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Nbrs are falling - Buzzerbeater whats wrong & how can it be fixed?

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This Post:
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251069.60 in reply to 251069.59
Date: 11/29/2013 12:45:45 PM
Overall Posts Rated:
116116
I think it's a reasonable idea to restrict new teams from selling their one "franchise" original player for a season. It would also help new teams from making a rash premature decision (especially one coming from peer pressure of NT and U21 managers trying to convince newbies to sell their talent).

While I understand that all draftees with less than star potential aren't very useful, I would personally be okay with leaving low potential players in the draft. Simply because having those excess players in the draft makes a manager have to actively scout (and thus make an economic decision on whether to spend on scout points). But I completely understand that it's frustrating to draft 3 players every year, and maybe, just maybe one of them is useful.

This Post:
00
251069.61 in reply to 251069.59
Date: 11/29/2013 4:23:53 PM
Overall Posts Rated:
14651465
While I think your idea is sound I am worried that all the recent "fixes" just make the game more complex for new players.

Salary floor, minimum time in team, game shape drop on transfers, forfeits affecting draft position, individual player salary cap for next season and especially the GDP for next season are all additional complications for new players which were designed to solve real problems.

The real problems were tanking, the ridiculously low price of high salary players and the dominance of look inside/failure of the 2/3zone.

More elegant and realistic solutions would have been:
* an empty arena for tanking teams.
* higher tax for day traders
* minimum transfer listing price for all players (I will put this one in its own suggestion file)
* making 2/3 zone (or inside box + 1) actually work and shut down a LI/LP offence

Back to the main topic just about everyone agrees one big problem is the players new teams get in their start up and in their first draft. Everyone wants to be like Chicago, OKC or Boston and draft a Rose, Durant or Pierce who can take their team to greatness.

People saying that a $4k benchwarmer is fast to train is not helpful. There should be duds in starting teams and in the draft, and there shouldn't be more level 5 potential players than there are now but the median needs to change so that every new team can get some players that are not worthless. I started with an 18 year allstar. I was able to make him the star of my team for several seasons and even now he is a useful rotation player on a team ranked 209 in the world and number 5 in Australia.

Oliver Ðuričko (11263596)
Shooting Guard
Weekly salary: $ 29 336
Age: 33
Height: 6'3" / 190 cm
Potential: allstar

I think every new team should have 3 trainable players, probably they can't train them all, one may be a tall two guards, one could have a terrible mix of skills like a 7' SG with atrocious OD and ID but at least three that are max 19, minimum allstar potential and minimum $2500 starting salary. Likewise in the draft everyone should be able to draft someone useful.

It reduces the fun of the game. You can EASILY buy for $1 a random perennial allstar after the draft but even spending all your draft points worth $280,000 if you are picking late your chances are very low. How is that fun? Players expect the draft to be good but normally outside the top half dozen players it isn't.

This Post:
00
251069.62 in reply to 251069.61
Date: 11/29/2013 9:47:13 PM
Overall Posts Rated:
137137
I disagree with a better draft, this has been discussed many times and the fact that everyone gets a better draft would just cheapen better potential nullifying having better players. I also disagree with more money when starting. All that would lead would be more money thrown at bad players many newcomers do not know what a good players is, there would be even more reason to daytrade. My very first advice to any newcomer is "Do not spend your money right now, you'll make mistakes- Gm perpete



I don't see how it voids anything. The draft does not help new managers because again the new player don't know what good player is nor how to build him/them . you admit his your self above^^. What I said is quite simple to understand and exact same thing. The 1st season the system automatic drafts them one good player "a new team" not every team. I cant use the real life nba draft argument to BB because its not realistic to the way BB works. The BB team draft workout are void to help pick a player and what he can do. The nba draft is more in depth the player college games or pre draft workout are not fantasy and voided like bb. We don't know the strength or weakness of the player like Nba draft. Its a guessing game here. Me personally I can not blame them for spending the money atleast they know what they getting and the result somewhat..

Im not saying give every team a prime shaq and a john wall, but some thing good to build. like damon Lillard, a Rudy Gay ,a Sam Cassell. The rare exception are just meant to be rare like kobe and etc.

Im not saying give mass money to spend. I'm saying the system will pick them a good player with that money automatic also explain to them step by step in the process. If they have 10 balls to view a player then that's 2 good players they can get to start a quality young team(all the automatic draft money is gone it on them to continue the draft the second season in the fashion they learn or explained) Thus building stronger new teams.

All in all I don't see how that is cheating.? if your talking transfer market then the BB system has that in place to solve that . Lastly a lot are not complaining to give a hard time. but want z something better within the area,if nothing is wrong , then why does these conversation always occur within new user and older user alike. I m not a advocate of down with Bb staff or anything like that. Nor im a on slander campaign of BB but the draft could be 100thousand time better for everybody . If the staff took in some ideas and built them over time. Thus beingmoore optimistic to ideas of the peers here than being so pessimistic and denial all the time.

Last edited by Mr. Glass at 11/29/2013 9:54:36 PM

This Post:
00
251069.63 in reply to 251069.55
Date: 11/29/2013 9:52:28 PM
Overall Posts Rated:
329329
Star potential players can be trained to be worth over 20k and still be salary efficient. They can definitely be useful in Div. III.

This Post:
11
251069.64 in reply to 251069.61
Date: 11/29/2013 11:52:02 PM
Overall Posts Rated:
12661266
The highest salary player my son got this week was a 20 year old MVP with a salary just over 3k. He had 2 players of PAS under 25 in his 18 players. The other is PAS 20 year old G with inept OD. Long hard rd to make these guys much. If one of them was 18 or even 19 he at least would be able to train them for a bit longer.

He is taking on teams with 200K + salary with 3k and 2k players. If he started playing by himself without me explaining it to him he would not of lasted a few days before throwing it in.

I know people who have lasted a few weeks before giving up as the road is too long before teams can even be just ok and not get flogged every game.

This Post:
00
251069.65 in reply to 251069.62
Date: 11/30/2013 2:04:57 AM
Overall Posts Rated:
774774
My very first advice to any newcomer is "Do not spend your money right now, you'll make mistakes- Gm perpete

So it's GM-Perpete's advice and not yours...

Agreed throwing more money at new teams is not the answer. Rudy Gay is not a good example to build a team around. Unless you like low percentage high volume, 2-pt, long jump shots.

If you remember me, then I don't care if everyone else forgets.
This Post:
00
251069.67 in reply to 251069.65
Date: 11/30/2013 5:32:19 AM
Overall Posts Rated:
137137
Rudy Gay is better than you and was built around for a 2 bad teams on a nba level.

What new team here get on bb get is a Rudy gay in a sense, nobody is getting a kobe.

This Post:
55
251069.68 in reply to 251069.67
Date: 11/30/2013 7:39:33 AM
CWA FURY
III.5
Overall Posts Rated:
3333
First post in the forum! Here goes!!!
Been playing a couple of years, enjoy the game.
Believe the strategy of the game is about building a franchise from scratch not just about having winning team.....
Last year I introduced the game to my u19 side around 10 new sign ups, pretty sure none of them are still active!
Key issue was the time span and so I liked the idea not of an extremely quick game but a shorter week thought the idea of a 4 day week was EXCELLENT. Also most of them viewed the game in wins and losses and about having a good TEAM they did not realise that if they have a good franchise it's easy to have a good team....

As for money and draft suggestions and raising potential of all players it will open up too many problems with creating accounts to generate NT players even if it was a season without selling it would be easy to set up multiple teams set the line up with the 18 year old starting set training to 1on1 and then login every few weeks to stop it cancelling. Then list the PA potential player after timelimit is over.

Besides the whole excitement of the draft is that when u do get a superstar+ it IS A BIG DEAL.

My first year I spent money on draft, tanked for last place without buying any players and then acquired number 1 pick even with limited draft points I found a high potential player. I never made anything of him or the other HofF guy I massively overspent on but I had a plan of how to grow the franchise....

The only argument I liked was for more draft points / cheaper draft points, so they can have more info about all the players...tanking is reality when it comes to draft look at NBA this year! But also is financial reality to tanking...pretty sure the bad teams don't sell as many tickets or for as much as the HEAT....

So;

New teams get extra draft points and / or discounted points each week also no effect of losing on gate receipts. merchandising income etc as the new franchise fans are so excited to have team to watch that they turn up anyway. But after first FULL season now income drops with losing as fans lose interest.

4 day week

More emphasis to new players that as in lets say age of empires the strategy of the game is to grow your finances by building mines first so you can build more/produce more troops before trying to worry about winning games buying players etc

JB

This Post:
11
251069.69 in reply to 251069.66
Date: 11/30/2013 7:40:56 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
I like the more scouting points idea vs good potential starting players

The reason is simple, a player can start late in the season, so his trainee, especially if he's 19 has lost some time already. This way, they can learn things during the season 0.5, and then get a fresh good rookie to train in season 1.

This Post:
00
251069.70 in reply to 251069.63
Date: 11/30/2013 10:38:28 AM
Overall Posts Rated:
32293229
Star potential players can be trained to be worth over 20k and still be salary efficient. They can definitely be useful in Div. III.


Absolutely. Well-trained star potential players can still be spot starters or very good backups in II so far as well.

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