Regarding the larger nation as compared to a smaller nation:
Yes the nations with five divisions will have more of these kinds of players, however, the teams from the micro nations will have more money about them that they don't know what to do with that they can' put towards purchasing these players.
Just because a player is available does not mean he will be purchased. And just because you pay to bid on him doesn't mean you will have the highest bid.
How is this for that 3 point thing?
Edit: I must admit it ruffled me a little that you called it a bad idea... but only because t didn't seem like you understood what I meant, which could have been an error on my explanation.
if i'm correct, you agree that this advantange for larger nations would be considerable in comparison with smaller nations.
however your counter arguement is that the teams from micronations, earn a ton of cash and don't know what to do with it. Hence you assume that they'll use that cash to post bids for players to train? Not sure about you, but if i had so much cash on BB that i didn't know what to do with it anymore, then i'd go to the TL, look for better players and spend my cash on purchasing those better players, so that i can do better in my own top division (or in the B3). I certainly wouldn't spend it on untrained talent. But that is just me. maybe there are some teams from micronations that enjoy training players. that is an assumption i make, so it's a valid argument to you can make. Not one i believe to be correct, but untill teams in micronations state that they would want to train those players (or aren't interested in the feature) then we won't know. so i'll leave that part up in the air to debate.
As for the terrible idea part: sorry to have ruffled you. I should have said that i dislike the idea for the following 2 reasons (and then the reasons that i mentioned). What for me was missing about the idea, is what you want to achieve with this idea, aswell as giving some thought as to how the idea should be applied.
As for the Question 3 part: it's an IT requirement.
let's say you want to build a house tree house. For you to do so, you need the tools, wood, a design, etc before you can start building it. All those things need to be done before you can determine wheither you can build the tree house. And one all those steps are done, you need to see if building the treehouse is affordable (won't cost to much time to build, doesn't require experts, etc). For making a feature on buzzerbeater, a simular process has to be taken into account. the 3rd question reflects the part of the building the tree house. is it worth the cost? writing code for programs is a very complex process and in the end, it might be to complex to implement the feature for what you'd gain from it. (i don't know how complex BB code is. I do know how much code you need to make a simple sudoku game, and i can guarantee you that you need a lot of code for it. It's question developpers need to ask themselves. that is why i put the focus on the first 2 questions and less on the 3rd one.