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Would someone like to explain...?
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BB-Forrest (1)
brian (2)
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nickfox45 (1)
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From:
brian
To:
Kergillian
This Post:
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8033.59
in reply to
8033.58
Date: 12/4/2007 3:47:10 PM
Overall Posts Rated:
576
And if HT wasn't a one-trick-pony, midfield wins 99% of the time, (which they are working on), you'll lose that game 1 in 5 times.
"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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From:
Bevzil
To:
Damena
This Post:
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8033.61
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8033.60
Date: 12/4/2007 11:05:05 PM
Overall Posts Rated:
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Your opponent just had a good shooting night, and that's all... Without this kind of things, this would be a boring game...
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From:
brian
To:
Bevzil
This Post:
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8033.62
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8033.61
Date: 12/4/2007 11:12:31 PM
Overall Posts Rated:
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Yep. Really have to take a closer look at the match-ups and see if there was any individual mismatches, which I don't really have the energy to do.
Passing looks like it needs improvement, as well as FT's.
"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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From:
BB-Forrest
To:
brian
This Post:
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8033.63
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Date: 12/4/2007 11:55:00 PM
1986 Celtics
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i'm thinking i should calculate some sort of exact factor that said how screwed you were by luck in a game... even more explicit that i have it now.
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From:
nickfox45
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8033.64
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Date: 12/5/2007 2:29:41 PM
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I think all that would do is cause people to complain that they are historically unlucky, or call for the random factor to be reduced. I think the system is fine as it is now. If i have an SG who is usually a 50% shooter, and he has a night where he only shoots 30% thats fine - happens all the time in real life, and I assume he'll have nights where he shoots 60% too.
You want people to stay focused on the skills of their players in relation to how they lost the game, looking at box scores, trying another tactic, etc., not give them an out by introducing a "how bad did i get screwed" meter.
.02
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