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should BB take Li off the game

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This Post:
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265255.58 in reply to 265255.45
Date: 12/6/2014 8:26:10 AM
Overall Posts Rated:
20382038
Motion sg in my opinion should look like this..

Jump Shot: 12 Jump Range: 13
Outside Def.: 13 Handling: 12
Driving: 15 Passing: inept (6 )
Inside Shot: 9 Inside Def.: 8
Rebounding: 9 Shot Blocking:9
Stamina: 15 Free Throw:15

Experience: ???


anything higher than that is a imbalance. Which draws more attention to the next player to pick up the slack , which I think is a great, great thing.. Motion is ran by passing and team flow exp. pace.. the sf does a bit of everything it still depends on your best shooter regardless of who that may be.. also the foe od/id


motion center would look like this in my opinion

Jump Shot:10 Jump Range: 11
Outside Def.: 14 Handling: 8
Driving: 6 Passing:13
Inside Shot: 9 Inside Def.:10
Rebounding:8 Shot Blocking: 9
Stamina: 10 Free Throw: 14

Experience:????

this is a motion center the best I could create to predict. I think inside shot could be 10-11 im not 100%.. the ft has to the highest point on him to produce points and take shots. this will exploit a OD and id.


Push the ball is Ran by the pg/sg /sf/ is fast and based on exp. As far as that goes I think Jr/jr and driving a play huge factor also handling. I'm not sure to speak on player field placement and team timing. That is debatable thing but I assume its true in a way for mass point production or over all in the tactic. I would say the more flow and exp the better it works.. I put Max to show these are the very important factors. these skill are for all 3. position pf/c I will not tell. I will not and Cant spoil it all..

Jump Shot: 12-14 Jump Range:13-14
Outside Def.:??? Handling:12-15
Driving: Max Passing: max
Inside Shot: max Inside Def.: ???
Rebounding: 11 Shot Blocking: 9
Stamina: max Free Throw:10

Experience: ???


I think R&G offense creation is no different the push the ball. I would change a few things. Do don't need much passing in run in only in the PG and Pf to me thats the deal breaker. Ifyou want sg to be lethal. there you go. when I put max it show this skill that is important. the one I put a said number they are important by strength code. depends on you as a managers really more than my personal opinion r said number put.

Jump Shot: max Jump Range:max
Outside Def.: 8 Handling: max
Driving: max Passing: 5
Inside Shot: max Inside Def.: 6
Rebounding: 8 Shot Blocking: ???
Stamina: max Free Throw: 15

Experience: ???


Every position need some slighlty different skill based on position please note that. Every tactic cost more than the next. I don't think R&G work with flow much,,I think its a erratic very unpredictable tactic based on skill out right and passing. stain Gs a lot factors.. I think live by the sword by sword. but I balance your player correctly or close to that you cant beat it. I would put the pg passing the highest also the pf.


feel free to correct me.



Mr. Glass. Its official now. Im ur biggest fan. I thought "Trainerman" is BBs king of writing books of nonsense. But u my friend............respect :)



This Post:
00
265255.59 in reply to 265255.58
Date: 12/6/2014 10:58:07 PM
Overall Posts Rated:
262262
Jump Shot: max Jump Range:max
Outside Def.: 8 Handling: max
Driving: max Passing: 5
Inside Shot: max Inside Def.: 6
Rebounding: 8 Shot Blocking: ???
Stamina: max Free Throw: 15


All star game...every game!

Last edited by Mountaineer at 12/6/2014 11:01:04 PM

This Post:
00
265255.61 in reply to 265255.59
Date: 12/7/2014 9:48:28 PM
Overall Posts Rated:
137137
Basically.To run some tactics your player will need a mvp type of game performance.. the max part is very important for that tactical build not that they actually need max number.