316.64 in reply to 268316.63
Date: 3/23/2015 4:53:45 PM
Overall Posts Rated:
32293229
Player prices being high as an adverse effect on mid-and-low level teams. Prices being low has an adverse effect on mid-and-low level teams. Two years ago, prices being low was killing the game. Now, prices being high is killing the game.
A. Low prices don't affect lower and mid-level teams adversely -- quit blowing smoke.


You're probably still not caught up to where I spoke about that more. Long story short: the more value each individual dollar has on the market (e.g., deflationary period), the bigger the advantage that higher revenues in higher divisions becomes.

This Post:
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268316.65 in reply to 268316.64
Date: 3/23/2015 6:27:42 PM
Overall Posts Rated:
370370
Player prices being high as an adverse effect on mid-and-low level teams. Prices being low has an adverse effect on mid-and-low level teams. Two years ago, prices being low was killing the game. Now, prices being high is killing the game.
A. Low prices don't affect lower and mid-level teams adversely -- quit blowing smoke.


You're probably still not caught up to where I spoke about that more. Long story short: the more value each individual dollar has on the market (e.g., deflationary period), the bigger the advantage that higher revenues in higher divisions becomes.

Except for the underlying fact that top-level teams aren't competing with lower-level teams for any players, that might fool some people ... but it's more smoke.

This Post:
00
268316.67 in reply to 268316.66
Date: 3/23/2015 7:39:58 PM
Overall Posts Rated:
14901490
No that's fine as I said "I dont think this information was in the Game Manual before the changes", but I'm satisfied with your opinion on it.

As I clarified, it doesn't really change my point anyway since the change impacted everyone, even those who have far less than 15 sales. I've never been close to 15 sales, but my revenues from a sale are around 30% less than they were before, not to mention Kozlik and that other manager who had negative numbers....

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