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Question And Suggestions

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254209.6 in reply to 254209.5
Date: 1/15/2014 3:17:54 PM
Overall Posts Rated:
11
Would work if you like the Lucky Fan idea. What are the Lucky Fan stats as compared to a "real" player?
And if one of my Lucky Fans is that good, why shouldn't I be able to sign him to a contract?
I guess what I'm asking or suggesting is how close do we wish to be to the "real life" experience of team ownership/management?
For me the closer the better, BUT that does not mean everyone is looking at it the way I do so.
I like the idea of using my money to put the very best 12 people on my roster I can afford for any given season, making adjustments as I'm able to do. Making decisions do I take it in the shorts this year stock pile cash for the next season.
Limited transactions per team will also limit the amount of folks waiting till the last second to bid as I read in another topic. Yes it will happen an in signing free agents I see no reason to change that. Players always do that when on the free agent market as do GM's waiting to see what the market will bear. It also prevents dumping and rebuilding every week or game. You'd need really WORK with your players and team to build it into a competitor.
And yes I like at minimum 8 players dressed before every game.

This Post:
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254209.7 in reply to 254209.6
Date: 1/17/2014 1:23:00 AM
Overall Posts Rated:
596596
I also like the minimum of 8 players dressed. Otherwise, there's a fine.
I'm also in favor of any less than 5 players dressed being a forfeit.

This Post:
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254209.8 in reply to 254209.1
Date: 1/17/2014 7:09:13 PM
Overall Posts Rated:
111111
I disagree with #2 somewhat... I have seen intramural teams, and high school teams at small high schools that have only had 5 players. And should there be an injury or fou lout they play the man down the rest of the game.

I also recall a Pacers team, that (thanks to suspensions for people fighting fans in a game vs detroit) played a large part of the season with 7 total players on their team.

trading leads to cheating too easily, won't happen. I like the limited transfer idea. I agree with stamina.

though... I can think of some 4 man teams that would be able to beat a lot of 5+ player teams.

This Post:
11
254209.9 in reply to 254209.8
Date: 1/17/2014 9:26:33 PM
Overall Posts Rated:
11
I Looked it up and you MUST start with 5 not end with though.
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Playing with Four Players

While a team is required to field five players at the tip-off of a game, a scholastic or collegiate team may finish the game with four players in the event of players fouling out or sustaining injury. In a January 2010 NCAA Division I men's basketball game against UCLA, six Seattle players fouled out of the contest, forcing head coach Cameron Dollar and his team to finish the contest with only four players on the court. A similar situation occurred in a NCAA Division I women's basketball game in December 2010, when injuries to six players on a St. John's team only dressing 10 players at tip-off forced the Red Storm to finish with only four players on the court.

Playing with Three Players

In extremely rare circumstances, teams have even finished a game with only three players on the court. While playing with only four players often forces teams to stall offensively and keep the game as low scoring as possible, while also dropping back into a zone or "box" defensive shell, playing with three players forces a team to play even more conservatively. In a 1988 junior college men's basketball game between United Tribes Technical College and the University of North Dakota at Bottineau, United Tribes finished the game with only three players on the court after starting with only five players and fouling out two late in the second half. Even more shockingly, United Tribes won the game 84 to 81.

Not in Pro Ball

While scholastic and collegiate teams are occasionally forced to finish a game with less than five players on the court, an obscure rule in the National Basketball Association prohibits NBA teams from fielding less than five players due to foul troubles. According to NBA rules, when a player on a team with only five available players -- whether due to players sustaining injury or illness or fouling out of a game -- fouls out of a game, he must remain on the floor instead of forcing his team to finish with four players. However, the referee is required to assess a fouled-out player a technical foul for each additional personal foul he receives.

Last edited by Kumiko (CAN U21) at 1/18/2014 8:17:21 AM

From: Topcat

This Post:
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254209.10 in reply to 254209.9
Date: 1/17/2014 9:39:50 PM
Overall Posts Rated:
11
Trading I agree is a bit more delicate to control, BUT you have folks "tanking" now limiting transactions will not eliminate said actions but will limit these types of actions. Especially if those with 2 teams can not have both in the same league they may get away with trading players back an forth for a bit , but once that limit is reached they'd need send the player on the bid sheets and risk loses of said players.

And Shadowslam you are correct I also have seen plenty of games where 5 players can out do a team, BUT they almost always pay a price for over extending their players over time.


This Post:
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254209.11 in reply to 254209.9
Date: 1/18/2014 12:21:25 PM
Overall Posts Rated:
111111
I Looked it up and you MUST start with 5 not end with though.
--------------------------------------------------------------------------------------

Playing with Four Players

While a team is required to field five players at the tip-off of a game, a scholastic or collegiate team may finish the game with four players in the event of players fouling out or sustaining injury. In a January 2010 NCAA Division I men's basketball game against UCLA, six Seattle players fouled out of the contest, forcing head coach Cameron Dollar and his team to finish the contest with only four players on the court. A similar situation occurred in a NCAA Division I women's basketball game in December 2010, when injuries to six players on a St. John's team only dressing 10 players at tip-off forced the Red Storm to finish with only four players on the court.

Playing with Three Players

In extremely rare circumstances, teams have even finished a game with only three players on the court. While playing with only four players often forces teams to stall offensively and keep the game as low scoring as possible, while also dropping back into a zone or "box" defensive shell, playing with three players forces a team to play even more conservatively. In a 1988 junior college men's basketball game between United Tribes Technical College and the University of North Dakota at Bottineau, United Tribes finished the game with only three players on the court after starting with only five players and fouling out two late in the second half. Even more shockingly, United Tribes won the game 84 to 81.

Not in Pro Ball

While scholastic and collegiate teams are occasionally forced to finish a game with less than five players on the court, an obscure rule in the National Basketball Association prohibits NBA teams from fielding less than five players due to foul troubles. According to NBA rules, when a player on a team with only five available players -- whether due to players sustaining injury or illness or fouling out of a game -- fouls out of a game, he must remain on the floor instead of forcing his team to finish with four players. However, the referee is required to assess a fouled-out player a technical foul for each additional personal foul he receives.




BuzzerBeater also NOT pro ball.

Pro Ball in buzzerbeater would be B3, the divisions obviously separating out the talent levels as well.


If you're going to question the playing with less than 5, or dressing 3....

why not question that FANS COME IN AS YOUR SUBS!!!!

That's where your argument lies man.

This Post:
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254209.12 in reply to 254209.11
Date: 1/18/2014 5:17:55 PM
Overall Posts Rated:
11
If you notice I did question the Fans thing. AND if your able to have a fan SUB in why not have fans START the game to make 5.
It's all perspective, not questioning.
How close to reality do you want it to be or not to be?
If one enjoys the game as is there is nothing wrong with that I am. I run mine as close to reality as possible 12 suited 3 in reserve in case of injury.
I sign the best I can based on the cash available.
The game is set up for everyone to do as they see fit to do.