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Day/Week Trading Abuse Report Guidelines

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This Post:
11
314820.59 in reply to 314820.58
Date: 5/10/2022 2:53:03 PM
Sindicato S.A.
II.1
Overall Posts Rated:
114114
Perhaps this is too much interference in the managers' work. It's a delicate subject, many manager games succumb to market problems. However, I believe that efforts should be more focused on preventing multi-account cheating.

Almost everyone has made a bad investment during their managerial career.

But what I find really strange is that the game is concerned with "smart sales" at the same time that it rewards such a sale with the "day trader" achievement.

From: mink0ff

This Post:
11
314820.67 in reply to 314820.66
Date: 5/11/2022 7:42:43 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
872872
Second Team:
Sofia Alpha Dogz
I completely agree with everything you posted.

Maybe I've missed a lot of posts in this thread and I apologize if this has been asked before but still:

1) Who decides what is the "fair" value of a player? If it is the current algorithm that shows price estimations - it completely sucks, we all know that. A player who has 18+ in HN/DV and 4 OD is worth very little to someone who plans to train 1v1 for a season or two but then again - he is worth a lot more to someone who plans to train OD... Player value is very much subjective and depends on too many factors. No person or algorithm can decide what it is single-handedly.

2) What happens if I bought a player for 6k and later on sell him for 70k? Well, that's like x12. Will I be punished for making 30k profit, possibly?

3) Is there a difference between making 100-200k profit via listing the player for this particular amount and getting just one bid or listing him for 1 and getting the same price after a bid war? To me - mostly not. What matters is that there was one person willing to pay the end price.

4) How would you determine if the player was trained (improved) during his brief period with the "day-trader"? 'Cause if he was - it is quite natural to want more money or at least a return on investment for him...

5) How would you make the distinction between buying a player cheap and then selling him for fair price and buying the player for fair market value and selling him too expensively? And if you don't plan to make that distinction, how in the world is the first one cheating?

6) Just a practical example: If there are two different stores in town selling the same bread, one for 0.75c and the other for 2.5$ - would the IRS go ahead and tax the second store because I bought my bread from them???

From: mink0ff

This Post:
11
314820.69 in reply to 314820.68
Date: 5/11/2022 9:59:12 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
872872
Second Team:
Sofia Alpha Dogz
...Like I said to others, retaining new users and increasing the number of BB users is a main goal for BB. We can't allow this brutal rip off to happen....
New users, in my experience, tend to follow almost blindly the Transfer Price Estimate (when available) and as I said it is cr@p... big time!

You would do them a much bigger favor by fixing this and making it work well and for all players, not just some. And by doing so, you would not harm smart managers, using market economy supply/demand logic for a little (honest and well deserved) extra profit. I'm happy to help with the coding part btw.

If this starts working properly, then you could, for instance, display some red warning message (which could be disabled for experienced managers via the Preferences) for players deemed to be overpriced, like "BB tools have determined that this player's asking price could be too high. Proceed carefully if you plan to purchase him!"

Last edited by mink0ff at 5/11/2022 10:35:40 AM

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