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Inflation

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268316.59 in reply to 268316.56
Date: 3/23/2015 1:12:31 PM
Overall Posts Rated:
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I don't know that specific player's build, but he specifically seems to be sold consistently low, so perhaps he's a throwback to the old donkeys who had huge salaries and skillsets not commensurate with that, and simply isn't worth having to most teams but can't be fired because the NT saves him.
His build was like this: 8/5/2 4/10/5 19/19/17/8.

So how do you explain that a player who isn't worth his cost, did sell 4 times (one retained) within one season with 5 to 10 bids each time? Past 110k the market has not seen the same inflation, as perfectly shown by american starting NT guards failing to sell at high inital price (but in line with the guidance...


Sure, like Mark Horner, who sold twice for less than 100k in season 28 and went for 600k in season 29? Or Tobe McCullough, who went for 25k in season 27, and last sold for 838k in January? Or maybe Britton, though I don't know if he's been listed or not but also sold for 111k and 255k in season 28.

I mean, those are all the American NT guards that have been transferred relatively recently.

But of course the inflation isn't the same. The number of teams that can afford 110k+ salary players is flat. There has always been an oversupply of those because of the NT and because people are told not to waste time with lower potential, so the supply and demand curve is going to be different. I kind of wish I didn't know that you already knew that, so I felt like explaining that was actually useful.

This Post:
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268316.60 in reply to 268316.58
Date: 3/23/2015 1:26:20 PM
Overall Posts Rated:
32293229
Well, that's all I needed to read. The taxes were *always* dependent on the number of previous sales (at least, as far back as season 15, when I joined). What has changed is that for teams with a high number of sales, that tax has increased further.
I dont think this information was in the Game Manual before the changes, but perhaps Perpete can confirm if the so-called daytrading tax was not really something new, but the change of rules which were already present. I tend to doubt the information you're giving out here, hrudey, since nobody, as far as I know, has come out showing values even remotely close to 80% after the change even with very few sales in the previous 14 weeks.

In any case, we're derailing the thread here and there is no meaningful impact to my point even if I can change my statement into: "when the revenues from a sale were not as massively dependant on the number of previous sales."

I also found another manager who openly said he was going to fire to avoid the new tax (or the "extra" new tax if what you say is true) (264414.116)


You may be right. I seem to think the "you have sold x players in the past 14 weeks" was always there and calculated in the cost, but I'm less sure of that now than I was when I typed that earlier. I'm going to just presume you're right since I so rarely sell players anyhow.

This Post:
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268316.62 in reply to 268316.59
Date: 3/23/2015 3:18:09 PM
Overall Posts Rated:
137137


^^ your just spouting a lot something to say. I'm sorry I going to call you on it.

The reason why its flat is because there a restriction on mid~lower level team on buying those kind of player it has nothing to do with nt. You know this as factual .

This Post:
00
268316.63 in reply to 268316.49
Date: 3/23/2015 4:06:20 PM
Overall Posts Rated:
370370
Player prices being high as an adverse effect on mid-and-low level teams. Prices being low has an adverse effect on mid-and-low level teams. Two years ago, prices being low was killing the game. Now, prices being high is killing the game.
A. Low prices don't affect lower and mid-level teams adversely -- quit blowing smoke.

B. Your quote makes it sound like you are advocating doing nothing to correct the problem, merely letting the pendulum swing wildly back and forth, alternately hurting the game one way and then another way. Swell.

It also makes it sound like if someone were to kick the butts of the people in a position to fix this, someone would be breaking a few thumbs. Swell.

This Post:
00
268316.64 in reply to 268316.63
Date: 3/23/2015 4:53:45 PM
Overall Posts Rated:
32293229
Player prices being high as an adverse effect on mid-and-low level teams. Prices being low has an adverse effect on mid-and-low level teams. Two years ago, prices being low was killing the game. Now, prices being high is killing the game.
A. Low prices don't affect lower and mid-level teams adversely -- quit blowing smoke.


You're probably still not caught up to where I spoke about that more. Long story short: the more value each individual dollar has on the market (e.g., deflationary period), the bigger the advantage that higher revenues in higher divisions becomes.

This Post:
00
268316.65 in reply to 268316.64
Date: 3/23/2015 6:27:42 PM
Overall Posts Rated:
370370
Player prices being high as an adverse effect on mid-and-low level teams. Prices being low has an adverse effect on mid-and-low level teams. Two years ago, prices being low was killing the game. Now, prices being high is killing the game.
A. Low prices don't affect lower and mid-level teams adversely -- quit blowing smoke.


You're probably still not caught up to where I spoke about that more. Long story short: the more value each individual dollar has on the market (e.g., deflationary period), the bigger the advantage that higher revenues in higher divisions becomes.

Except for the underlying fact that top-level teams aren't competing with lower-level teams for any players, that might fool some people ... but it's more smoke.

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