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Season 6 Changes

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This Post:
00
40617.578 in reply to 40617.574
Date: 8/29/2008 3:20:32 AM
Overall Posts Rated:
1515
My post was in response to a poster who said that it is a player's own fault if his team is in trouble because of the changes. I disagreed.

Certainly we can expect a brand new game to change, but we should not afterwards be told that we are at fault when rule changes demolish our efforts which were based on the old rules.

Unless you have some means of predicting future changes then I would assume you agree with this sentiment.

This Post:
00
40617.579 in reply to 40617.578
Date: 8/29/2008 3:40:17 AM
Overall Posts Rated:
458458
I agree with your sentiment. But I agree more with the sentiment that setting long term goals this early in the life of a new game is setting yourself up for frustration.

That's not to say you shouldn't do it. I'm just saying that, at least from now on, any long-term planning must have (and I also personally believe should have had form the onset) in mind that the rules are not static.

Once I scored a basket that still makes me laugh.
This Post:
00
40617.580 in reply to 40617.579
Date: 8/29/2008 4:07:17 AM
AS Barroom Heroes
III.2
Overall Posts Rated:
10191019
Second Team:
Lone Pine Productions
Would you be so kind as to explain to me what kind of long-term programming I should do, playing in an extremely competitive division (not a ridiculously easy one like yours), that can take into account the possibility of seeing my weekly income drop anywhere from 25 to 50% with just a two week notice?

-Should I sell off my entire team except for a couple of benchwarmers, build a 25000 seat stadium, lose every game, and be demoted (thus causing my fans to abandon my cause)?
-Should I keep a competitive team with the risk of bankrupcy because the people in charge decide that since an extremely small group of owners (playing on the other side of the world and who I will likely never face in a competitive match) are making loads of money, my economy, which I carefully balanced in order to keep a positive income and a playoff-caliber team at the same time, could be destroyed at any given time?

Please answer me, but not with a generic useless answer. I want to specifically know what kind of long-term programming you would advise me "having in mind that the rules are not static".

Thank you.

This Post:
00
40617.581 in reply to 40617.580
Date: 8/29/2008 5:19:14 AM
Overall Posts Rated:
11
the goal of the game is to create a competitive team as well as able to develop them and keeping yourself afloat financially.

you dont need to sell your whole team just trim em down in such a way your able to hold your finances and still stay ( at least ) in your own division after the season.

its useless to have a big arena if your losing, people wont come to your games as compare to those who wins so you need to balance your efforts on building the team as well as expanding your arena.

the truth is if we play by the rules, we are allowed to go under till we reach half a million and we forfeit the team your handling.


This Post:
00
40617.582 in reply to 40617.581
Date: 8/29/2008 5:37:06 AM
AS Barroom Heroes
III.2
Overall Posts Rated:
10191019
Second Team:
Lone Pine Productions
First of all, I understand what the goal of the game is, and I know the rules, thanks.


Secondly:
My division (since I play in division two in a country with more than 3000 users, not 100 or 200) is such that the difference between the first place team and the last or second last place team is VERY slim.

Last season I made the playoffs and structured my economy in such a way that I could count on more or less a 50k positive income a week.

This season, with two weeks notice, the economy was changed in a way that, without the Cup income (which is ridiculously low, so low infact that the most important teams have had to lose on purpose because fielding a competitive team for the Cup would be financially disasterous), my weekly income goes from -20k to 5k.
Fortunately, I don't have to trim down my team in order to avoid bankrupcy, because if I were to get rid of even one player, my chances of staying in my division would be very very slim.

Now, my question was this:
If, like the previous poster said, I have NO IDEA of knowing how the economy will be structured from one season to the next (actually from one week to the next), how am I supposed to "make long term programs " that will allow me to, as you say, "create a competitive team as well as able to develop them and keeping myself afloat financially"?

This Post:
00
40617.583 in reply to 40617.582
Date: 8/29/2008 10:04:41 AM
Overall Posts Rated:
110110
come on, with a weekly income of 5k you can... you can.. you can do.. nothing? :P

This Post:
00
40617.584 in reply to 40617.583
Date: 8/29/2008 10:26:12 AM
AS Barroom Heroes
III.2
Overall Posts Rated:
10191019
Second Team:
Lone Pine Productions
I can't even afford to do that...

This Post:
00
40617.585 in reply to 40617.582
Date: 8/29/2008 10:48:09 AM
Overall Posts Rated:
196196
First of all, I understand what the goal of the game is, and I know the rules, thanks.


Secondly:
My division (since I play in division two in a country with more than 3000 users, not 100 or 200) is such that the difference between the first place team and the last or second last place team is VERY slim.


You make it sound like you are the ONLY team in your division with a problem... everyone from your HUGE country and HUGE database of users has to adapt so where are you actually at a disadvantage vs your competitors... I would like to read HOW you feel you have been ill treated more than your peers....

Superfly Guy
(Big Country - Small Userbase)

This Post:
00
40617.586 in reply to 40617.585
Date: 8/29/2008 10:54:15 AM
AS Barroom Heroes
III.2
Overall Posts Rated:
10191019
Second Team:
Lone Pine Productions
First of all, I understand what the goal of the game is, and I know the rules, thanks.


Secondly:
My division (since I play in division two in a country with more than 3000 users, not 100 or 200) is such that the difference between the first place team and the last or second last place team is VERY slim.


You make it sound like you are the ONLY team in your division with a problem... everyone from your HUGE country and HUGE database of users has to adapt so where are you actually at a disadvantage vs your competitors... I would like to read HOW you feel you have been ill treated more than your peers....

Superfly Guy
(Big Country - Small Userbase)



I haven't (where did I ever say I was?).

We have all been ill-treated because of a problem we did not create, and now we are even being told that it is our fault. That is, quite frankly, very stupid. And I'm sure the BBs will agree with me.

SpicyMcHaggis
(Medium Country - Huge Userbase)

This Post:
00
40617.587 in reply to 40617.585
Date: 8/29/2008 10:58:27 AM
Overall Posts Rated:
134134
Speaking on my own, but i'm sure is not only my problem:
the point is not being at disadvantage with my peers; the problem is, if i've made a careful planning of my team's growth, i've to discover that my planning is useless, because economy is going to change in 2 weeks.
While i take the game very lightly, some users have more elaborated minds, and like the satisfaction of succes through careful planning: if you do big changes like this with such a short notice, you take them away a source of fun from the game.

I think this is the problem.

This Post:
00
40617.588 in reply to 40617.587
Date: 8/29/2008 12:00:04 PM
Overall Posts Rated:
404404
I think the problem is the bug that we know...

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