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Bugs, bugs, bugs > Lucky Fans replaces Healthy Players who not fouled out

Lucky Fans replaces Healthy Players who not fouled out

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This Post:
00
273587.6 in reply to 273587.5
Date: 9/23/2015 1:24:28 AM
TrenseRI
II.1
Overall Posts Rated:
36183618
Second Team:
ChiLeaders
Sorry about that, I haven't checked whose players they were. The point is that I already made changes in the game engine to make sure it doesn't happen again (so no need for people to train stamina to prevent this specific situation).

Since there are no modes of substitution to switch to, the only reasonable explanation was to look at their stamina, all together. I've changer the values that fouled out, injured players and lucky fans get initially and made them much lower than before, hence I believe this should prevent the same situation from happening again.

This Post:
00
273587.7 in reply to 273587.6
Date: 9/23/2015 6:27:09 AM
Milwaukee Lethargy
III.5
Overall Posts Rated:
849849
the only reasonable explanation was to look at their stamina, all together. I've changer the values that fouled out, injured players and lucky fans get initially and made them much lower than before

To clarify...
Are you saying that you now lowered the actual stamina of lucky fans? Or is the change only to whatever value is checked for? (with no impact on stamina/performance)

Your players got to such a low rating, they were lower than injured, fouled out players or lucky fans [] An accomplishment helped by the fact that three overtimes were played and that your players have such low stamina.

There's a handful of players with 0 stamina on mouseover. Why haven't they had similar problems?



Last edited by shikago at 9/23/2015 6:28:09 AM

This Post:
11
273587.8 in reply to 273587.7
Date: 9/24/2015 2:36:55 AM
TrenseRI
II.1
Overall Posts Rated:
36183618
Second Team:
ChiLeaders
The change is only in the internal GE substitution rating, stamina of players and the players themselves are of course, not affected.

Are you asking why this hasn't happened before? Probably it did, but triple overtimes coupled with very low stamina and the fact that there needs to be a small number of players in the roster makes a very rare occurrence.