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Suggestions > More stamina leading to worse game shape?

More stamina leading to worse game shape?

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235428.7 in reply to 235428.6
Date: 2/4/2013 8:12:15 PM
Overall Posts Rated:
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cuz maybe his dog died or his wife left him and took the kids and his favorite pickup with her.

I thought this was a basketball sim not a country song? ;)

If you remember me, then I don't care if everyone else forgets.
From: Antares23

This Post:
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235428.8 in reply to 235428.6
Date: 2/5/2013 8:25:32 PM
Overall Posts Rated:
3131
I think GS also could be thought of as minor injuries. Guys can be athletic and injury prone. They can be unathletic but never get injured (talking RL comparison)...the idea as other mention is that GS is more than just physically being tired or fresh. Its their overall mental and physical condition...its also HIGHLY random as I have discovered. They put in a factor of just guys being hot or cold...cuz maybe his dog died or his wife left him and took the kids and his favorite pickup with her.

I can roll with this.

If it turns out that anything more than 38 minutes per game leads to progressively higher risk of fatigue (reflected in loss of game shape), then I can live with that. I'm not bothered that much by random fluctuations in game shape for the things you mentioned. It depends on the amount of additional risk as minutes increase.

This Post:
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235428.10 in reply to 235428.1
Date: 2/6/2013 9:33:09 PM
Overall Posts Rated:
3131
Having another thought... are all minutes equal? Are TIE minutes, Normal minutes, and CT minutes all the same for game shape purposes? I would think they should be treated differently, if they aren't already.

Last edited by Antares23 at 2/6/2013 9:33:45 PM