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DRAFT

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This Post:
44
239376.6 in reply to 239376.5
Date: 3/23/2013 11:48:49 AM
Overall Posts Rated:
394394
If you train 3 rookies in higher division, you magically relegate.

Then why given them better draftees?

Why would HOFs declare themselves for a draft in Div5?

Because this is a simulator, not real life. The players, don't care who they play for, as long as their check clears every week. When the money runs out, they become Free Agents (if the meet the criteria). Players, in this game, have zero ego, they couldn't care less who they play for.

The higher divisions should be an attractive proposition.

IT IS. It is financial better to be in higher leagues. Owners are always trying to move up the rungs on the ladder. As I said before, the players don't care, they have no emotional investment to any teams or leagues.

Now, it's better to parachute down to the bottom of the leagues before leapfrogging back up, than trying to make ends meet in a tough Div3.

Try it. Try relegating, see how easy it easy to get fans to show up, to keep your roster on less income, then hope you can win your league and promote back up. It is not as easy as think you it is.

People don't train much, because it's unprofitable

What how is it unprofitable? You had to have made that up.

and good trainees are scarce therefore overpriced because 90% of the draft is garbage.

Since they are scarce they would be priced accordingly, isn't that how supply and demand works?

This Post:
00
239376.7 in reply to 239376.1
Date: 3/23/2013 12:08:11 PM
Overall Posts Rated:
111111
You seem to be focusing #1 only for major nations.

Lets explore how that would work in the likes of Armenia, Japan, Ghana, etc

This Post:
11
239376.8 in reply to 239376.5
Date: 3/23/2013 4:49:48 PM
Overall Posts Rated:
926926
I honestly think one thing that would help is to get rid of all the potentials lower than allstar.

This Post:
00
239376.9 in reply to 239376.6
Date: 3/23/2013 5:08:36 PM
Overall Posts Rated:
9191
God forbid BB makes changes to resemble real life. Maybe you and some others would play BB if it simulated other things as well, but for me and many others it's interesting only because it's basketball.
So you don't have to explain that numbers don't have egos.
Of course it's better in higher leagues, but to get there you might have to sacrifice training, and you can forget about the existence of the draft!
The training is unprofitable because it doesn't get you into higher leagues, and often you have to pay for the trainees and the trainer more than what you'd pay for the final product.
Trainees are not priced accordingly because people are dreamers. If you compare their value to ready-made players you'll see they're overpriced.
People who tank don't try to keep their roster or promote straight back, they keep falling and accumulating money, getting draft picks in those 10%, until they feel they've got enough to release the catapult.

I don't wanna convince you. I just don't understand the purpose of creating 90% draft garbage, so I'm suggesting remedies.

This Post:
00
239376.10 in reply to 239376.7
Date: 3/23/2013 5:12:50 PM
Overall Posts Rated:
9191
In smaller nations it would look like Chekreyes suggestion. OMG they won't have bench warmers, I wonder if the whole system collapses then..

This Post:
00
239376.11 in reply to 239376.1
Date: 3/23/2013 5:20:58 PM
Overall Posts Rated:
9191
#2 just to clarify, since I'm getting no love for this point:

You could train all players until they turn 21 without hitting the salary cap.
So even an announcer could have prolific skills, which would be easily adequate in Div4,5.

This Post:
33
239376.12 in reply to 239376.8
Date: 3/23/2013 6:30:58 PM
Overall Posts Rated:
14651465
Not get rid of them but they should change the ratio. In every draft it seems 2/3 of players are automatically useless because of their low potential. It is too much. I don't want every draft to be full of $5k HoF players but you should be able to draft an 18 year $3k old allstar every season even if you have the last pick. There should be around a third of the draft useful and trainable players rather than the current 10% at most.

Wild guess but here is the current ratios:

60% Degrees of uselessness: announcer, bench warmer, role player, 6th man or starter
24% star or allstar (12 per draft)
12% perennial allstar or superstar (6 per draft)
4% MVP, hall of famer or all-time great (2 per draft)

Whereas I think it should be more like:
26% Degrees of uselessness: announcer, bench warmer, role player, 6th man or starter (12 per draft they are all just getting fired anyway but I agree there should be some useless players although how useful is a $1k 19 year old MVP?)
24% star (12 per draft not great but can be a 3rd trainee)
24% allstar (12 per draft everyone should be able to get one at the minimum)
18% perennial allstar (9 per draft by the time you allow for skills and age still not that many trainable but much more common to be honest I don't even want to train this potential but at least you can do something)
6% superstar (3 per draft about right now)
2% MVP, hall of famer or all-time great (1 per draft make these guys really rare and special)


Last edited by yodabig at 3/23/2013 6:43:33 PM

This Post:
11
239376.13 in reply to 239376.12
Date: 3/23/2013 6:34:19 PM
Overall Posts Rated:
32293229
Not get rid of them but they should change the ratio. In every draft it seems 2/3 of players are automatically useless because of their low potential. It is too much. I don't want every draft to be full of $5k HoF players but you should be able to draft an 18 year $3k old allstar every season even if you have the last pick. There should be around a third of the draft useful and trainable players rather than the current 10% at most.


Or at least make a lot more players have higher starting skills even with low potential - a decently balanced 10k player, maybe, but with very low potential, so it's someone who could be useful as a starter in low leagues, depth in middle leagues and a decent end of bench option for the top league guys.

This Post:
00
239376.14 in reply to 239376.13
Date: 3/23/2013 7:38:40 PM
Overall Posts Rated:
111111
Not get rid of them but they should change the ratio. In every draft it seems 2/3 of players are automatically useless because of their low potential. It is too much. I don't want every draft to be full of $5k HoF players but you should be able to draft an 18 year $3k old allstar every season even if you have the last pick. There should be around a third of the draft useful and trainable players rather than the current 10% at most.


Or at least make a lot more players have higher starting skills even with low potential - a decently balanced 10k player, maybe, but with very low potential, so it's someone who could be useful as a starter in low leagues, depth in middle leagues and a decent end of bench option for the top league guys.



Wouldn't mind drafting some capped bench warmers occasionally

From: Knecht
This Post:
00
239376.15 in reply to 239376.14
Date: 3/24/2013 9:32:49 AM
Overall Posts Rated:
16031603
I suggest that the first step should be to get rid of the third round of the draft. That would cut the database polluting bunch of uselessness to a certain degree.

Second step: Get rid of potentials less than star - this wont change much, as there are still other factors that determine a players usefulness, like tendency to commit fouls, (poor) build etc.

Third step: turn your swag on.

Last edited by Knecht at 3/24/2013 9:33:14 AM

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: US_Star
This Post:
00
239376.16 in reply to 239376.15
Date: 3/26/2013 10:49:06 PM
Overall Posts Rated:
88
I am new to this game but I think that instead of changing the draft system, the game could allow each team to spend up to 10 of their left over scouting points to upgrade skills for any of their 3 draft picks.

A few rules and notes:
-I was thinking that each skill upgrade would cost 2 scouting points giving a manager the option of upgrading 5 skills per draft.
-Any given skill can only be upgraded twice per player. (Ex. if you wanted to upgrade IS for all three of your draft picks, you can upgrade IS 2 levels for 2 of your draft picks and 1 level for the other)
-Only current year draftees can get this.
-Can only be used in the first two weeks of the season.
-Only the manager who drafted that player can use this option.
-Potential can not be upgraded.
-You can use it all on one player. This way the draft won't be a big bust for those who finish last.

I don't really have a use for my scouting points as I invest 10k a week most of the season and wait till All star break to use Scouting Combine to get the age and height of all the draftees. I then change my investment if there are enough 18 year old players with the height range I'm looking for - 5''11 - 6''6 for guards or 6''10+ for big men. I then interview each 18 that falls into the group that I'm looking for; guards or Big men. This leaves me with points left over most of the time.

If this would be to big of a change I will settle for yodabig's idea as it would make the draft more interesting and seems like less work to implement.

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