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observation - high salaries

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From: Kukoc

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158270.6 in reply to 158270.5
Date: 9/30/2010 4:50:53 PM
Overall Posts Rated:
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Who said you have to train your players to idiotic heights? Get or train the best players you can withhold and then max their stamina and FT. After that just train GS. Training all around is the way to go. Noone likes 3 skill salary monsters.

From: Marot

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158270.8 in reply to 158270.6
Date: 9/30/2010 5:29:08 PM
Overall Posts Rated:
916916
Who said you have to train your players to idiotic heights?


If you train a monster on the SF position you are a brilliant manager, but if you train a monster center you are a awfull manager?¿¡¡ Please be serious.



Its the salary system its wrong related to the skills value. I've read lot of times, its the same to have an outside player with same JS-JR-OD compared to an inside with IS-ID-RE, but the effect on the game engine is really different, specially for JR.

Said some seasons ago, here if you train a Dwight Howard or a Shaquille O'Neal you are not a good manager, but if you train a Kobe Bryant you are good?




Last edited by Marot at 9/30/2010 5:36:09 PM

From: Kukoc

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158270.9 in reply to 158270.8
Date: 9/30/2010 5:57:13 PM
Overall Posts Rated:
13361336
It's about creating player with the best skills who still remains cost efficient. You will get more out of your money if you train all around. Do you really need any skills in the green range at all?
Obviously if 21937198273 managers are training Dwight Howards and few are bothering to effectivly train Kobe Bryants. It would be best to train Kobe and buy something near Howard.
D.I team prolly could go with 2 pretty high salary players and weaker support cast. Or go with the Detroit Pistons type of Championship team. At the moment it seems you need a stopper inside and decent shooters in every other spot.

Message deleted
From: Kukoc

This Post:
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158270.11 in reply to 158270.10
Date: 9/30/2010 7:00:49 PM
Overall Posts Rated:
13361336
Who is talking about your team? "You" is ment in general.

From: Maly_mrav

This Post:
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158270.12 in reply to 158270.6
Date: 9/30/2010 8:50:28 PM
Overall Posts Rated:
5151
you are probably right... but can't you see a paradox in your words? Training to 'idiotic hights' seems to be a bad thing? Having extraordinary players is not recommended for a 1st league team?
Come on, a balance of earnings and salaries should be offered by game engine... best training should be our goal... or what?

Imagine a good NBA player demanding (for example) 500M per season... then guess what... no one want's to pay that, and then imagine - he still holds his price (or maybe higher one if he is continuing with training)

Soon, we will have a GRAVEYARD of 200k + salaries Centers. (unemployed, but still expensive) ;)

This Post:
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158270.13 in reply to 158270.12
Date: 10/1/2010 1:36:54 AM
Overall Posts Rated:
14651465
How is it training to "idiotic heights"? Do you really think any NBA exec would tell Dwight Howard - "Look you are just too good at rebounding, it makes you a bad player. Maybe if you had spent some seasons working on your handling you would be better."

The best players should be wanted. They shouldn't be doing a weekly trip around the TL and being sold for $1,000,000 when players with not one skill better and a few worse sell for more.

This Post:
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158270.14 in reply to 158270.13
Date: 10/1/2010 8:07:57 AM
Overall Posts Rated:
9696
I played a soccer manager games once. It was not an online game, but you could play multiplayer.

in that game, in order to buy a new player you had to offer him a contract. The contract said how many seasons you would play him, how much wage he would receive and how much bonus you offer the player, and the team he played for.
If the contract expired you had a chance to renew his contract, but you had to offer a new wage and new bonus for the player, if it was too low, you would loose him.
players with no renewed contract became free agents.

I think a likewise system could be implemented in here. It would always mean the wage would be bearable by the team, and the highest ranked teams can offer more wage so get the better players. It avoids a division 4 team playing his games on 1 monsterplayer, as the players also take into account their skills to choose which offer the want to take, and a dic 1 player will not sign with a div 4 team for example.

the team selling the player can put his minimum sale price for the player, if a team offers this, or more (teams can't see that price!), then the other factors of the contract are validated by the BB system, and if all values are okay, the transfer is made to the best offer. If not, then everyone is told why the player did not get sold (either the bonus for the owning team was too low, or the wage was to low, or the division was not accepted by the player,...)

I think it's a quite interesting system, and that way eveetyone can offer what he likes to pay for any player he sees...

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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158270.15 in reply to 158270.14
Date: 10/1/2010 9:09:50 AM
Overall Posts Rated:
4040
That might be interesting, but the question is how it would be implemented, so it still would be fun.

Imagine that someone from lower league would be permanently rejected even by the players which would normally afford or would be normally necessary for him just because there is always any "ghost" which offers a better wage or its from higher league...

Therefore it could be kind of disadvantage for these from large countries and so on. Im not guessing how it could be complicated for understanding.

But if I try to think about it, it could possibly work as follows.

Normally (and even on the game you mentioned) is the will to go into that club pretty much based on its reputation. Because we have here lot of different countries and strong teams, playing at different levels, we have to find any key by which should be this reputation measured and from what I know it is TV revenue.

So better TV payment you get, better reputation you have. That means any great monster wouldnt go into Italian IV. league as well as into Bahamas I. league.

This thing can work without any contracts or whatever by itself simply by that you coundnt bid on that player.

So on TL you would see on filtered players a faces :-) :-/ :-( which would inform you about ther mood about going into your team.

The contracts you mention would be interresting for doing an important thing, it is simply a fact that these monster players would be affordable. So if you want to hire any decend prospect for the future, you can fix him by the wage of 20k for a 5 seasons or by a wage 5k for a two seasons. As you wish, but I would see in here that for a longer contract would have yourger players tended to take more. On the other hand would be older player more cheap... so if you get a 5 seasons contract for any 27y allstar, he would go for 50k p/w, and if it would be only two seasons, he would want 100k as normally.

So I see this contract thing as a concept of two different motivations.

That way you can avoid a "ghost" salary offering, so simply if you win a bidwar (and you win that only if the player is interrested), you offer a contract you like.

So then you have to choose between how long he will be in your team / how much you wana pay, because if you change your mind (and sell or fire him), you will pay his whole wage anyway, but at once.

This Post:
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158270.16 in reply to 158270.15
Date: 10/1/2010 6:55:15 PM
Overall Posts Rated:
9696
Imagine that someone from lower league would be permanently rejected even by the players which would normally afford or would be normally necessary for him just because there is always any "ghost" which offers a better wage or its from higher league...


well eventually the other will have to offer lower wages to stay concurential. Or the team in question needs to spend some more to get a player.

The beautifull thing about the system is that it's self regulating. if managers bid too much, just to get the players, they will get behind on other teams that choose their expenses more carefull and also can get good players for less...

if the player wants to go to a higher league it will mostly be because he belongs there. Higher league teams will not be bidding on lesser players, as they need better players in their league to be able to win. This makes diffrent levels of players fit in diffrent divisions, and they go 1 up or down, but due to the system, will stay in that area...

The only downside with that system was that for free agents, you didn't need to offer a bonus for the team (as the player did not belong anywhere) and that made them realy cheap, and only buying free agents was key to making money fast. But that problem is easely solved as BBs could set minimum bonusses for free agents as well, and that money would disapear from the game (kind of like it is now)

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
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