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Suggestions > BB Is Really Starting to Siphon the Yolk

BB Is Really Starting to Siphon the Yolk

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90900.58 in reply to 90900.57
Date: 5/25/2009 9:21:47 AM
Overall Posts Rated:
99
I agree with this. I also think it would make the market system more interesting, in that most lower-division teams that got lucky and drafted a beast wouldn't be able to afford him. The problem then would be that the game would center less on training and more on purchasing the few draftees that are really worth something.

Honestly, though, I can't see how changing the system so that occasionally a few of a draftee's skills could be "proficient" to begin with would make much difference, especially since the BB world is overrun with badly trained players with a few high skills and mostly crap everywhere else. It might also slow some training down until the draftees' low skills could be trained up; large discrepancies in skill levels can have that effect on training.

This Post:
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90900.59 in reply to 90900.58
Date: 5/25/2009 10:28:25 AM
Overall Posts Rated:
3838
I know quite a lot of people that started playing this game because it's dynamic... and not slow like hattrick...
and nothing would change with draftees with proficient stats... everyone would get some, and proficient vs proficient is the same as average vs average... just maybe more points in the game or rebounds...
more realistic... yeah lets make a season 84 games long and lasting 10 months with one stat popping every month or so... maybe more... that would be the most boring game ever (well, after Sims)....
:)

This Post:
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90900.60 in reply to 90900.59
Date: 5/25/2009 10:54:01 AM
Overall Posts Rated:
99
I ...nothing would change with draftees with proficient stats... everyone would get some, and proficient vs proficient is the same as average vs average... just maybe more points in the game or rebounds...

Not necessarily. That would depend on how many of such players there were.

more realistic... yeah lets make a season 84 games long and lasting 10 months with one stat popping every month or so... maybe more... that would be the most boring game ever (well, after Sims)....
:)

Your ideas, not mine.

This Post:
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90900.61 in reply to 90900.60
Date: 5/25/2009 10:56:24 AM
Overall Posts Rated:
959959
so you will make lot more luck into the draft and less maager abilities important?

This Post:
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90900.62 in reply to 90900.61
Date: 5/25/2009 11:13:25 AM
Overall Posts Rated:
99
so you will make lot more luck into the draft and less maager abilities important?

Yeah, it would probably have that effect to a certain degree, although that could always be changed by simply making more or fewer such players. If everyone has one, we're back to our starting point but with more skilled draftees; if only a few people get one, the draft really is more like the lottery. Or we could leave the system as is; BB hasn't really been around long enough to establish what happens when today's star players get old and retire, and maybe at that point skills will be developed to where the optimal upper limit of a draftee's abilities is knowable.

This Post:
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90900.63 in reply to 90900.62
Date: 5/25/2009 11:22:55 AM
Overall Posts Rated:
00
I agree that not everyone should develop into a superstar. The inflated talent level of leagues would become absurd. I didn't realize that no ready-made stars came out in the drafts though. That's not right either.

This Post:
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90900.64 in reply to 90900.52
Date: 5/27/2009 6:25:39 AM
Overall Posts Rated:
744744
Getting rid of retarded player potentials--I like games that are open-ended. If I want to train a player until all of his skills are wondrous, I should be able to, even if the guy is 28 or something.

Bad idea. Not everyone can have the potential to be great.


Then get rid of training altogether. If every 6'10" allstar can be trained to colossal rebounding skills, then all 6'10" players have the potential to be great rebounders, even if they suck at everything else. And if I can train a player into a one-trick-turd like that, why shouldn't I be able to train him into a Barkley-esque PF? Because 5 seasons ago someone decided to slam the door shut on training, just at the end of a rather long hallway.

Free Agents--freaking stop it. There is no reason to release an Italian with 13k salary from a bot team.

What's the problem? Don't like him, don't buy him.


Free Agents take money out of the game. Period. Why bother having the money in the game in the first place if you need to create a mechanism to take it out?

Monthly ticket prices--I like the fact that I can make my own mind up about what I'm charging at the gate, but I don't like the 1st of the month restriction. Seasons don't start and end (and promotions and relegations don't take place) on the first of the month, so why should changes in ticket prices?

Agreed. But it probably shouldn't be adjustable every game. Or there should be a penalty for owners who adjust their prices all the time and piss off their fans.


I liked the idea of being able to change prices at regular intervals during the season: at the start of the season, interconference play, last round of regular season, playoffs.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
From: darykjozef

To: Coco
This Post:
00
90900.65 in reply to 90900.50
Date: 5/27/2009 6:46:24 AM
Overall Posts Rated:
744744
I think I want to add to your list: fix the fan survey!

I went 12-10 in my second season in the NBBA, made the conference finals, where I lost to a monster team and my fans give my team 3 balls for this season, and an average total of 2 balls.

It's just ridiculous.



When I promoted to the NBBA after going 20-2 in II, my fans gave that season a grade of 3.5. They should've been kissing my starfish for taking that crappy team to such great heights.

Another thing I hate about the fan survey is that every time I lose a game, regardless of who beats me, the "played well in our last league game" is .5-1*, even if I lose by 1 point in triple-overtime. What a fickle bunch of twats my fans are.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
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90900.66 in reply to 90900.50
Date: 5/27/2009 8:17:56 AM
Overall Posts Rated:
129129
Amen to that! I just finished my second year in Div II, was 13-9 this year compared to 11-11 my first. My fan survey is in shambles—pathetic! What is a manager to do?

Pappy
This Post:
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90900.67 in reply to 90900.66
Date: 5/27/2009 6:30:03 PM
Overall Posts Rated:
154154
I consider potential as a thing that should prevent teams which started first to have best trained squad so easily - if anybody could be hall of famer they would just train their players. Now they have to bother to choose the ones with potential or based on expenses and their competition prefer the ones with just right for them. If you can train (and be able to pay) everyone to all-around legendary skills this game would be boring as newer teams almost could not catch up because the shorter time of training. I guess that was an important reason why potential was added to the game (i wasn't there in Season 3, didn't read the news release about this thing).

Potential and salaries are limits to prevent all legendary rosters and forcing you to looking for best impact/price ratio both at the moment and long term. Not that bad thing I guess.

This Post:
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90900.68 in reply to 90900.66
Date: 5/27/2009 7:50:12 PM
Overall Posts Rated:
9191
Amen to that! I just finished my second year in Div II, was 13-9 this year compared to 11-11 my first. My fan survey is in shambles—pathetic! What is a manager to do?



I hate to compare to HT but it is relevant. It would be nice if your fans had expectations to compare to results for each season, so if a team that is horrible fares well the fans are happier, and vice versa.

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