BuzzerBeater Forums

BB Global (English) > Buzzerbeater's Issues - Clock Issues Still Exist

Buzzerbeater's Issues - Clock Issues Still Exist

Set priority
Show messages by
This Post:
11
236292.6 in reply to 236292.5
Date: 2/20/2013 9:05:12 PM
Overall Posts Rated:
1515
Yeah thats what I am saying. Buzzerbeater is among the best of the best. A great creation. Its in a field of its own. So it should set the bar high. I am impressed with the way it reaches out so well internationally as well. Its one of those sites that really can't be replaced with another (to my knowledge). I mean sorry for the fuss, I always have that vision that this site could get up to 100k users someday or maybe even a million. But obviously it takes patience. I bet It is hard work regulating this site.

This Post:
00
236292.9 in reply to 236292.1
Date: 2/21/2013 8:09:06 AM
Overall Posts Rated:
952952
I have noticed that this game still has timing issues. For example the shot clock will run for 40 seconds then suddenly will say that the ball was stolen. The shot clock will just stay at zero for an extra 16 seconds. Another thing is, players get down the court too fast sometimes. For example sometimes there will be 3 seconds left after a defensive rebound and then miraculously a player will attempt a driving layup with 1 second left.

That's a game viewer bug and such things actually doesn't happen in the background during Game Engine calculation or however you want to call it.

This Post:
22
236292.10 in reply to 236292.1
Date: 2/23/2013 6:00:38 PM
Overall Posts Rated:
3131
The 40-second shot clock is beyond annoying. So, too, are the "speed of light" last-second shots. Normally teams have to call timeouts to move the ball to half-court at the end of games, but in BB, they seem to do it automatically.

Other things:

Allow for ends of quarters where time simply runs out. I've seen it happen a little - it registers as a shot clock violation - but not often enough. I especially would like to see teams burn out the clock at the ends of games where the outcomes are no longer in doubt, where instead they will invariably take a last-second shot no matter the score. It's a thing that happens IRL, and even if it's only cosmetic, it couldn't hurt.

Another "problem" is that end-game fouls always take two seconds from inbounding. There must be some way of coding for the event of playing "keep away" successfully to burn more clock than this.

Tip rebounds also always take two seconds. I understand this one, but it's still worth noting.

Isn't there a "gap" between five and eight seconds in the shot clock where it is guaranteed that nothing will happen during that time period? I'm sure that there is, and I'm sure I don't understand why that would be there.

Last edited by Antares23 at 2/23/2013 6:01:36 PM

This Post:
00
236292.11 in reply to 236292.10
Date: 2/23/2013 8:41:40 PM
Overall Posts Rated:
432432
I totally understand where you're coming from, man. +1 to you.

From: Mr. Glass

This Post:
00
236292.12 in reply to 236292.7
Date: 2/24/2013 10:12:45 PM
Overall Posts Rated:
137137
lol.. that pretty funny..