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Penalty for transfer listed unsold players

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This Post:
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154705.6 in reply to 154705.5
Date: 8/20/2010 7:27:53 AM
Overall Posts Rated:
406406
This would be pretty bad - imagine you are in a bidding war for a player and place te winning bid, only to find out you did not reach the reserve price so the player wont be sold.

This Post:
00
154705.7 in reply to 154705.1
Date: 8/20/2010 7:52:32 AM
BC HostivaÅ™
II.2
Overall Posts Rated:
11861186
Second Team:
Jirkov
You can use maximum current bid in filter, it makes your searching easier.
If there is some fee, I would accept the same fee (we can talk about how much it could be) for listing any player at any price no matter if he is sold or not.
Some impact on GS is acceptable for me, but I think it would be too complicated to be well balanced and not counter-productive and additional value would be quite low.

This Post:
00
154705.8 in reply to 154705.3
Date: 8/20/2010 9:30:44 AM
Overall Posts Rated:
13361336
I think -1 GS drop per listing is a bit harsh. You can llist player twise a week, so 1 gs drop per week is enough imo. 0,5 GS drop per listing seems fair to me.
I noticed you bidding on the spaniard:) Glad I got him. He will prolly stay on my team for a long time. I think "best offer" function is not really suitable for this games TL.

This Post:
00
154705.9 in reply to 154705.5
Date: 8/20/2010 12:20:34 PM
Overall Posts Rated:
959959
another probelem with the 1k starting bid, is that special time zones are fewer players only and the prohability is higher that there aren't two serious bidders outside(in this case traders will profit out of the change most, and become important so that the players aren't selled too cheap but still lot under value)

This Post:
00
154705.10 in reply to 154705.9
Date: 8/20/2010 12:25:37 PM
Overall Posts Rated:
522522
I don't understand what you mean. Why will traders profit out of the change the most?

This Post:
00
154705.11 in reply to 154705.10
Date: 8/20/2010 12:33:10 PM
Overall Posts Rated:
959959
I don't understand what you mean. Why will traders profit out of the change the most?


because when you sell a player in a uncommon timezone, the chanche is high that there is no manager online who is intrested in him and able to pay a common price. This player won't run out for 1k and get back to the owner, when he is worth 2 Mio, but players will buy him because he is cheap and most likely to sell him again because they don't need him(so those player land fpor 1,3-1,5 mio at a trader, who could sell him at a better time for 2 Mio).

This Post:
00
154705.12 in reply to 154705.11
Date: 8/20/2010 12:39:03 PM
Overall Posts Rated:
522522
I think you misunderstood what I meant. The trader won't be able to buy the player for 1.3 to 1.5 million because the owner will set 2 million as the minimum he wants. So a trader will have to pay 2 million to buy the player.

Basically another way of putting it is that you can bid on a player, and then the owner can decide to accept the bid or decline the bid. If he declines the bid then he gets taxed. If he accepts the bid then the player is sold. Maybe he has 24 hours to accept the bid?

This Post:
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154705.13 in reply to 154705.12
Date: 8/20/2010 12:52:07 PM
Overall Posts Rated:
959959
in this case i would list all my player with a hidden price of ten millions, and will laugh about the guys who bid then up a hour :)

This Post:
00
154705.14 in reply to 154705.13
Date: 8/20/2010 12:59:18 PM
Overall Posts Rated:
522522
haha yes, but everytime the bid doesn't go past the amount you set you get taxed. So they would laugh at you :P

This Post:
00
154705.15 in reply to 154705.14
Date: 8/23/2010 7:44:46 PM
Overall Posts Rated:
99
Hello,
Maybe we could do it another way, that i think would be more interesting, and will add some more fair trades.

Whenever we put a player up for sale, the seller should have a minimum and maximum possible price, so that the player would get listed in a "fair" range of selling price.
If we want to sell him fast, then we can ask his minimum sale price, but if we want a better price for him, then we should get a limitation on the maximum price we can ask for him.
These minimum and maximum price limits, should be directly related with player´s wages and skills for his position.

Another possibility we should add, is the automatic player transferlisting, where the seller can define a "fair" price at which we would be open to sell that player.
When someone placed a bid on this player, then we would be automatically put in the transferlist, where others could outbid the inicial buyer, or if not we would get the player for the defined price.

Even when, a team faces the possibility of going bankrupt, the players should always get transferlisted for their minimum price, and not the all team being sold for 1$, because then that team would get a better chance of bouncing back.

Another change that should be implement, is the impossibility to bid on your own player in order to bump up his price.

This Post:
00
154705.16 in reply to 154705.15
Date: 8/24/2010 2:24:30 AM
Overall Posts Rated:
959959

Whenever we put a player up for sale, the seller should have a minimum and maximum possible price, so that the player would get listed in a "fair" range of selling price.

If we want to sell him fast, then we can ask his minimum sale price, but if we want a better price for him, then we should get a limitation on the maximum price we can ask for him.
These minimum and maximum price limits, should be directly related with player´s wages and skills for his position.


should be close to be impossible, less then 50% of my roster have a TPE and from the other 50% the TPE is far away from the real value. maybe this is more extrem with top notch players, but this system could only work if you had good estimations for every player or you had to use very wide difference betwen minimum and maximum price which makes it useless.

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