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Suggestions > Improve shooting percentages

Improve shooting percentages

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From: Kivan
This Post:
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91439.6 in reply to 91439.5
Date: 5/25/2009 10:24:03 AM
Overall Posts Rated:
3838
again with these "realistic" "unrealistic" "kobe this, lebron that"....
FG% is avg 43 not 45... omg how will we survive...
it's the same for you and for your opponents...
who cares if you score 86 or 90 points average per game when the same change will be in effect for your opponents...
and the different % of FG based on division? terrible idea... some countries have great teams in third divisions while other have awful in first or second... so a third division team from germany or italy or spain or idk where should have worse % even if it has way better players than a first division team from Morocco?

and another thing... if you remember last year BB ran some simulations of NBA games and they were off by a couple of points +/- ... so the difference isn't really that big...
all the complains I hear on this forums boil down to : I want more money, I want better players to begin with, I want to shoot 75% for 3 points...
and I guess you also want belt of titan strength +10 and a cloak of invulnerability....

From: ZyZla

This Post:
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91439.7 in reply to 91439.6
Date: 5/25/2009 10:35:49 AM
Overall Posts Rated:
2222
the point is that everybody forgets that players getting wage here that depends on their skill, not on their statistics and performance... So it`s almost no difference what the stats is cause the point is to win games not have nice looking stats...


But what I don`t wanna see then my player shoots 7-32 in a game then he should rest on the bench after first series of 5 misses in row... At least to see some job our coach are doing during the game.

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: Kivan

This Post:
00
91439.8 in reply to 91439.7
Date: 5/25/2009 10:47:11 AM
Overall Posts Rated:
3838
with that I agree completely...
I too get frustrated when I see a player miss 7 times in a row and still be left on the court... he should chill a bit on the bench, at least a couple of minutes before he comes back in... if for nothing else then for our nerve's sake

This Post:
00
91439.9 in reply to 91439.6
Date: 5/25/2009 10:47:35 AM
Overall Posts Rated:
99
again with these "realistic" "unrealistic" "kobe this, lebron that"....
FG% is avg 43 not 45... omg how will we survive...
it's the same for you and for your opponents...
who cares if you score 86 or 90 points average per game when the same change will be in effect for your opponents...
and the different % of FG based on division? terrible idea... some countries have great teams in third divisions while other have awful in first or second... so a third division team from germany or italy or spain or idk where should have worse % even if it has way better players than a first division team from Morocco?

Geez, I guess since everything is perfect as it is, we may as well delete the Suggestions forum entirely?

The point of the game engine is to be reflective of real life, and in real life players shoot a couple of points better. I don't really care about performances of individual teams. I also don't give a crap if it means my opponents shoot better as well.

And you misunderstand my idea, which has nothing to do with divisions. Perhaps I was less than clear -- I think that in real life, players with lower skill levels in shooting and range would be more affected by defenders than players with higher skill levels. Thus, players with top-rank shooting skills could face defenders of equivalent skill levels (as in the NBA) and still hit 45% or so from the floor; but players with lesser skills facing defenders with similarly lesser abilities would not manage to put up a percentage quite that good.

Since I don't know how the game engine works, I am forced to offer suggestions based on known end results, i.e. statistics. But if you don't like to read other people's ideas about how to make this game better, maybe you should spend your time cruising some other forum. At least try not to be unnecessarily rude and negative.

This Post:
00
91439.10 in reply to 91439.9
Date: 5/25/2009 10:53:56 AM
Overall Posts Rated:
3838
I apologize if I sounded rude and negative... I was more sarcastic than rude
It's just that I had to vent a little because every day I see 10 suggestions that make no sense at all...
Maybe the shooting % should be a bit higher, maybe it's good as it is..

Low division players don't always have low skill levels... and well if they do, they play against lower lvls of defense... and think about new players... they make a team, start playing the game in division 4 or 5 and have a 20% FG accuracy? who would continue playing after that... would be frustrating

once again sorry if it sounded like I was attacking you or being rude... I was sure I put a at the end of my post to indicate the lightheartedness of my post

This Post:
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91439.11 in reply to 91439.10
Date: 5/25/2009 11:05:50 AM
Overall Posts Rated:
99
I apologize if I sounded rude and negative... I was more sarcastic than rude
It's just that I had to vent a little because every day I see 10 suggestions that make no sense at all...
Maybe the shooting % should be a bit higher, maybe it's good as it is..

Apology accepted, but again, my point is that in real life, shooting percentages are higher. Either the game is supposed to model real life, or it isn't.

Low division players don't always have low skill levels... and well if they do, they play against lower lvls of defense... and think about new players... they make a team, start playing the game in division 4 or 5 and have a 20% FG accuracy? who would continue playing after that... would be frustrating

I don't think you're grasping the scope of the changes I'm suggesting -- I don't think anything should change by "division." I simply think that when one guard with all "respectable" stats faces another guard with all "respectable" stats, experience being equal, the "die roll" (for lack of a better term) should result in a couple more made jump shots than it does now. I also think that the higher the offensive player's skills get, the more the "die roll" should weigh toward the shot being made. So guards in lower divisions would still be decent shooters at 40% or so.

Big men shoot better in BB, but I think their percentages still aren't quite right, and there also ought to be more fouls called in the post. I don't know how that would work into shooting. I have started to see a few more "and ones" on dunk attempts, which feels more realistic.

This Post:
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91439.12 in reply to 91439.11
Date: 5/26/2009 8:48:54 AM
Overall Posts Rated:
13361336
It was said here that FT % might be fine because people do not train FT that intensivly. Perhaps the shooting % are lowish because people tend to train defence instead of offence? Defence first offence later -> shooting % drops. I shoot a lot better against a team that has high offence capabilitys and low defence. I think the shooting % are fine atm.

This Post:
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91439.13 in reply to 91439.2
Date: 5/26/2009 11:43:18 PM
Overall Posts Rated:
196196
the point is that no team can afford to have all good player course of finances... there is no team that could afford to have starting 5 - 150k/w, 120k/w, 80k/w, 40k/w, 40k/w... and couple of sub those would be equal to the starters... that in reality is possible...


Not true. those numbers are certainly possible. I would imagine managers wanting to risk smaller squads could operate with those sort of figure. Its more that the right players are few and far between to purchase at the moment.

Not much higher though :D

I reckon in less than 1 season you will see a starting 5 like this. (or lets say wage total $400k for starters)