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Suggestions > New Salary-Floor definition

New Salary-Floor definition

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This Post:
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206408.6 in reply to 206408.3
Date: 1/13/2012 4:58:15 PM
Overall Posts Rated:
459459
What about a saver? Maybe someone has a long term plan and wants to save money for a few seasons to buy a truly great player or three amazing trainees. There are many ways to play this game.If some of those ways upset you or confuse you it does not mean that they are wrong. There is one player in my league who has millions. His team is competitive enough and he has limited time to commit to the game. Should he have to buy players because they are available when he is online or should he be allowed to take his time and buy a player that he really wants? He is not a tanker, never having been relegated. Should he be penalized because of these facts?

Also, why are you so combative? It puts a lot of people off.

Once I scored a basket that still makes me laugh.
This Post:
22
206408.8 in reply to 206408.1
Date: 1/13/2012 6:39:27 PM
Overall Posts Rated:
237237
Another salary cap idea? Its been like the 3-4th idea on salary cap you have come up and you get the same answers everytime.

The advantage of this system:
Raising the floor without this definition will lead to that new promoted users may not be able to face that new floor.
Even if they can, they could not invest enough money on future income (Arena).



You will find that in competitive leagues, in order to promote, your salary has to run at close to the limit of possible income for that league (i.e you are not making much money). Once you do promote, it is extremely unlikely that this roster is going to be still below the floor of the higher league. Even if you can't, with the money you save, you will be able to buy players really quickly to get you above the floor.

Of course that the need of a new definition of a salary-floor is due to the amount of tanking this game is facing, which make this game lose of its purpose and beuty.


Why not just raise the salary floor alltogether?

We are not talking real life here but game mechanics and usually the easier approach is the better approach or you will confuse the hell out of everybody and add complexity to the game. Especially when both ideas achieve the same results.

This Post:
00
206408.9 in reply to 206408.8
Date: 1/19/2012 12:38:56 AM
Overall Posts Rated:
14651465
Monkey is completly correct. The salary floor is an excellent concept it ust needs the numbers tweaked a little so that it is more like about 50% on the average salaries in the league rather than the current level. For example in the ABBL right now the average salaries are about $6-700,000 but the salary floor is only $240,000. If it was raised to $300,000 it wouldn't be a huge difference but would mean the bottom teams may as well have a more competitive team but it wouldn't impact too much one competitive but very salary efficient teams.

Simple and easy to understand.

PS: I still think there should also be a salary cap above which you should have to pay a luxury tax but working out where that was could be difficult. Probably around 50% above the league average so once again taking the ABBL it would be $900,000 which right now isn't anyone.

Last edited by yodabig at 1/19/2012 12:42:16 AM

This Post:
00
206408.10 in reply to 206408.9
Date: 1/19/2012 12:05:10 PM
Overall Posts Rated:
105105
It is called - Soft and Hard Salary-caps.
The Soft one is a cap, where a team may pay above it, but will need to pay tax for that to all of the other teams who hadn't.

The Hard-cap is one that cannot be passed.

Regarding the Salary-Floor, as written, there should be exceptions (that had been described at the first message of this thread).