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im putting together my team

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This Post:
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163452.6 in reply to 163452.5
Date: 11/8/2010 2:28:37 AM
Overall Posts Rated:
146146
This can't be efficient, this can't be effective. I fear you'll show a waning interest after 3-4 weeks with extremely limited pops (or literally no pops if you do train big man skills on these players). I don't see how it'd be worth it.

I think you're new enough that you're still on your grace period (the period of time when you have freedom to make roster moves with no negative effect on your percentage return on player sales) so if I were you, I'd trim down your trainee total to 4 and buy 2 higher quality trainees for a total of 6. 2 position training is very effective. You still have the intriguing idea of buying small players with solid secondary skills, so there's still a uniqueness and experimental process with it.

The only documented team training in the training speed analysis thread (78242.1) is:

One on One

(78242.4)
Trains DV @ 4 weeks (3 if skill is very low)
Trains HN @ 4-5 weeks
Trains IS @ 14-16 weeks
Trains JS @ 14-16 weeks

I don't know how accurate that is, but it appears reasonable, and that's 4-5 weeks for a single DRV/HND pop and 14-16 weeks for a single IS/JS pop on a player. You must also consider that training slows with age. I'm no one-on-one aficionado as it is, but you couldn't even pay me to train that way.

Last edited by Stajan at 11/8/2010 2:29:17 AM

This Post:
00
163452.7 in reply to 163452.5
Date: 11/8/2010 4:18:20 AM
Cruesli
DBA Pro A
Overall Posts Rated:
525525
Second Team:
The Milk
Interesting idea, but the biggest problem is that it will be very hard to train so many people at the same time. But yes, you could try it.

Another thing you might run into though is the potential of your players. I see some stars and starters there, who won't fit in your plan. You say you want to train them till they are 30. These players will be capped much sooner, so you'll either have to sell them at some point or change your training regime (or be satisfied with really slow pops due to the cap).

Crunchy! If you eat fast enough
This Post:
00
163452.8 in reply to 163452.7
Date: 11/8/2010 4:41:57 AM
Overall Posts Rated:
406406
This will never work, as your opponents will outrebound you with much better C/PFs, plus the skills of your current players are too low to be worth training anyway - you will be stuck with 23 year old players with ~5k salaries in 5 seasons if you follow your plan.

You wont have decent shooters and passers for a RnG-offense too...

This Post:
11
163452.10 in reply to 163452.9
Date: 11/8/2010 7:54:48 AM
Overall Posts Rated:
458458
For the first three seasons that I played BB, I trained team training and 3 position training A LOT. Not all the time, but far more often than is perceived to be "the way" to go about training. I don't remember very well, but it certainly didn't take 16 weeks for my players to pop in skills. You are in d. IV and there are 5 bots in your league- 2 in your conference and 3 in the other with a couple more likely to go bot soon. You most certainly aren't going to promote this season and probably not next either, so why not try a new approach. If it is fun for you, then who cares if it is the most efficient? If it turns out you would rather go down a more traditional road, it's not like anybody is going to make you stay the course.

Once I scored a basket that still makes me laugh.
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This Post:
00
163452.12 in reply to 163452.1
Date: 11/8/2010 6:24:12 PM
Overall Posts Rated:
167167
i agree with almost all the people here

it is a fun and interesting idee and we would all want to hear about it

i agree with others too that say that you wont make a lot off progress with this approach.

im sick of reading about the same cookie cutter teams all day


could you please try explain more what cookie cutter teams are? i chat quite a bit with several different people (that take the team seriously) and not one has the same opinion on about how to train players, how the GE works etc

I also have been looking at high end guards. and i bought two. there were so many different trained players available that i just bought two i liked and got a deal for. there were so many different guards with so many different skill sets. it was really confusing.

you are right, there are teams with players like ID 20, IS, 20, RB 20 and SB 20 and the rest all atrocious skills, quite a few too, but there are many teams out there too with fun players.

i dont want to get into whether this is a good player or not. because than we get a huge useless discussion because everyone has a different opinion. but this is not a cookie cutter player and there are loads and loads like him out there...

http://www.buzzerbeater.com/player/8944017/overview.aspx

This Post:
11
163452.13 in reply to 163452.12
Date: 11/8/2010 6:56:04 PM
Overall Posts Rated:
22
what i mean by that is
when u read the forums here u just see the same suggestions about mono role players all day long
and i thought this would be really original and fun, obviously i will never become the best team here at buzzer beater
but even if i took the same approach most do, there is so much competition that i wouldnt have a huge chance to become the best anyways lol

so i wanted to do something really unique and interesting
i think it will be alot of fun to see how a completely well rounded team would fare

ive decided to stick with 2 position training so i plan to trot out 3 different lineups
im going to mix my talent, i will have a game 1 of week lineup, game 2 of week lineup and scrim lineup mostly consisting of the players trying to catch up to the rest or less skilled players

i have a 16th player as an injury alternate to fill in in case of injury he will be less skilled then all others gustavo neto is the guy i plan on doing this with because he is so limited in potential

this week i will train rebounding, everyone assumed i take it that id be doing nothing but team training but i plan more to train efficient and 2 position seems the best, 1 position is just for nt guys or possible sale players to make money to me, but when u look at training an entire team seems 2 position and getting six guys a chance at a pop would work best since its actually percieved to be more then half as effective as single position etc etc, ive been reading the forums and faq's and game manuals alot


This Post:
00
163452.14 in reply to 163452.13
Date: 11/8/2010 8:54:47 PM
Overall Posts Rated:
237237
Sounds like an interesting plan. I'd say if you are up for experimenting then go for it. However, don't expect to be successful. In fact, don't expect to get out of Australian Div III with that sort of lineup.

Fact is, a all rounded player is still going to be smashed by specialist players.

e,g a C with all skills at 7 (will prob be listed at SF) (also this is 7 x10 skills) is not going to be able to match up against a C with 15 ID, 15 IS, 15 Reb and the other 25 skills spread over the other skills.

Your RnG tactic is also flawed as your player will not out rebound a specialist C with better rebounding skills



Last edited by Monkeybiz at 11/8/2010 8:56:09 PM

This Post:
00
163452.15 in reply to 163452.14
Date: 11/9/2010 1:08:59 AM
Overall Posts Rated:
458458
I doubt you will find any centers with triple marvelous inside skills in Div. IV Australia, so no need to worry about that. What's more, I'm not so sure that well rounded players get smashed by specialist players. There are players in my division with 20 JS who routinely get schooled by my well-rounded players.




Once I scored a basket that still makes me laugh.
This Post:
00
163452.16 in reply to 163452.15
Date: 11/9/2010 1:36:36 AM
Overall Posts Rated:
237237
Nope there aren't any triple marvelous inside players in Div 4 but I was just giving that as an example.

What I was refering to are rounded specialist players (e.g a C that has 10 ID, 10 IS, 10 RB) not one dimensional specialist players (e.g a C with 20 IS, 5 ID and 5 REB).

A well rounded specialist player is much better than a all skills rounded SF trying to play C.


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