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basketball sim,

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This Post:
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270734.7 in reply to 270734.6
Date: 5/28/2015 4:15:01 PM
Greensboro Generals
III.2
Overall Posts Rated:
746746
Then again it costs a helluva lot of money to train up a guy to where the profit can be made, so in the end it all evens out in the wash.

This Post:
11
270734.8 in reply to 270734.6
Date: 5/28/2015 4:26:03 PM
Overall Posts Rated:
370370
why you think that training here is only for profit?
I never said that. I said the change was to enhance the profits to be made by training, at the expense of other approaches to building a winning roster. There is the problem.

Then again it costs a helluva lot of money to train up a guy to where the profit can be made...
Exactly! And anyone who tries to use the transfer market to build a roster, even part of a roster, is priced out of the market. Now do you see the problem?

Last edited by Mike Franks at 5/28/2015 4:28:44 PM

This Post:
77
270734.10 in reply to 270734.8
Date: 5/28/2015 4:56:47 PM
Overall Posts Rated:
55315531
So instead of whining about the changes we should start to investigate how the new rules are working. But this seems to be more difficult than crying out loud. Or why does nobody do this kind of work?

This Post:
22
270734.11 in reply to 270734.1
Date: 5/28/2015 5:05:22 PM
Overall Posts Rated:
32293229

Closing threads you do not like does nothing to solve the problem and only cements the loss of credibility I spoke of. Failing to even address the problem adds to the loss of credibility.


Closing threads that I don't like would be fun. Deleting posts that I dislike would be fun, too. Typing out some of the things that pass between the space between my ears would be exceptionally fun.

Closing threads that are running counter to the rules of the forum they are posted in, on the other hand, is not something I do for fun. I appreciate that you want to complain about specific aspects of the game that you don't like, at great length. And you may (and most likely will) do so for as long as you remain here and don't lose the right to post in the forums. But you may not use the bugs forum for those things; to wit:

(205072.1)

Arguments for the sake of arguing and long meaningless discussions, non-related or over a staff decision or action are not allowed in this forum. Personal confrontations and attacks are also forbidden. This forum is not a place for disgruntled users to voice their dissatisfaction of BB staff of policy. For that we have the appeals email (appeals@buzzerbeater.com).

This forum is needs to be succinct, objective, argumentative, professional and above all, respectful. It is a tool for BB staff organisation of bug reports, optimization and improvement of the game. Also, posts need to be strictly on topic.

From now on, this policy will be strictly enforced and any posts that do not conform will be deleted.


I'm deciding whether it's worth the time to get involved with your discussion with yourself and at everyone else by responding to the rest of your post. I'm leaning against it. I'm sure you can argue against whatever caricature of me you choose to create without my participation anyhow.

This Post:
00
270734.12 in reply to 270734.11
Date: 5/29/2015 12:11:41 AM
Overall Posts Rated:
370370
"We are losing our Basketball sim"

You're welcome to join in the conversation constructively any time you choose, instread of threatening to block someone from the forums. A good example might go a long way.

Here's one place you could start if you disagree with my points: "Clearly a large number of users are disappointed in the change in FA and feel deceived. That is why so many "bugs" are being reported and you have to close thread after thread to try to discourage conversation of this disastrous change. You can say "It reads to me that older players are much more likely to not to go to FA, while younger ones will," but it obviously is not working that way in example after example after example after example after example after example ..."

Or here: "The change could have gone in one of two ways: (1) reduce FA's, make TA players ever more expensive, increase the profit of experienced managers who train and then sell players, ignore strategies to win games, ignore inexperienced managers who are trying to win games, ignore competitive balance, raise training young players to the apex of importance ... or, (2) add the necessary FA's to bring down the cost of transfer players, giving all levels of team a better choice of ways to develop rosters and win games, enhancing competition at all divisional levels, generally creating a more balanced competitive basketball sim, raising the importance of strategies to win games to the apex."

At least I'm trying to address the matters on their merits, not just issuing threats.

Last edited by Mike Franks at 5/29/2015 12:18:44 AM

This Post:
00
270734.13 in reply to 270734.12
Date: 5/29/2015 12:24:48 AM
Overall Posts Rated:
370370
In another thread Marin said this:
Our intent is only to improve the game and with it our users' experience while playing it. Why anyone would think otherwise is beyond me.

I can accept that. The only problem is he is making a training game, one in which the apex achievement is training up young players and selling them, and I thought this was a game about winning basketball games. Well, now I've learned differently.

This Post:
22
270734.15 in reply to 270734.10
Date: 5/29/2015 4:11:02 AM
Overall Posts Rated:
16031603
So instead of whining about the changes we should start to investigate how the new rules are working. But this seems to be more difficult than crying out loud. Or why does nobody do this kind of work?


Because we have no way to influence the results. I honestly don't give a flying **** about how free agency works, as long as the "right" players end up in the market.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
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