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Cross Training (thread closed)

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From: Stajan
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22
181778.6 in reply to 181778.5
Date: 4/20/2011 4:24:38 AM
Overall Posts Rated:
146146
Probably in the minority, but I don't like it. Having the option to use this or the old method would be nice - or having the option to pick your own secondaries (tertiaries?) would be fine.

Unlike most, I don't love all secondaries. I don't love REB on guards, for example. It's expensive and I feel the money could be better spent elsewhere. Maybe it can't, but it's personal opinion.

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181778.7 in reply to 181778.6
Date: 4/20/2011 4:45:31 AM
Overall Posts Rated:
12001200
Unlike most, I don't love all secondaries. I don't love REB on guards, for example. It's expensive and I feel the money could be better spent elsewhere. Maybe it can't, but it's personal opinion.

I strongly agree with you

From: Hadron
This Post:
11
181778.8 in reply to 181778.7
Date: 4/20/2011 8:48:13 AM
Overall Posts Rated:
3333
This starts next season or this season?

I just hope it means that JS JR training will result in FT pops.

From: Joker

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181778.9 in reply to 181778.8
Date: 4/20/2011 8:53:47 AM
TOP TEN THUNDERS
PLK
Overall Posts Rated:
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...

I just hope it means that JS JR training will result in FT pops.

and maybe 1on1 training will result in OD pops what is quite obvious in real basketball :)

From: Hadron

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181778.10 in reply to 181778.9
Date: 4/20/2011 9:03:46 AM
Overall Posts Rated:
3333
1 on 1 should pop everything then. And maybe it will. Lets see. But the strange case of players with high JS JR having atrocious FT that really puts me off.


This Post:
11
181778.11 in reply to 181778.10
Date: 4/20/2011 1:36:26 PM
BC Hostivař
II.2
Overall Posts Rated:
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Second Team:
Jirkov
Some BBs explanation would be great as I think just docend24 understands the news as I did.
Example:
Now pressure training (OD) is quicker if player has high driving/handling.
I expect after the news is implemented also high ID, IS, rebounding etc. will help to train pressure (OD) more quickly.
I don't expect additional secondary pops in skills which are not popping for particular training now.

From: wozzvt

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181778.12 in reply to 181778.11
Date: 4/20/2011 2:15:29 PM
Overall Posts Rated:
228228
Some BBs explanation would be great as I think just docend24 understands the news as I did.
Example:
Now pressure training (OD) is quicker if player has high driving/handling.
I expect after the news is implemented also high ID, IS, rebounding etc. will help to train pressure (OD) more quickly.
I don't expect additional secondary pops in skills which are not popping for particular training now.

I'm nearly positive this is the correct interpretation. With one modification-- the related skills (e.g., dr/hn for OD) still have a greater influence than the unrelated skills (IS/ID), so it's not that everything is lumped in together, there's just now an extra modification term in there (so there's a strong related-skill effect, and a weak unrelated-skill effect).

From: brian
This Post:
00
181778.13 in reply to 181778.12
Date: 4/20/2011 4:12:05 PM
Overall Posts Rated:
576576
The devil is in the details on this, which we don't have. I've long lobbied for changes to cross-training skills. Like most of the other issues I've lobbied for change to, this one seems to be the least obvious solution to the problem. Linking un-related skills together, what?

Can't make sense of the idea even if it's meant to solve a long ignored problem in the game.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
11
181778.14 in reply to 181778.13
Date: 4/20/2011 7:06:15 PM
Overall Posts Rated:
209209
A particular emphasis of modern techniques seems to be cross-training, and by the start of season 17, we expect that just as improvement in one skill seems to be linked to related skills, now improvement in one skill will in addition be linked, more weakly, even to seemingly unrelated skills.

To me they're saying the elastic effect will now take other skills into account, albeit not as much as the ones already effecting the skill you chose to train.

So training a rebounding monster in rebounding, his training will be slowed down by additional skills now.
And training a player's weakness will be faster because more of his higher skills will be speeding up the weak one.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
From: MJ

This Post:
00
181778.15 in reply to 181778.12
Date: 4/20/2011 7:34:44 PM
Overall Posts Rated:
5050
Some BBs explanation would be great as I think just docend24 understands the news as I did.
Example:
Now pressure training (OD) is quicker if player has high driving/handling.
I expect after the news is implemented also high ID, IS, rebounding etc. will help to train pressure (OD) more quickly.
I don't expect additional secondary pops in skills which are not popping for particular training now.

I'm nearly positive this is the correct interpretation. With one modification-- the related skills (e.g., dr/hn for OD) still have a greater influence than the unrelated skills (IS/ID), so it's not that everything is lumped in together, there's just now an extra modification term in there (so there's a strong related-skill effect, and a weak unrelated-skill effect).


true!

as Charles mentioned in news:


A particular emphasis of modern techniques seems to be cross-training, and by the start of season 17, we expect that just as improvement in one skill seems to be linked to related skills, now improvement in one skill will in addition be linked, more weakly, even to seemingly unrelated skills.




I think it's go0d. it seems more close to real. I hope to see pop in FT when train OS/IS or pop in Stamina when train PR/1on1

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