They want "instant gratification" where they can come, sign up, throw $$$ at it
Then catering to those needs seems like a logical choice. Between 2 extremes there is usually an acceptable grey area which is acceptable to the most people possible. This game is very much standing on one extreme and that is the main issue.
I very much doubt that most of the current userbase would quit if some aspects (training, arena building) of the game were tweaked and made faster to cater for new users' needs, so that they can feel like they are progressing. And I don't mean small changes to one skill or another or a few more seats at the start of the career, I mean changes which have a tangible impact on a weekly basis. This kind of game must be rewarding at any stage and in particular at the beginning if it wants to survive.
Nothing of the sort has been done since I joined this game nearly 3 years ago. The devs have preferred spending their time fixing blank lineups, introducing sales tax, introducing the bid tracker etc, which highlights the fact that they are completely oblivious to this simple truth or willingly chose not to take any action to make the game more interesting/appealing to new users.
On top of not helping the new users the other issue is the lack of direction. I think it's kind of crucial to understand where the devs think the game will be in 2, 3, 5 seasons in terms of structural changes, in terms of the game economy etc. We only get small changes every season that do not appear to fit in a more general plan. THIS is the main reason behind thinking the game is doomed, even more than the loss of users.
Last edited by Lemonshine at 1/18/2016 6:40:33 AM