Yeah, but training that much 1v1 will result in a few JS/IS pops and training that much pressure will result in 1 or 2 ID pops. Not to mention the random cross training pops that could occur.
I think you can train a decent player out of a star potential, but for a DII league? I think a star potential player will be quite lacking for a DII league.
One on one for guards will cause as many IS pops as it will cause rebounding pops, on average - whatever crosstraining gives it. ;)
Yeah, there probably would be more JS pops and if I remember correctly, the original players had a fairly large difference in handling v. driving (I think) so naturally the final "build" I compared with is not exactly likely. It was more to confirm to Manon that those players would fit within the star cap, about halfway. And you can always just drop passing from 13 to 12 to absorb three pops in JS, as that's roughly the same hit to the cap either way for a PG (and this build would be a huge way away from hitting the SG or SF cap formulas). The ID and IS are essentially free, so the extra pops in ID are not a concern.
Such a build likely wouldn't work in II, at least in the USA. I hadn't bothered to evaluate the utility of the player for his league because I was merely responding to Manon's post suggesting a cap of approximately 13 OD/13 HA/13 PA.