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Long term arena building and revenue

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From: Jason

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272768.58 in reply to 272768.57
Date: 8/24/2015 2:44:07 AM
Arizona Desert Storm
III.1
Overall Posts Rated:
11251125
You may have an ugly logo, but you make a lot of sense! haha

Hey! I put all my paint skills and probably as much as 5 minutes to make that wonderful logo


LOL, it's way better than what i could have done for myself :-) I had to have my son design mine!

This Post:
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272768.59 in reply to 272768.48
Date: 8/24/2015 3:11:04 AM
Overall Posts Rated:
117117
Irrelevant to those for whom the purpose of players is winning games, not profiteering.

I understand that may be a minority, but some of us still look at winning games as the point of a sports sim.


The problem I see with your view is that it isn't about winning games, but winning championships/promotion.There is no value in having a good win/loss ratio and being runner up season after season if the teams who are below you are setting themselves up for a more realistic shot at promotion. You just become stagnant and deny yourself of the chance to compete at the next level. Hence why the seats that seem illogical in div4 are a godsend when you're at the next level trying to be profitable to stay at the next level.

This Post:
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272768.61 in reply to 272768.59
Date: 8/24/2015 8:19:35 AM
Overall Posts Rated:
370370
Yes, I agree with you that enough arena (and enough horses) is necessary to stay at the next level when you promote. That could mean enough arena to promote plus enough cash on hand to make your arena worthy of the next level. That way, if you don't promote as planned you have the cash to put to better use if the opportunity arises. At any rate, we have come a long way from the start of this thread,
2. Build as much as you can as fast as you can.


BTW, the other arena-building thread is still interesting. The "build as much as you can as fast as you can" guy keeps digging himself a deeper and deeper hole, not ever realizing Bernspin owns him with every post.

Last edited by Mike Franks at 8/24/2015 10:54:06 AM

This Post:
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272768.63 in reply to 272768.62
Date: 8/24/2015 1:07:15 PM
Overall Posts Rated:
621621
This whole discussion in pretty pointless, but I'll get to that later.

Now, bottom line:

1. Building your arena is a safest path, your team is steadily improving.

2. Strengthening your team instead, can be a faster path, because you improve results\promote and could earn more money even with a smaller arena, which will then bring you cash to improve arena as well.

But option 2 is also riskier, because if you don't know what you're doing, your team may stagnate.

I said before that this discussion is pointless anyway, that's because it's really not hard to build your arena.

This Post:
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272768.64 in reply to 272768.62
Date: 8/24/2015 4:07:59 PM
Overall Posts Rated:
370370
...save until you have enough money to win the b3 IMO...
A lofty and honorable goal indeed. And not relevant to any mid- level or lower-level team.

THere is nothing lost by building seats.
This completely false assertion can be repeated only by someone with no clue of what opportunity cost is. This may help:
"DEFINITION of 'Opportunity Cost'
1. The cost of an alternative that must be forgone in order to pursue a certain action. Put another way, the benefits you could have received by taking an alternative action."

You may google "opportunity cost" if you still don't understand how it applies to the money lost building empty seats versus how it could have been put to an alternative action, for example buying players or a better trainer. Only when there is absolutely nothing else to do with your money is the opportunity cost zero, although I would suppose that even then some would argue that options lost is an opportunity cost, too.

This Post:
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272768.65 in reply to 272768.61
Date: 8/24/2015 4:27:27 PM
Overall Posts Rated:
117117
 That could mean enough arena to promote plus enough cash on hand to make your arena worthy of the next level.
That way, if you don't promote as planned you have the cash to put to better use if the opportunity arises. 


If you have an arena built already you don't need to stockpile cash to build later. It is already creating you revenue while giving you the freedom to invest the savings you have on building a sustainable roster. Once you pay for the seats they're a valuable commodity that will (within reason) always generate profit. That is where the "build as much as you can as fast as you can" logic makes perfect sense.

Spending millions on players and not promoting sets you back 2-3 seasons in most cases. Add another couple if you still need to invest in infrastructure.

Last edited by Perriwinkle Blue at 8/24/2015 4:29:22 PM

This Post:
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272768.68 in reply to 272768.67
Date: 8/24/2015 5:15:50 PM
Overall Posts Rated:
621621
The first team to win Utopia didn't have that much arena seats. He was basically investing money into veterans, won games, hence filled small(ish) arena with big prices.

Of course, he knew what he was doing. A not so skilled manager would not profit from such a tactic, and should build arena instead.

What I'm saying, let's say you have a hypothetical league. If 8 teams go arena, 8 teams go full force, 1 team will win a promotion, but other 7 teams will be in a weaker position than those 8 who prepared for the future.

Basically, if you want to be a tough guy, you better be the toughest guy, or you're screwed :)

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