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Which affects training more, people trained or minutes?

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81527.6 in reply to 81527.5
Date: 3/18/2009 3:11:01 AM
Overall Posts Rated:
3535
Am I wrong or isn't it said that when you train several players (not only several positions) the training effect decreases. Meaning that you get 100% when you train one player with 48+ minutes at, lets say, as Center. When you let two players play at Center position with 48+ minutes you don't get 100% anymore, because the training effect is divided by two players, even though they got 48+ playing minutes.
The same happens again if you play 3 players at the trained position and so on and on and on.
So, if you played six different players at Center with two players getting 48+ minutes, these two players will receive less training due to the huge amount of trainees than they would receive if you played only 3 different players.

Was that clear?
If it actually is like that I think it wasn't mentioned clearly enough.

This Post:
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81527.7 in reply to 81527.6
Date: 3/18/2009 3:26:53 AM
Overall Posts Rated:
55
I could be wrong, but it seems to me that the reason for decrease in training has more to do with the number of positions trained rather than the number of people trained. If it was the number of people, then you could do team passing training with just 5 players and get skill pops faster than training SG/PG with 6 players. This wouldn't make sense.

In other management games it seems that training that is limited to less people is faster partly due to the economical and tactical advantage given to each slot. For example, in HT, keepers train fastest, but you can only train a maximum of two players. Defenders train the slowest, but you can train 10 players.

In BB, if you drop your training focus to 1 position, the max that you could fully train would be 3 (given that you only play 1 player in the training slot per match and they don't foul or injure out). Your team's ratings wouldn't increase by that much (tactical handicap) and you wouldn't have as many players to sell (economic handicap).

This is of course, just my guess and I could be completely wrong, but I seriously doubt that training only 2 players in 2 slots (PG/SG combo) would be more effective than training 3 in one slot only.

This Post:
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81527.8 in reply to 81527.6
Date: 3/18/2009 5:26:32 AM
Overall Posts Rated:
00
That is exactly what I'm trying to figure out eastend. I'm curious because I had two guys on my team pick up 3-4 minutes at C that I didn't plan on. I'm curious if that means the guys I want to get the training will now receive slightly less because there are two additional people being trained.


This Post:
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81527.9 in reply to 81527.8
Date: 3/18/2009 6:26:57 AM
Overall Posts Rated:
394394
number of people trained doenst effect it at all. Just number of positions and minutes.

From: Pallu

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81527.10 in reply to 81527.9
Date: 3/18/2009 7:01:35 AM
Overall Posts Rated:
2525
I second that.

Minutes are the solemn base for calculating the relative training effect within the chosen type of training regime.

Minutes (of the individual player in the individual training position) * type of training (single, mono, team) = effect

From: Xarn
This Post:
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81527.11 in reply to 81527.10
Date: 3/18/2009 9:49:19 AM
Overall Posts Rated:
3636
How much drop off is there in going from 1 player (PG) to 2 players (PG/SG) or from 2 players (PG/SG/SF) to team training?

From: Calum

To: Xarn
This Post:
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81527.12 in reply to 81527.11
Date: 3/18/2009 2:15:17 PM
Overall Posts Rated:
394394
I would say that you would get exactly half of the training training 2 positions in stead of 1. In other words you;ll get the same total training points and you split them however you want.

From: CrazyEye

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81527.13 in reply to 81527.12
Date: 3/18/2009 3:47:01 PM
Overall Posts Rated:
959959
i would say you would more training with more, but it the effiency the same.

Good players give good money, so a bit concentration could be good and you could buy older cheaper player.

From: acarl

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81527.14 in reply to 81527.13
Date: 3/18/2009 7:10:18 PM
Overall Posts Rated:
55
Currently I'm training 2 positions, but I'm wondering about potentially switching to 1 position to train players faster. Not sure yet though :/

From: Calum

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81527.15 in reply to 81527.13
Date: 3/18/2009 7:34:34 PM
Overall Posts Rated:
394394
i would say you would more training with more.


Yeah, that's exactly what I used to think and it is easy to assume this. But I asked about this quite recently and Juice commented saying that he thinks 1 position gets exactly double the 2 position training does. This leads me then to assume that 1 position training is more effective IF you can manage the minutes correctly.

That's a big IF because it is a lot harder to get 48 mins each on 1 position training. And each minute missed is worth twice that of 2 position training.

I still 2 postion at the moment, but maybe not next season.

This Post:
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81527.16 in reply to 81527.9
Date: 3/19/2009 2:57:44 PM
Overall Posts Rated:
154154
number of people trained doenst effect it at all. Just number of positions and minutes.

This is indeed true. Waht could be interesting to know is whether is better for player Example to get x minutes of one position training of full training of two, three or even team training. That's actually i thoght this thread will be about. I guess nobody really knows but it could be useful information sometimes. (and let's say result for other trainee or what is better for the team is irrelevant, consider it as sn abstract problem)

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