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Season LXVII:

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From: dook

This Post:
11
326135.6 in reply to 326135.5
Date: 12/28/2024 4:22:22 PM
ElectricTriangles
II.2
Overall Posts Rated:
1919
Second Team:
ElectricTriangles II
I believe initially new ownership wants to completely overhaul the UI of the website, or basically how it looks. Though it's likely that over time they're going to add or change certain features.

From: TheAlf

To: dook
This Post:
00
326135.7 in reply to 326135.6
Date: 12/28/2024 10:14:26 PM
Fighting Kelts
II.2
Overall Posts Rated:
1515
I imagine that the over all goal is to make the game much more app / phone friendly, and much less computer based. That would make the most logical sense for it long term.

From: TarZip

This Post:
00
326135.10 in reply to 326135.9
Date: 12/29/2024 11:55:30 PM
TarTeam
NBBA
Overall Posts Rated:
157157
I hope you're both right!

From: TheAlf

This Post:
11
326135.12 in reply to 326135.11
Date: 12/30/2024 10:31:43 PM
Fighting Kelts
II.2
Overall Posts Rated:
1515
Just out of curiosity, what do you feel is to much DR? I've always been under the impression that it's one of the more important sub skills in the sim?

From: bmore

This Post:
00
326135.14 in reply to 326135.13
Date: 1/11/2025 8:59:59 AM
BU Terriers
II.2
Overall Posts Rated:
2828
Second Team:
Hopkins Blue Jays
I read the thread that you started, chihorn. Some interesting ideas in there (and a bunch of silly ones and people talking past each other, because forums…)

It seems like there are a few problems people want to solve:
1. Overall skill inflation (there are still 30 players on the TL with 150+ TSP right now)
2. We have converged on basically one build with slight variations for PG-SF or even PF, at least for players at the top end.
3. That these players have 20+ HA and DR consistently
4. The IRL training time for a top tier player
5. The difficulty of training a younger player in higher leagues

Which are you most concerned with? It sounds like 2 & 3. I ask because they seem like they might all have different solutions and some might be in tension.

From: bmore

This Post:
00
326135.16 in reply to 326135.15
Date: 1/12/2025 7:40:35 AM
BU Terriers
II.2
Overall Posts Rated:
2828
Second Team:
Hopkins Blue Jays
I agree with you on the problem. The fact that every player seems to be a version of
JS 20 JR 12
OD 20 HA 20
DR 20 PA 12
IS 20 ID 12
RB 7 SB 7
With a 2 points in JR, PA, or ID separating PG, SG, and SF is dull. Especially when PF is often this same build with a few points moved from JR and OD moved to ID and SB. It gets worse when players that exceed this tend to do it by pushing DR and HA to 22 or 23 and players that fall short tend to do it by keeping HA and DR at 20 and dropping other skills. I might be overstating it, but if you search for TSP 150+ you’ll see it.

I disagree about the solution, though. Training might contribute, but I don’t think it is the primary driver of the consistent build. The reason I end up building players like this too is the way salary and skill cap works. This build is basically at the point of convergence of PG, SG, SF, and PF salary and cap functions. For the same cost as 2 more PA points I can add two or more points to JS, HA, and DR, and basically more IS and ID to my PG. I don’t think we’ll see managers choose builds with different skill ratios until the salary and cap calculations change. The players below all have basically the same salary at 135k.
JS 20 JR 12
OD 20 HA 20
DR 20 PA 12
IS 12 ID 12
RB 5 SB 5

JS 20 JR 12
OD 20 HA 20
DR 20 PA 12
IS 20 ID 12
RB 5 SB 5

JS 16 JR 12
OD 20 HA 16
DR 16 PA 16
IS 12 ID 12
RB 5 SB 5

PA trains pretty fast and the out of position effort is higher of the IS on a PG or SG, but we see a lot more of the first two. Not every skill point is as valuable for performance, but it’s hard to trade 4 points of PA for 4 each in JS, HA, and DR, and the fact that 8 points of IS are basically free… breaking up 1v1 for forwards might move things around a little, but making training more flexible without changing the salary structure seems likely to mostly change the path to the same basic build.


Last edited by bmore at 1/12/2025 7:45:07 AM

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