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Better training?

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264403.60 in reply to 264403.59
Date: 11/24/2014 5:07:28 AM
Overall Posts Rated:
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I think that buzzerbeater has training "practices" and training incentives about right.

I believe that the training exemption benefit against the overextension tax, that training provides teams is a huge advantage.

I do however believe that the suggestion put forward (264484.87) about increasing training speed is worth further debate.

That said I have a couple of trainees who are nearing the pinnacle of their potential so Im not sure that increasing training speed will directly benefit myself, but I dod concede it is definitely worth further discussion

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264403.61 in reply to 264403.59
Date: 11/24/2014 5:10:31 AM
Overall Posts Rated:
14901490
Just reducing from 48 to 36 the minute requirement without changing anything else would probably be a good idea. Technically you could train 4 players instead of 3, but that would be unlikely unless the planets align. So you can have 3 trainees and 1 quasi-trainee to mop up the remaining minutes.

The huge plus is that you can be a lot more competitive, if the minute requirement is lowered and you're guaranteed to reach the minimum minutes for full training much more easily.

Players would not train faster but you can train an extra player with relative ease. We would also put an end to all the whining about the coach stupidly subbing out a trainee in the last 2-3 minutes of a game for no apparent reason and help the managers with very foul prone trainees (who are even more difficult to manage and train)

Last edited by Lemonshine at 11/24/2014 6:58:13 AM

This Post:
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264403.62 in reply to 264403.60
Date: 11/24/2014 5:25:24 AM
Overall Posts Rated:
14901490
I do however believe that the suggestion put forward (264484.87) about increasing training speed is worth further debate.
I've always contended that for new managers the time investment is too high. It does not necessarily mean that you need to increase the training speed (say a 10% increase or so), you can also change training in other ways to make it more appealing or engaging.

I train big men. I had the best record in my league last season, despite training OD/PA 5 weeks. Training OD/PA for big men (or IS/ID/SB for guards) means running a very high risk of losing one or both weekly games, because you have to field a very subpar lineup. It's not as bad if you train SF, as they should be more balanced players. It takes a lot of commitment (and also some knowledge of the game) to train players out of position and truthfully it makes the game more challenging.

The way I see it you can either simplify the training system to make it easier to achieve full training as some are advocating (train players irrespective of the position the play at is the most common proposal) or increase the rewards (increase speed, allow training of more players). As things are, it's just really hard and not rewarding enough compared to buying fully trained players.

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264403.63 in reply to 264403.62
Date: 11/24/2014 5:41:39 AM
Overall Posts Rated:
536536
As things are, it's just really hard and not rewarding enough compared to buying fully trained players.



Yes it is hard work but I believe that the rewards are definitely there.

As I said previously I believe that the training exemption is a huge advantage.

Give the training exemption a couple more seasons and I believe you will see how it heavily it favours those who train their own players.

I dont think that we should totally stop people from buying fully trained players as I think a variety of strategies and ways to win is important to the game


The way I see it you can either simplify the training system to make it easier to achieve full training



I dont believe that this would help the game.

Buzzerbeater is a management game where strategies are important, dumbing it down for the masses will IMO alienate some of the existing long term players



Last edited by Sid Vicious at 11/24/2014 5:42:24 AM

This Post:
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264403.64 in reply to 264403.63
Date: 11/24/2014 5:49:52 AM
Overall Posts Rated:
14901490
I dont believe that this would help the game.

Buzzerbeater is a management game where strategies are important, dumbing it down for the masses will IMO alienate some of the existing long term players
I agree, I'd rather not simplify, but increase the benefits instead (10% faster training? Higher number of trained players?). It's just that most people here are advocating simplifying the system, rather than increasing the benefits for those who train.

The money sink they introduced does not really create an actual benefit to managers unless they are contending at the very very top (D1 leagues and B3). It doesn't reduce your costs, it just allows you to avoid a tax: in most cases you'll still be in the red on a weekly basis, just not by as much as if you had the tax on top.

Last edited by Lemonshine at 11/24/2014 5:55:54 AM

This Post:
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264403.65 in reply to 264403.64
Date: 11/24/2014 5:58:34 AM
Overall Posts Rated:
536536
It doesn't reduce your costs, it just allows you to avoid a tax: in most cases you'll still be in the red on a weekly basis, just not by as much as if you had the tax on top.



Yep and I think this is huge.

Next season I expect that my training exemption will be around the 200K.

Makes competing at the highest levels a lot easier

This Post:
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264403.66 in reply to 264403.64
Date: 11/24/2014 6:03:57 AM
Overall Posts Rated:
925925
The way I see it you can either simplify the training system to make it easier to achieve full training as some are advocating [...] or increase the rewards (increase speed, allow training of more players).


exactly. and i think if we increase the benefits (training speed) it would just favor experienced managers, while new managers just get overskilled players faster than before or would still have problems with the training system (fouling out, setting the lineup "right", etc.)

by reducing the minutes or making more positions available training would also get faster because the chance to get less than full training are smaller. also you could have this quasi-trainee.

Last edited by jonte at 11/24/2014 6:08:05 AM

This Post:
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264403.68 in reply to 264403.67
Date: 11/24/2014 10:25:43 AM
Overall Posts Rated:
14901490
A game with a sub-optimal (sometimes nonsensical?) line-up at the expense of one that is reflective of one's personal style, knowledge, and understanding of a game.

Again, I think I'm just ranting. I love Buzzerbeater a lot and just want my opinion here heard.
This is not ranting, it is expressing a genuine concern about the balance of training vs tactical freedom and ability to compete. Knowing how hard it is to train out of position for 3 games a week in D2 and try to win games at the same time, I understand where most people are coming from.

For D1 teams it is probably impossible to do, if you have a good enough team to stay afloat while training consistently out of position 18-19yo players, then you probably have a good enough team to compete for the top spots as well. What normally happens if you want to compete is that you cut 1 or 2 trainees, in order to be able to field decent line-ups. It can't be helped with the current system.

Last edited by Lemonshine at 11/24/2014 10:39:29 AM

From: Melo9

This Post:
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264403.70 in reply to 264403.21
Date: 11/28/2014 10:40:04 AM
Overall Posts Rated:
255255
Btw, it was my initiative to reveal these percentages, but in the original idea we didn't plan to disclose them. What would you say then?


I don't know what I would say...but now that I got the percentages revealed, I'm sure it would be a waste of training time.
So thanks for the reveal, I can still use the old strategy and continue to play my Center at PG for a passing session eheh, because it is much better than thos new trainings no matter how competitive my team is ;)

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