BuzzerBeater Forums

Help - English > Jumpshot center

Jumpshot center

Set priority
Show messages by
From: Sib

This Post:
00
228646.6 in reply to 228646.2
Date: 10/21/2012 5:15:34 AM
Overall Posts Rated:
7676
On the other hand JR only affects 3pt attempts so it is basically worthless (PFs can use it sometimes but its rare).
Do you have any evidence for this statement? Because game manual says something different.

This Post:
11
228646.9 in reply to 228646.8
Date: 10/21/2012 7:04:16 PM
Overall Posts Rated:
112112
I'd say pretty close to the cutoff between C/PF is best for both positions, perhaps a bit higher for PF. It's a skill that is a really great value when it's free, but once a player turns PF additional points cost a lot and its probably not worth it (although a few points over isn't bad).

This Post:
33
228646.11 in reply to 228646.10
Date: 10/22/2012 2:35:43 AM
Overall Posts Rated:
112112
It depends on the build.

For PFs, one level in JS costs ~70% as much as one level in IS/ID/RB. For a C, JS is a free skill. So the level of JS largely determines whether a player is a PF or C (position is determined by whichever position formula gives him a higher salary). By cutoff, I mean the point where a tiny amount of JS will change the player from being a C to a PF or visa versa. It will scale with the level of his inside skills.

Last edited by w_alloy at 10/22/2012 2:39:03 AM