The design is that it impacts defensive rebounding but does not impact offensive rebounding (and in the game engine the two are calculated differently, so despite their sounding similar, it takes some creativity to make this mistake the way our engine is written). I'll check if we made that mistake and let you know if we did. I like the idea that offensive tactics impact offensive rebounding as well. It is likely too late for us to make that change for this update (it's easy to code, but we need to do a lot of testing to ensure it's properly balanced) but that's something you'll probably see in the offseason update.