BuzzerBeater Forums

BB Global (English) > unrealistic Free Throw %

unrealistic Free Throw %

Set priority
Show messages by
From: Stajan

This Post:
11
187744.59 in reply to 187744.58
Date: 7/3/2011 4:14:45 PM
Overall Posts Rated:
146146
do you suggest to change the training too, in my eyes it is unrealistic how fast players at pro level increase here ;) And that must playr literally don't do anything at training.


Nope, I think that training in general is pretty solid. Why do you ask? This thread is actually about free throws and the impracticable, or in many cases, impossible rate in which they are missed.

But while we're asking questions, do you feel that players who miss thousands of free throws in a row is acceptable? How about a player with 20 jump shot who misses thousands of free throws in a row? That can't be preferable for people.

And of course training speeds are unrealistic. But it's for the better of the game that way. I wouldn't want to sit around waiting 18 real years for my players to acquire decent skill sets.

From: CrazyEye

This Post:
00
187744.60 in reply to 187744.59
Date: 7/3/2011 4:38:23 PM
Overall Posts Rated:
959959
if they don't care to train free throws for a while and let instead miss they player miss 1000 free throws, i think the like it because there player get somehow famous etc. and they don't miss the extra point they would get through proper training.

This Post:
11
187744.61 in reply to 187744.59
Date: 7/3/2011 5:06:13 PM
Overall Posts Rated:
3939
But while we're asking questions, do you feel that players who miss thousands of free throws in a row is acceptable? How about a player with 20 jump shot who misses thousands of free throws in a row? That can't be preferable for people.


If the coach can't be bothered to train a bit of free throws instead of however long he spent working on JS, then his player will miss lots of FT's... If you think your player is missing too many, train it, thats why the option is there...

Also, I still stand by my earlier comment, that a free throw is a free throw, and definitely NOT a jump shot so why/how would JS abilty relate to FT's.. All these high % free throw shooters you speak of shoot close to a 1000 FT's a day, EVERY day. That is why they hit 90%, not because they hit 45% from downtown regularly..

I can accept failure, everyone fails at something. But I cant accept not trying. - MJ
This Post:
11
187744.62 in reply to 187744.61
Date: 7/3/2011 5:31:49 PM
Overall Posts Rated:
146146
I still stand by my earlier comment, that a free throw is a free throw, and definitely NOT a jump shot so why/how would JS abilty relate to FT's.. All these high % free throw shooters you speak of shoot close to a 1000 FT's a day, EVERY day. That is why they hit 90%, not because they hit 45% from downtown regularly..


For real? Are you seriously asking how JS ability relates to FT ability?

This Post:
33
187744.63 in reply to 187744.62
Date: 7/3/2011 5:43:41 PM
Overall Posts Rated:
3939
Yes, a JS is not a freakin FT.. They are 2 completely different types of shot. Hence the whole fact of it being called a JUMP shot.. I can hit JS's irl quite consistently, FT's are a different matter altogether, there are so many things that factor into how well you can take a FT.

So, to make you happy shouldn't handling and passing be incorporated in to another 'super stat'? People need to stop bitching, and train FT's once in a while, it's not particularly hard.

I can accept failure, everyone fails at something. But I cant accept not trying. - MJ
From: B.B.King

This Post:
00
187744.64 in reply to 187744.59
Date: 7/3/2011 6:17:45 PM
Overall Posts Rated:
12061206
And of course training speeds are unrealistic. But it's for the better of the game that way

And in the same way it's better that player can miss 1000 free throws in row ;-)
If every player will score at least 30-40% than training of FT will be completly useless. And game will be less interesting because number of possible choices and strategies will be less.

This Post:
00
187744.65 in reply to 187744.62
Date: 7/3/2011 6:40:00 PM
Overall Posts Rated:
147147
Directly from Hall of Famer Larry Bird's mouth:

It's completely different than a jump shot. When you're in a game, you might be shooting this way [to the side], you might be shooting back, you might be shooting forward -- and it all comes from your legs. Whereas in a free throw, it's get yourself set up and through.


Free-throw shooting is completely different from all the other shooting


Both quotes can be found in this article: http://sportsillustrated.cnn.com/2009/writers/ian_thomsen/03/06/weekly.countdown/index.html




This Post:
00
187744.66 in reply to 187744.65
Date: 7/3/2011 6:49:10 PM
Overall Posts Rated:
4343
I think free throw shooting shouldn't be brought up by Jump shot shooting (or at least too much) but Jump shot shooting should really limit the effectiveness of FT training. It doesn't make too much sense to have a center with awful JS having Sensational FT. I'm not saying it shouldn't be able to be done, but I think JS shooting should help determine the speed at which FT shooting occurs, and maybe vice versa as well.

On a side topic, I think there aren't enough ways in this game for managers to take advantage of their opponents terrible FT shooting. I think managers should be able to tell their players how aggressive to play on defense and whether foul a bit more or not.

This Post:
00
187744.67 in reply to 187744.1
Date: 7/3/2011 10:21:32 PM
LionPride
III.11
Overall Posts Rated:
246246
I'll give som outlier data points for some of you.

My C(who happens to be a 1 JS 1 JR guy) has 7 FT but is shooting 90% at 34-38. By compariosn I have three other players on my roster with 7 FT rating and they seem to be on par with how a guy with 7 FT should be shooting, between 65-75%.

MY SG has 9 FT but is shooting 69% at 45/65

I have two guys shooting below 50%. One has inept FT, one has pitiful and both have taken more than 40 attempts. By comparison my other SG who has inept(4) FT shoots 66% with 39-69.

Now take away the skills I provided, and you would not be able to accurately assign a skill to each of those players and be correct. All I ask is for the skills to be more consistent with the actual shooting %'s. I'm perfectly ok with atrocious guys to shoot 0%, and pitiful guys to shoot less than 30%.

This Post:
00
187744.68 in reply to 187744.67
Date: 7/3/2011 10:59:10 PM
Overall Posts Rated:
3939
So everything has to be uniformed? Leaving absolutely zero room for random factors? Wow, what a fun game you want to play. Sometimes random factors play a huge part in real life, and that is emulated here..

Let him shoot another 38 and see where his % is then.. He might only hit 20. The point being, you will never know. Who would have thought this would happen irl... (http://www.youtube.com/watch?v=NJP3RgvTvWY#t=03m19s)

I don't want to see a player listed, spot his respectable FT and say, 'oh, he's guaranteeed to hit at least 65% of his FT's, ima buy him over this pitiful guy who will never hit more than 30%'

I can accept failure, everyone fails at something. But I cant accept not trying. - MJ
Message deleted
Advertisement