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Foul Trouble

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57629.6 in reply to 57629.4
Date: 11/13/2008 3:22:47 PM
Overall Posts Rated:
404404
what is the influence of handling on the fouls?Both defence can help on the fouls,but sure not handling.Handling works certainly about the circulation of the ball and influenced the loss of the balls,but over the fouls it counts nothing.Some of the best guards in the best national teams of the worlds,who have very very high skill in handling skill soffered of foul trobles.What's the explanation about?
The tendence to make fouls is a hidden skill of the player

This Post:
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57629.7 in reply to 57629.5
Date: 11/13/2008 4:53:07 PM
Overall Posts Rated:
00
thanks alot, that makes sense now.

I guess it means the players on my team are ghetto and are gang bangers, lol!

From: Elmacca

This Post:
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57629.8 in reply to 57629.7
Date: 11/13/2008 7:14:58 PM
Overall Posts Rated:
387387
I suspect you can identify it in potential draftees through the scouting rating compared with stats, although this is just a data-lite hunch.

Last edited by Elmacca at 11/13/2008 7:15:31 PM

This Post:
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57629.9 in reply to 57629.5
Date: 11/14/2008 1:22:26 AM
Overall Posts Rated:
196196

So to lower the amount of fouls, you should sell the players with the most fouls per game and replace them with more careful players, because you can't train them to foul less.


Which sadly caused a number of potentially valuable trainees to plummet in value overnight (in the eyes of the most savvy managers)
I am disappointed this is not included in the rules as for the more casual user this is likely to be a big unknown and something that can be a costly mistake.

I hope i dont get a response saying people should check the player stats more closely because as it is rare you buy a fully complete player and I for one expected that if I place a newly purchased player in amongst better team mates and a more succesful side and train them then RB/JS % etc etc would improve.. I would also hope this would reduce their propensity to foul (through receiving better passes and coming up against worse players..

This is clearly not the case and the 'hidden' physical stat is not only a major disappointment to have to discover via the BB community and not the staff but it is IMO an uneccessary feature to implement into the game. I have traded a large number of 'foulers' since this information became common knowledge. I have even traded them as they can be bought cheaper and the transfer compare wont pick up on this. Overall I sympathise with those that have found this out the hard way and those that spend a lot of time training up someone who will always be unlikely to play out a full game for you.

This Post:
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57629.10 in reply to 57629.1
Date: 11/14/2008 1:26:38 AM
Overall Posts Rated:
196196
Yang Dihong (2596831)

My all time favourite... i had to list him an unbelievable amount of times... he was one of the best trainees when i purchased him and this is an example of someone who it is simply not even worth training...

Now imagine getting the draftee of your dreams and his foul column looking like this guys no matter what you do.

From: CPeezy
This Post:
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57629.11 in reply to 57629.10
Date: 11/14/2008 2:47:08 AM
Overall Posts Rated:
00
Thanks all guys for this insight.. im new to this game and i never knew about this 'hidden' attributes



for example this guy is 1million and hes a baller rucker style and his bid is cheap.

lol and i look he averages 4 fouls per game and fouls out every other game... wow if i had the money and didnt know i would buy him and be like wtf

Edit: It's still not allowed to post listed players outside the transfer ad section

Last edited by BB-Patrick at 11/14/2008 9:20:35 AM

This Post:
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57629.12 in reply to 57629.5
Date: 11/14/2008 4:52:46 AM
Overall Posts Rated:
204204
You're right about some players being more physical than others, this has indeed been confirmed by BB-Charles, but I don't believe the amount of shots is based on a hidden attribute. I think the amount of driving compared with handling and the ability to shoot decided the amount of shots. That would make a lot more sense then a 'hidden' attribute in this case. I believe driving adds chances, handling and shooting decide if the shot will be taken. I also think that shotblocking is the opposite of driving, so that would lower the chances of the opponent.



Last edited by Arsjitekt at 11/14/2008 4:54:42 AM

From: Arsjitekt

To: RiP
This Post:
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57629.14 in reply to 57629.13
Date: 11/14/2008 5:17:12 AM
Overall Posts Rated:
204204
I don't know about that...

I wouldn't be surprised if there's hidden aspects in every part of the game. For example, my pg has prolific passing bordering on sensational and he only averages 3.5 assists per game. I've seen other guys with far less in terms of passing skill have much more assists. There's definitely got to be something to that.


That kind of difference is possible, but i think that relies on the players skills and the tactics used, for instance, when playing motion a point guard won't give that much assists, because he'll shoot a lot more, when he has got the ball. but you'll probably notice that your center will give more assists. Whwn you're playing for instance look inside the player willprobably give more assists. But when the receiver isný very good at shooting, the player giving the pass woný get a assist on his name. So you see there are a lot of possibilities.

This Post:
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57629.15 in reply to 57629.12
Date: 11/14/2008 8:51:26 AM
Overall Posts Rated:
00
Like i said, i have compared a lot of cases where players had the same skill set and more or less same opponent strength and include different tactics. On top of that i have compared low driving vs high driving players. It does seem that driving has an impact on the amount of shots, but not entirely. I have had several players with mediocre driving, attempting over 20 shots on average. Where as some sensational drivers taking around 10. This is also the case when i had a mediocre driver, trained to sensational driving. The shot attempts increased but not drastically. Which i come to the conclusion that several factors affects the amount of shot attempts. Team chemistry, experience, driving and most importantly the hidden factor. Why do i think the hidden factor is the most important? I believe that ever player has a base amount of attempting shooting. It will increase or decrease based on driving, experience and your team members( their shooting attempts.) I mean they can't all shoot 20 attempts. It will probably divided among the players. :)

I've introduced the hidden factor, before it got confirmed by the BB, 3-4 seasons ago and called it "personality" factor. Which would explain the amount of fouls and the amount of shot attempts. Back then, i also analyzed a fair amount of games in order to back up the hidden factor argument. After 4 seasons I'm convinced that the amount of attempted shots by a player is indeed linked to the hidden "personality" factor. I've traded a lot of players in the past seasons and i have a fairly good idea what to look for in a player based on statistics and other data, in order to figure out how they'll foul or shoot :)



Last edited by Legen...Riceball...Dary! at 11/14/2008 8:52:44 AM

This Post:
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57629.16 in reply to 57629.5
Date: 11/14/2008 11:49:00 AM
Overall Posts Rated:
3535
Also you might wonder why some players tend to shoot more than other players with the same skill set. That, as well, is linked to the hidden attribute.

I think the same.

Going back to the foul problem:
We all know that a player in foul trouble will defend less effectively. Do you think this is also reflected in the team ratings? Personally I doubt it.


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